User contributions for Bo98
31 March 2024
- 22:3622:36, 31 March 2024 diff hist −3 Traffic Data →BrnTraffic::JunctionLogicBox: Technically sourced from NFS:HP current
- 15:1915:19, 31 March 2024 diff hist +1 m Bundle 2/Need for Speed Hot Pursuit →CgsResource::BundleV2
27 March 2024
25 March 2024
- 23:5023:50, 25 March 2024 diff hist +2 m ICE Element Descriptions →eICE_KEY_BLUR_INTENSITY current
- 18:4118:41, 25 March 2024 diff hist +3 m Apt Data/Previous versions No edit summary current
- 06:1306:13, 25 March 2024 diff hist −244 ICE Element Descriptions/Development →Summary current
- 06:1306:13, 25 March 2024 diff hist −228 ICE Element Descriptions →Summary
- 04:0804:08, 25 March 2024 diff hist +2,431 ICE Element Descriptions/Development Added summary
- 04:0804:08, 25 March 2024 diff hist +2,210 ICE Element Descriptions Added summary
- 02:5502:55, 25 March 2024 diff hist 0 m Apt Data →64-bit current
- 02:5202:52, 25 March 2024 diff hist +138 Apt Data →AptCharacterAnimation
- 02:3302:33, 25 March 2024 diff hist −27 m ICE Element Descriptions/Development →ICE::ICEElement
- 02:3302:33, 25 March 2024 diff hist −24 m ICE Element Descriptions No edit summary
- 02:2902:29, 25 March 2024 diff hist +18,341 N ICE Element Descriptions/Development Created page with "Builds earlier than release has some differences in the element list. This page describes the differences in Burnout 5 (2007-02-22 build). The following were present in 1.0+ but not in 2007-02-22: * eICE_KEY_CAMERA_BLEND_AMOUNT * eICE_KEY_CAMERA_LAG_AMOUNT * eICE_INTERVAL_BLEND_CURVE * eICE_INTERVAL_INTERPOLATE_TYPE * eICE_INTERVAL_POSTFX_HOOK Below describes the elements that were present in 2007-02-22 but not in 1.0+. == Enumerations == === ICE::ICEElement === {..."
- 02:2802:28, 25 March 2024 diff hist +37,286 N ICE Element Descriptions Created page with "{{subpage|Development|text=Information on ICE elements used during development.}} ICE element descriptions exist in the executable only. However they are used when reading the ICE Take Dictionary and ICE Data resource types. == Structures == === ICE::ICElementDescription === {| class="wikitable" ! Offset !! Length !! Type !! Name !! Description !! Comments |- | 0x0 || 0x4 || char* || mpTag || || |- | 0x4 || 0x4 || char* || mpDisplayName || || |- | 0x8 || 0x..."
24 March 2024
- 21:5521:55, 24 March 2024 diff hist +518 ICE Data Feb 2007 channel names current
- 21:5521:55, 24 March 2024 diff hist +4 ICE Take Dictionary →ICE::ICEChannels: correct for 1.0 data current
- 21:4421:44, 24 March 2024 diff hist +110 m ICE Data fix links
- 21:4321:43, 24 March 2024 diff hist +643 ICE Take Dictionary No edit summary
- 21:2121:21, 24 March 2024 diff hist +212 m Bundle (original) No edit summary
- 02:0902:09, 24 March 2024 diff hist +21 m Trigger Data/Development No edit summary current
- 02:0802:08, 24 March 2024 diff hist +203 m Trigger Data/Development No edit summary
- 00:1700:17, 24 March 2024 diff hist +14 m Renderable/PlayStation 3 No edit summary current
- 00:0900:09, 24 March 2024 diff hist +898 Renderable/PlayStation 3 No edit summary
23 March 2024
- 23:4923:49, 23 March 2024 diff hist +87 Renderable/PlayStation 3 →Renderable flags
- 23:4723:47, 23 March 2024 diff hist +321 Renderable No edit summary
- 23:2923:29, 23 March 2024 diff hist −25 m AI Sections/Development →Version 4, Version 6: correct length current
- 23:2623:26, 23 March 2024 diff hist −36 Font/Development clarify it's vpu
- 21:2021:20, 23 March 2024 diff hist +139 Material →PlayStation 3, Xbox 360: hash source
- 20:1920:19, 23 March 2024 diff hist +160 Common Data Types (Burnout Paradise) →Sound hash current
17 March 2024
- 17:0117:01, 17 March 2024 diff hist −16 m Clustered Mesh No edit summary current
- 16:5916:59, 17 March 2024 diff hist +11 m Clustered Mesh No edit summary
- 16:5616:56, 17 March 2024 diff hist +39 Clustered Mesh/Development No edit summary current
- 16:5516:55, 17 March 2024 diff hist +8 m Clustered Mesh No edit summary
- 16:5516:55, 17 March 2024 diff hist +1,256 Clustered Mesh No edit summary
- 16:3016:30, 17 March 2024 diff hist −1 m Clustered Mesh typo Tag: Visual edit: Switched
- 16:2916:29, 17 March 2024 diff hist +956 Clustered Mesh No edit summary
- 06:1806:18, 17 March 2024 diff hist +1 m Profile/Burnout Paradise/Progression Profile/Development →BrnProgression::RaceData
- 05:4405:44, 17 March 2024 diff hist +16 Shader Program Buffer/PlayStation 3 →Flags current
- 05:3505:35, 17 March 2024 diff hist +170 Material →ProgramVariableHandle flags
- 05:1605:16, 17 March 2024 diff hist −119 Vertex Descriptor/PlayStation 3 →renderengine::VertexDescriptor::ElementType: make this more readable current
- 05:1205:12, 17 March 2024 diff hist −23 Vertex Descriptor/PlayStation 3 →Type flags
- 04:5004:50, 17 March 2024 diff hist +56 m Vehicle List/Burnout Paradise/Development →2007-02-22 current
- 04:4904:49, 17 March 2024 diff hist −26 Vehicle List/Burnout Paradise/Development →2007-02-22: Confirmed does not exist (probably used by an even older format)
12 February 2023
- 05:2505:25, 12 February 2023 diff hist −11 m Progression Data/Burnout Paradise/Development No edit summary
- 05:2405:24, 12 February 2023 diff hist −236 Profile/Burnout Paradise/Progression Profile/Development No edit summary
- 05:2205:22, 12 February 2023 diff hist +774 Progression Data/Burnout Paradise/Development No edit summary
- 03:1403:14, 12 February 2023 diff hist +22 Resource Types →Bundle Resource Types
- 02:5302:53, 12 February 2023 diff hist −1 m Vertex Descriptor/PlayStation 3 oops
- 02:5102:51, 12 February 2023 diff hist +545 Vertex Descriptor/PlayStation 3 flag info