Renderable
Renderable | |||
---|---|---|---|
aka RwRenderable and GtRenderable | |||
![]() The Ikusa GT's engine block Renderable. | |||
Type ID | 0xC | ||
Category | Generic | ||
Memory distribution |
Header in Main Memory Buffers in secondary | ||
Imports | 1 Material per mesh Vertex Descriptor | ||
Imported by | Model |
The Renderable resource type is used for all model data in Burnout Paradise; that is, Renderables contain the data used by each Model resource.
Each Renderable contains one or more meshes, each of which is made up of an index buffer, a vertex buffer, and a set of vertex descriptors. The vertex descriptors define the data in the vertex buffers.
Variants[edit | edit source]
PlayStation 3 Information on the Renderable resource type used on PlayStation 3. |
Xbox 360 Information on the Renderable resource type used on Xbox 360. |
PC Information on the Renderable resource type used on PC. |
Remastered Information on the Renderable resource type used in Burnout Paradise Remastered. |