Renderable
Renderable | |||
---|---|---|---|
aka RwRenderable and GtRenderable | |||
The Ikusa GT's engine block Renderable. | |||
Type ID | 0xC | ||
Category | Generic | ||
Memory distribution |
Header in Main Memory Buffers in secondary | ||
Imports | 1 Material per mesh Vertex Descriptor | ||
Imported by | Model | ||
Editor available? |
Viewer only Use Noesis |
The Renderable resource type is used for all model data in Burnout Paradise; that is, Renderables contain the data used by each Model resource.
Each Renderable contains one or more meshes, each of which is made up of an index buffer, a vertex buffer, and a set of vertex descriptors. The vertex descriptors define the data in the vertex buffers.
Renderables went through 11 revisions in development.
Version | Retirement date |
---|---|
1 | 2006-09-13 |
2 | 2006-10-24 |
3 | 2006-11-09 |
4 | 2006-12-07 |
5 | 2007-01-19 |
6 | 2007-02-01 |
7 | 2007-02-05 |
8 | 2007-03-14 |
9 | 2007-04-12 |
10 | 2007-05-15 |
11 | 2009-01-08. Current version |
Variants
PlayStation 3 Information on the Renderable resource type used on PlayStation 3. |
Xbox 360 Information on the Renderable resource type used on Xbox 360. |
PC Information on the Renderable resource type used on PC. |
Remastered Information on the Renderable resource type used in Burnout Paradise Remastered. |