Model resources are the joining type for Renderable resources, which contain the actual 3D data.
Offset |
Length |
Type |
Name |
Description |
Comments
|
0x0 |
0x4 |
Renderable** |
mppRenderables |
|
|
0x4 |
0x4 |
uint8_t* |
mpu8StateRenderableIndices |
Renderable state indices |
See State
|
0x8 |
0x4 |
float32_t* |
mpfLodDistances |
|
Same value as number of states
|
0xC |
0x4 |
int32_t |
miGameExplorerIndex |
|
Always null?
|
0x10 |
0x1 |
uint8_t |
mu8NumRenderables |
|
|
0x11 |
0x1 |
uint8_t |
mu8Flags |
|
|
0x12 |
0x1 |
uint8_t |
mu8NumStates |
|
Usually same as number of Renderables
|
0x13 |
0x1 |
uint8_t |
mu8VersionNumber |
|
Always 2
|
Offset |
Length |
Type |
Name |
Description |
Comments
|
0x0 |
0x8 |
Renderable** |
mppRenderables |
|
|
0x8 |
0x8 |
uint8_t* |
mpu8StateRenderableIndices |
Renderable state indices |
See State
|
0x10 |
0x8 |
float32_t* |
mpfLodDistances |
|
Same value as number of states
|
0x18 |
0x4 |
int32_t |
miGameExplorerIndex |
|
Always null?
|
0x1C |
0x1 |
uint8_t |
mu8NumRenderables |
|
|
0x1D |
0x1 |
uint8_t |
mu8Flags |
|
|
0x1E |
0x1 |
uint8_t |
mu8NumStates |
|
Usually same as number of Renderables
|
0x1F |
0x1 |
uint8_t |
mu8VersionNumber |
|
Always 2
|
Name |
Value |
Comments
|
E_STATE_LOD_0 |
0 |
|
E_STATE_LOD_1 |
1 |
|
E_STATE_LOD_2 |
2 |
|
E_STATE_LOD_3 |
3 |
|
E_STATE_LOD_4 |
4 |
|
E_STATE_LOD_5 |
5 |
|
E_STATE_LOD_6 |
6 |
|
E_STATE_LOD_7 |
7 |
|
E_STATE_LOD_8 |
8 |
|
E_STATE_LOD_9 |
9 |
|
E_STATE_LOD_10 |
10 |
|
E_STATE_LOD_11 |
11 |
|
E_STATE_LOD_12 |
12 |
|
E_STATE_LOD_13 |
13 |
|
E_STATE_LOD_14 |
14 |
|
E_STATE_LOD_15 |
15 |
|
E_STATE_GAME_SPECIFIC_0 |
16 |
|
E_STATE_GAME_SPECIFIC_1 |
17 |
|
E_STATE_GAME_SPECIFIC_2 |
18 |
|
E_STATE_GAME_SPECIFIC_3 |
19 |
|
E_STATE_GAME_SPECIFIC_4 |
20 |
|
E_STATE_GAME_SPECIFIC_5 |
21 |
|
E_STATE_GAME_SPECIFIC_6 |
22 |
|
E_STATE_GAME_SPECIFIC_7 |
23 |
|
E_STATE_GAME_SPECIFIC_8 |
24 |
|
E_STATE_GAME_SPECIFIC_9 |
25 |
|
E_STATE_GAME_SPECIFIC_10 |
26 |
|
E_STATE_GAME_SPECIFIC_11 |
27 |
|
E_STATE_GAME_SPECIFIC_12 |
28 |
|
E_STATE_GAME_SPECIFIC_13 |
29 |
|
E_STATE_GAME_SPECIFIC_14 |
30 |
|
E_STATE_GAME_SPECIFIC_15 |
31 |
|
E_STATE_INVALID |
32 |
|
E_STATE_COUNT |
32 |
|