Prop Graphics List

From Burnout Wiki
PropGraphicsList
aka {{{othernames}}}
No Example
Resource names PRP_GL__*
*Track unit ID
Type ID 0x10010
Category Game-specific
(Burnout Paradise)
Memory
distribution
Main Memory only
Imports 1 Model per prop
1 Model per part
Imported by Unknown
Editor
available?
No

The prop graphics list contains a list of the props and their respective Model resources.

Structures

Props::PropGraphicsList

32-bit

Offset Length Type Name Description Comments
0x0 0x4 uint32_t muSizeInBytes Data size
0x4 0x4 uint32_t muZoneNumber PVS zone
0x8 0x4 uint32_t muNumberOfPropModels Number of props
0xC 0x4 uint8_t muNumberOfPropPartModels Number of parts
0x10 0x4 PropGraphics* mpaPropGraphics
0x14 0x4 PropPartGraphics* mpaPropPartGraphics

64-bit

Offset Length Type Name Description Comments
0x0 0x4 uint32_t muSizeInBytes Data size
0x4 0x4 uint32_t muZoneNumber PVS zone
0x8 0x4 uint32_t muNumberOfPropModels Number of props
0xC 0x4 uint8_t muNumberOfPropPartModels Number of parts
0x10 0x8 PropGraphics* mpaPropGraphics
0x18 0x8 PropPartGraphics* mpaPropPartGraphics

Props::PropGraphics

32-bit

Offset Length Type Name Description Comments
0x0 0x4 uint32_t muTypeId
0x4 0x4 Model* mpPropModel
0x8 0x4 PropPartGraphics* mpParts

64-bit

Offset Length Type Name Description Comments
0x0 0x4 uint32_t muTypeId
0x4 0x4 Padding
0x8 0x8 Model* mpPropModel
0x10 0x8 PropPartGraphics* mpParts

Props::PropPartGraphics

32-bit

Offset Length Type Name Description Comments
0x0 0x4 uint32_t muTypeId Always little endian
0x4 0x4 uint32_t muPartId
0x8 0x4 Model* mpPropModel

64-bit

Offset Length Type Name Description Comments
0x0 0x4 uint32_t muTypeId Always little endian
0x4 0x4 uint32_t muPartId
0x8 0x8 Model* mpPropModel