ICE Data
ICEData | |
---|---|
aka ICE | |
Type ID | 0x1000D |
Category | Game-specific (Burnout Paradise) |
Memory distribution |
Main Memory only |
Editor available? |
No |
ICE data contains camera take data.
This resource type was used in early development builds of Burnout Paradise. It was superseded by the ICE Take Dictionary type.
Structures[edit | edit source]
ICE::ICETakeData[edit | edit source]
![]() | To do: As with the modern resource type, data following this is unknown. |
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x8 | bTNode<ICE::ICETakeData> | Base class | ||
0x8 | 0x4 | int32_t | miGuid | GameDB ID | |
0xC | 0x4 | float32_t | mfLength | Take length in seconds | |
0x10 | 0x4 | uint32_t | muAllocated | ||
0x14 | 0x30 | ICEElementCount[12] | mElementCounts |