Structures
BrnResource::VehicleListEntry
2007-02-22
Offset |
Length |
Type |
Name |
Description |
Comments
|
0x0 |
0x8 |
CgsID |
mId |
Vehicle ID |
Decodes to car ID, e.g., XASBSCB1
|
0x8 |
0x20 |
char[32] |
mDefaultWheelName |
Wheel name |
|
0x28 |
0x40 |
char[64] |
macVehicleName |
Vehicle name |
|
0x68 |
0x10 |
VehicleListEntryGamePlayData |
mGamePlayData |
|
|
0x78 |
0x8 |
AttribSysCollectionKey |
mAttribCollectionKey |
burnoutcarasset collection name (gamedb ID) |
lookup8 encoded in vehicle AttribSys
|
BrnResource::VehicleListEntryGamePlayData
2007-02-22
Offset |
Length |
Type |
Name |
Description |
Comments
|
0x0 |
0x4 |
uint32_t[3] |
muCrashScore |
Per-type crash scores |
See type
|
0xC |
0x4 |
uint32_t |
mxFlags |
Vehicle flags |
See flags
|
Structures
BrnResource::VehicleListEntryGamePlayData::ECrashScoreType
2007-02-22
Name |
Value |
Comments
|
E_CRASHSCORE_CRASH |
0 |
|
E_CRASHSCORE_FIRE |
1 |
|
E_CRASHSCORE_EXPLODE |
2 |
|
E_CRASHSCORE_MAX |
3 |
|
E_CRASHSCORE_FORCE_DWORD |
0xFFFFFFFF |
|
BrnResource::VehicleListEntryGamePlayData::EFlags
2007-02-22
Name |
Value |
Comments
|
E_FLAG_IS_RACE_VEHICLE |
0x1 |
Used to differentiate between player and traffic cars.
|
E_FLAG_CAN_CHECK_TRAFFIC |
0x4 |
Can check traffic.
|
E_FLAG_CAN_BE_CHECKED |
0x8 |
Can be checked like traffic.
|
E_FLAG_IS_TRAILER |
0x10 |
Is a trailer.
|
E_FLAG_CAN_TOW_TRAILER |
0x20 |
Is an articulated cab that can tow a trailer.
|
E_FLAG_MAX |
0x21 |
|
E_FLAG_FORCE_DWORD |
0xFFFFFFFF |
|
Note that flag value 2 does not exist in this version.