Model: Difference between revisions
Content added Content deleted
m (Burninrubber0 moved page Model (Burnout Paradise) to Model: Removed unnecessary qualifier.) |
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{{ParadiseResourceTypeInfobox |
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| name = Model |
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| othernames = VehicleModel, WheelModel, and PropModel |
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| example = [[File:Paradise Model Example.png|frameless|250px]]<br />The lan_44_stock_exchange building<br />in track unit 203. |
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| id = 0x2A |
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| category = Generic |
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| memdist = Main Memory only |
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| imports = [[Renderable]] |
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| importedby = [[Vehicle Graphics]]<br />[[Wheel Graphics]]<br />[[Instance List]]<br />[[Prop Graphics List]] |
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}} |
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Model resources are the joining type for [[Renderable]] resources, which contain the actual 3D data. |
Model resources are the joining type for [[Renderable]] resources, which contain the actual 3D data. |
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Revision as of 04:48, 26 September 2023
Model | |||
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aka VehicleModel, WheelModel, and PropModel | |||
The lan_44_stock_exchange building in track unit 203. | |||
Type ID | 0x2A | ||
Category | Generic | ||
Memory distribution |
Main Memory only | ||
Imports | Renderable | ||
Imported by | Vehicle Graphics Wheel Graphics Instance List Prop Graphics List | ||
Editor available? |
No |
Model resources are the joining type for Renderable resources, which contain the actual 3D data.
Structures
CgsGraphics::Model
32-bit
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x4 | Renderable** | mppRenderables | ||
0x4 | 0x4 | uint8_t* | mpu8StateRenderableIndices | Renderable state indices | See State |
0x8 | 0x4 | float32_t* | mpfLodDistances | Same value as number of states | |
0xC | 0x4 | int32_t | miGameExplorerIndex | Always null? | |
0x10 | 0x1 | uint8_t | mu8NumRenderables | ||
0x11 | 0x1 | uint8_t | mu8Flags | ||
0x12 | 0x1 | uint8_t | mu8NumStates | Usually same as number of Renderables | |
0x13 | 0x1 | uint8_t | mu8VersionNumber | Always 2 |
64-bit
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x8 | Renderable** | mppRenderables | ||
0x8 | 0x8 | uint8_t* | mpu8StateRenderableIndices | Renderable state indices | See State |
0x10 | 0x8 | float32_t* | mpfLodDistances | Same value as number of states | |
0x18 | 0x4 | int32_t | miGameExplorerIndex | Always null? | |
0x1C | 0x1 | uint8_t | mu8NumRenderables | ||
0x1D | 0x1 | uint8_t | mu8Flags | ||
0x1E | 0x1 | uint8_t | mu8NumStates | Usually same as number of Renderables | |
0x1F | 0x1 | uint8_t | mu8VersionNumber | Always 2 |
Enumerations
CgsGraphics::Model::State
Name | Value | Comments |
---|---|---|
E_STATE_LOD_0 | 0 | |
E_STATE_LOD_1 | 1 | |
E_STATE_LOD_2 | 2 | |
E_STATE_LOD_3 | 3 | |
E_STATE_LOD_4 | 4 | |
E_STATE_LOD_5 | 5 | |
E_STATE_LOD_6 | 6 | |
E_STATE_LOD_7 | 7 | |
E_STATE_LOD_8 | 8 | |
E_STATE_LOD_9 | 9 | |
E_STATE_LOD_10 | 10 | |
E_STATE_LOD_11 | 11 | |
E_STATE_LOD_12 | 12 | |
E_STATE_LOD_13 | 13 | |
E_STATE_LOD_14 | 14 | |
E_STATE_LOD_15 | 15 | |
E_STATE_GAME_SPECIFIC_0 | 16 | |
E_STATE_GAME_SPECIFIC_1 | 17 | |
E_STATE_GAME_SPECIFIC_2 | 18 | |
E_STATE_GAME_SPECIFIC_3 | 19 | |
E_STATE_GAME_SPECIFIC_4 | 20 | |
E_STATE_GAME_SPECIFIC_5 | 21 | |
E_STATE_GAME_SPECIFIC_6 | 22 | |
E_STATE_GAME_SPECIFIC_7 | 23 | |
E_STATE_GAME_SPECIFIC_8 | 24 | |
E_STATE_GAME_SPECIFIC_9 | 25 | |
E_STATE_GAME_SPECIFIC_10 | 26 | |
E_STATE_GAME_SPECIFIC_11 | 27 | |
E_STATE_GAME_SPECIFIC_12 | 28 | |
E_STATE_GAME_SPECIFIC_13 | 29 | |
E_STATE_GAME_SPECIFIC_14 | 30 | |
E_STATE_GAME_SPECIFIC_15 | 31 | |
E_STATE_INVALID | 32 | |
E_STATE_COUNT | 32 |