Model

Revision as of 21:21, 14 September 2022 by Burninrubber0 (talk | contribs) (Burninrubber0 moved page Model (Burnout Paradise) to Model: Removed unnecessary qualifier.)

Model resources are the joining type for Renderable resources, which contain the actual 3D data.

Structures

CgsGraphics::Model

32-bit

Offset Length Type Name Description Comments
0x0 0x4 Renderable** mppRenderables
0x4 0x4 uint8_t* mpu8StateRenderableIndices Renderable state indices See State
0x8 0x4 float32_t* mpfLodDistances Same value as number of states
0xC 0x4 int32_t miGameExplorerIndex Always null?
0x10 0x1 uint8_t mu8NumRenderables
0x11 0x1 uint8_t mu8Flags
0x12 0x1 uint8_t mu8NumStates Usually same as number of Renderables
0x13 0x1 uint8_t mu8VersionNumber Always 2

64-bit

Offset Length Type Name Description Comments
0x0 0x8 Renderable** mppRenderables
0x8 0x8 uint8_t* mpu8StateRenderableIndices Renderable state indices See State
0x10 0x8 float32_t* mpfLodDistances Same value as number of states
0x18 0x4 int32_t miGameExplorerIndex Always null?
0x1C 0x1 uint8_t mu8NumRenderables
0x1D 0x1 uint8_t mu8Flags
0x1E 0x1 uint8_t mu8NumStates Usually same as number of Renderables
0x1F 0x1 uint8_t mu8VersionNumber Always 2

Enumerations

CgsGraphics::Model::State

Name Value Comments
E_STATE_LOD_0 0
E_STATE_LOD_1 1
E_STATE_LOD_2 2
E_STATE_LOD_3 3
E_STATE_LOD_4 4
E_STATE_LOD_5 5
E_STATE_LOD_6 6
E_STATE_LOD_7 7
E_STATE_LOD_8 8
E_STATE_LOD_9 9
E_STATE_LOD_10 10
E_STATE_LOD_11 11
E_STATE_LOD_12 12
E_STATE_LOD_13 13
E_STATE_LOD_14 14
E_STATE_LOD_15 15
E_STATE_GAME_SPECIFIC_0 16
E_STATE_GAME_SPECIFIC_1 17
E_STATE_GAME_SPECIFIC_2 18
E_STATE_GAME_SPECIFIC_3 19
E_STATE_GAME_SPECIFIC_4 20
E_STATE_GAME_SPECIFIC_5 21
E_STATE_GAME_SPECIFIC_6 22
E_STATE_GAME_SPECIFIC_7 23
E_STATE_GAME_SPECIFIC_8 24
E_STATE_GAME_SPECIFIC_9 25
E_STATE_GAME_SPECIFIC_10 26
E_STATE_GAME_SPECIFIC_11 27
E_STATE_GAME_SPECIFIC_12 28
E_STATE_GAME_SPECIFIC_13 29
E_STATE_GAME_SPECIFIC_14 30
E_STATE_GAME_SPECIFIC_15 31
E_STATE_INVALID 32
E_STATE_COUNT 32