Modding/Burnout Paradise: Difference between revisions
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| [https://drive.google.com/file/d/14rUHXb6-Pvbi-Bxcg-CWJaEEjGtFpV-4/view Blender import addons] || DGIorio || Model/collision importer addons, to be used with the [https://drive.google.com/file/d/1pXxT12NzFTkKkR2zZiEISHQa0CwAHmcF/view library]. Supports all versions of Burnout Paradise, including some development versions.
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| [https://web.archive.org/web/20230514084514/https://zenhax.com/download/file.php?id=798 nfs_snd_decoders] || id-daemon || [[Ginsu Wave Content|Ginsu]] and [[AEMS Bank|AEMS bank]] decoders.
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Revision as of 06:01, 29 September 2023
Tools
Tool name | Developed by | Description |
---|---|---|
Bundle Manager | HumanGamer, burninrubber0 | A tool for previewing and unpacking Burnout Paradise's Bundle archives. |
EALayer3 Encoder (patched by Bo98) | Ben Moench, Bo98 | Tool for encoding sound files to the EALayer3 (.SNS ) format used by Burnout Paradise's sound streams. This patched version fixes bugs from the original version of the program.
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Apt Player | Bo98 | Tool that can view Apt resources from any platform and export them to PC Apt files. |
Noesis Plugins | DGIorio | Python plugins for Noesis capable of importing and exporting several of Paradise's resource types. |
Bundle packer/unpacker | DGIorio | Python Bundle unpacker/packer script. Supports Burnout Paradise and NFS Most Wanted. |
Blender import addons | DGIorio | Model/collision importer addons, to be used with the library. Supports all versions of Burnout Paradise, including some development versions. |
nfs_snd_decoders | id-daemon | Ginsu and AEMS bank decoders. |
Tutorials
- Sound editing tutorial, as part of the overall documentation of sounds.
- Guide for adding a new car based on an existing vehicle.
- Memory map editing tutorial with full structure documentation.
Other resources
- List of vehicles, including information such as IDs relevant to modding.
- Vehicle ID naming scheme documentation useful when creating your own vehicles.