Vehicle naming/Burnout Paradise
To do: Move this to a more appropriately named page. |
Vehicle IDs in Burnout Paradise inconsistently follow a standard pattern that allows them to fit within the 12-character limit of the CgsID encoding.
ID pattern[edit | edit source]
The following is an overall description of the ID pattern used in Burnout Paradise.
Type | Subtype | Name | Livery | Livery ID | |
---|---|---|---|---|---|
Description | Vehicle type | Region or DLC pack | Vehicle name | Livery type | Livery ID |
Example | P | US | MC1 | A | 3 |
Vehicle types[edit | edit source]
Vehicle types are a typically single-character ID used for general separation of player vehicles from non-player vehicles. This was initially only P and T, like in previous games, but Paradise broke with tradition late in development by using this part to denote vehicle unlock types.
ID | Name | Description | Comments |
---|---|---|---|
P | Player? | Called "race car" by Criterion. Used by player and AI vehicles |
Distinction used since Burnout's PLAYCARS folder
|
T | Traffic | Called "traffic car" by Criterion. Traffic vehicle |
Distinction used since Burnout's TRAFCARS folder
|
X | XS | Called "trophy race car" by Criterion. Used by upgraded vehicle variants |
Originally denoted by livery type. Only in Burnout Paradise |
CARB | Carbon | Carbon fiber vehicle | Originally a subtype. Only in Burnout Paradise |
Vehicle subtypes[edit | edit source]
The primary type is followed by a typically two-character subtype which either denotes the vehicle region or the particular DLC pack it is associated with.
ID | Name | Description | Comments |
---|---|---|---|
US | United States | Called "US" by Criterion. Used with US designs |
|
EU | Europe | Called "Euro" by Criterion. Used with European designs |
|
AS | Asia | Called "Asian" by Criterion. Used with Japanese designs |
|
SP | Special | Called "Special" by Criterion. Used with sponsor and test vehicles |
|
CA | Carbon | Used with carbon fiber vehicles | Replaced by the primary type CARB but still seen in the Vehicle List.
|
BT | Beat the Team | Used with vehicles made for the cut Beat the Team DLC | Introduced in v1.3 with community liveries Many vehicles repurposed for other DLC packs |
D DLC |
Downloadable Content | Example | Introduced in v1.7 with PDLC |
SD | Scaled Down? | Toy vehicle | Introduced in v1.7 with PDLC |
CC | Cop Car | Cop vehicle | Introduced in v1.8 with the Cops and Robbers DLC |
Vehicle names[edit | edit source]
To do: List all names and improve consistency if possible. |
As one would expect, this field is simply an abbreviation of the name of each vehicle, typically limited to three characters. However, all names were changed relatively late in development, manufacturers were given, and even the Vehicle List got updated with the new names, leaving the IDs as the only leftover. Only some DLC cars use the new names.
ID | Meaning | Name | Vehicles |
---|---|---|---|
MC1 MC M1 |
Muscle Car 1 | Classic Muscle P_US_Muscle_01B |
Cavalry Oval Champ 69 |
CLT CT2 LT2 |
Classic Truck 2 | US Classic Truck US Classic Truck Trophy |
Mesquite Mesquite Custom |
BSC | Burnout Sports Car | B1 Sports B1 Sports Trophy |
SI-7 Racing SI-7 |
CC | Classic Coupe | US Classic Coupe | Vegas Vegas Carnivale |
SV | SUV | Euro SUV | Pioneer |
BS1 BS B1GT |
Burnout 1 Saloon GT 1 | B1 Saloon GT B1 Saloon GT Trophy P_CA_B1SaloonGT |
Ikusa GT Ikusa Samurai Carbon Ikusa GT |
BZ | B'z | B'z | B'z Ikusa GT |
BCC BC B2CC |
Burnout 2 Custom Coupe | B2 Custom Coupe B2 Custom Coupe Trophy P_CA_B2CustomCoupe |
Hydros Custom |
YODO | Yodobashi | Yodobashi | Yodobashi Custom |
MICR | Micromania | Micromania | Micromania Custom |
CT1 CT |
Classic Truck 1 | 50s Classic Truck | Reliable Custom Reliable Special |
TS | Tillys | Tillys | Tillys Custom |
BR | Burnout Roadster | B2 Roadster B2 Roadster Trophy |
R-Turbo Roadster Burnout Roadster |
LM1 LM |
Le Mans 1 | Euro Classic LM Euro Classic LM Trophy |
LM Classic LM Track Package |
BC | Burnout Classic | B2 Classic B2 Classic Trophy |
Manhattan Manhattan Custom |
MU3 M3 M |
Muscle 3 | 70s US Muscle 70's US Muscle Trophy |
Fastback Fastback Special |
GA1 GA |
Gangster 1 | Gangster Gangster Trophy |
Grand Marais Grand Sicilian |
SR | Sports Roadster | Euro Retro Racer | Hyperion Hyperion Rattler |
SC3 S3 S |
Super Car 3 | Euro Super Saloon | 616 Sport 616 Arachno Sport |
ME | Muscle Estate | US Muscle Estate US Muscle Estate Trophy |
Spur Hotspur |
RC3 R3 RC |
Race Car 3 | Euro Group Racer Euro Group Racer Trophy |
GT 2400 Sabotage GT 2400 |
SC | Super Car | US 70s Super US 70s Super Trophy |
P12 P12 Track Package |
CV1 CV |
Classic Van 1 | B-Team Van B-Team Van Trophy |
Inferno Van Hippy Van Inferno BRT Van |
SC2 S2 SC |
Super Car 2 | Euro Concept P_EU_Supercar_02B |
Tempesta Tempesta GT |
RT | Rossolini Tempesta | P_BTT_RossoliniTempesta_01 | Tempesta Dream |
LR1 LR |
Low Rider | Low Rider Low Rider Trophy |
Opus Opus XS |
M2 MC |
Muscle Car 2 | Muscle Street Rod Muscle Street Rod Trophy |
Annihilator Annihilator Phoenix |
SC04 S4 |
Super Car 4 | Euro Supercar Euro Supercar Trophy P_CA_Supercar_04 |
X12 XS12 Carbon X12 |
C1 C |
Coupe? | Asia Street Racer Asia Street Racer Trophy |
Touge Sport Touge Criterion |
GAS | GameStop | GameStop | GameStop Sport |
PK | Pickup | Pickup Pickup Trophy |
Takedown 4X4 Takedown Dirt Racer |
RC | Race Car | Detroit Racer | 500 GT Racing 500 GT |
RN | Race Nascar | Oval Racer Oval Racer Trophy |
Racing Oval Champ BRT Oval Champ |
BEST | BestBuy | BESTBUY | Best Buy Oval Champ |
MOR M |
Metal Oval Racer | P_DLC_RaceNascar_FA | Oval Steel Racer |
MC04 M4 MC |
Muscle Car 4 | US Concept Muscle US Concept Muscle Trophy P_CA_Muscle_04 |
GT Concept GT Flame Carbon GT Concept Tiger GT |
METL | Metal | Metal | "Steel Wheels" GT |
CCO | Classic Cop | Cop Car P_US_Copcar_01B |
Citizen Civilian |
RR | Revenge Racer | Revenge Racer Revenge Racer Trophy |
25 V16 Revenge Revenge Racer |
S | Sports | RWD Sports RWD Sports Trophy P_CA_Sportscar |
Hawker Hawker Solo Carbon Hawker |
PS3 | PlayStation 3 | ? | PS3 Hawker |
RG GT EAGT |
EA GT Racer | GT Racer P_EU_RaceEAGT_01B P_CA_RaceEAGT |
Uberschall 8 Uberschall Clear-view Carbon Uberschall 8 |
T | Target | Target | Target Uberschall 8 |
CL1 CL |
Classic 1 | 50s Street Rod 50s Street Rod Trophy |
Thunder Custom Thunder Shadow |
BH | Burnout Hot Rod | B2 Hot Rod B2 Hot Rod Trophy |
Hot Rod Coupe Tribal Special |
CIR | Circuit City | CircuitCity | Circuit City Hot Rod |
RI | Racing Indy | World Racer | Racing WTR |
CPI | Cop Indy | P_US_CopIndy_02 | PCPD Special |
WAL | Walmart | WALMART | Walmart WTR |
CHRO | Chrome | ChromeCar | The Chrome Car |
Livery types[edit | edit source]
Livery types are denoted by a single character before the livery ID at the end. This is 0 for a primary finish (or gold/platinum), A for secondary finish, and B for XS vehicles. This is inconsistent, however, with an example being how the Mesquite Custom uses A for its secondary finishes.
ID | Description | Comments |
---|---|---|
0 | Primary or gold/platinum livery | |
A | Secondary livery | |
B | XS livery |
Livery IDs[edit | edit source]
Unlike types, livery IDs are consistent. If the ID in question belongs to a root vehicle (that is, it has no parent), a carbon car, or a special car, it most likely has no livery ID suffix.
Only two cars break from the pattern, those being the Fastback Special (suffixed with X after finishes 2 and 3) and the PCPD Special (finishes use numbers 3-5). DLC cars are also often nonconforming.
ID | Description | Comments |
---|---|---|
1 | Finish 1 | Not always present |
2 | Finish 2 | |
3 | Finish 3 | |
G | Gold | |
C S |
Chrome Silver Platinum |
Notable exceptions[edit | edit source]
- Finish 2 of the P12 starts with X due to an error on Criterion's part.
- All Grand Sicilian, XS12, and PCPD Special finishes start with P. They may have been separate vehicles during development.
- Some community finish IDs end with FA, likely meaning fan art.
- Chrome bike finishes use G as the livery ID.
- Some DLC cars use a 1/A/B or 1/B/C system for the livery ID. The Olympus uses 1/B/W to indicate blue and white liveries.
- The Dust Storm Superturbo's ID appends XS to the original ID instead of following a system.