Move this to a more appropriately named page.
Vehicle IDs in Burnout Paradise inconsistently follow a standard pattern that allows them to fit within the 12-character limit of the CgsID encoding.
ID pattern[edit | edit source]
The following is an overall description of the ID pattern used in Burnout Paradise.
|Description||Vehicle type||Region or DLC pack||Vehicle name||Livery type||Livery ID|
Vehicle types[edit | edit source]
Vehicle types are a typically single-character ID used for general separation of player vehicles from non-player vehicles. This was initially only P and T, like in previous games, but Paradise broke with tradition late in development by using this part to denote vehicle unlock types.
|P||Player?||Called "race car" by Criterion.
Used by player and AI vehicles
|Distinction used since Burnout's |
|T||Traffic||Called "traffic car" by Criterion.
|Distinction used since Burnout's |
|X||XS||Called "trophy race car" by Criterion.
Used by upgraded vehicle variants
|Originally denoted by livery type.|
Only in Burnout Paradise
|CARB||Carbon||Carbon fiber vehicle||Originally a subtype.|
Only in Burnout Paradise
Vehicle subtypes[edit | edit source]
The primary type is followed by a typically two-character subtype which either denotes the vehicle region or the particular DLC pack it is associated with.
|US||United States||Called "US" by Criterion.
Used with US designs
|EU||Europe||Called "Euro" by Criterion.
Used with European designs
|AS||Asia||Called "Asian" by Criterion.
Used with Japanese designs
|SP||Special||Called "Special" by Criterion.
Used with sponsor and test vehicles
|CA||Carbon||Used with carbon fiber vehicles||Replaced by the primary type |
|BT||Beat the Team||Used with vehicles made for the cut Beat the Team DLC||Introduced in v1.3 with community liveries|
Many vehicles repurposed for other DLC packs
|Downloadable Content||Example||Introduced in v1.7 with PDLC|
|SD||Scaled Down?||Toy vehicle||Introduced in v1.7 with PDLC|
|CC||Cop Car||Cop vehicle||Introduced in v1.8 with the Cops and Robbers DLC|
Vehicle names[edit | edit source]
List all names and improve consistency if possible.
As one would expect, this field is simply an abbreviation of the name of each vehicle, typically limited to three characters. However, all names were changed relatively late in development, manufacturers were given, and even the Vehicle List got updated with the new names, leaving the IDs as the only leftover. Only some DLC cars use the new names.
|Muscle Car 1||Classic Muscle
Oval Champ 69
|Classic Truck 2||US Classic Truck
US Classic Truck Trophy
|BSC||Burnout Sports Car||B1 Sports
B1 Sports Trophy
|CC||Classic Coupe||US Classic Coupe||Vegas|
|Burnout 1 Saloon GT 1||B1 Saloon GT
B1 Saloon GT Trophy
Carbon Ikusa GT
|BZ||B'z||B'z||B'z Ikusa GT|
|Burnout 2 Custom Coupe||B2 Custom Coupe
B2 Custom Coupe Trophy
|Classic Truck 1||50s Classic Truck||Reliable Custom|
|BR||Burnout Roadster||B2 Roadster
B2 Roadster Trophy
|Le Mans 1||Euro Classic LM
Euro Classic LM Trophy
LM Track Package
|BC||Burnout Classic||B2 Classic
B2 Classic Trophy
|Muscle 3||70s US Muscle
70's US Muscle Trophy
|SR||Sports Roadster||Euro Retro Racer||Hyperion|
|Super Car 3||Euro Super Saloon||616 Sport|
616 Arachno Sport
|ME||Muscle Estate||US Muscle Estate
US Muscle Estate Trophy
|Race Car 3||Euro Group Racer
Euro Group Racer Trophy
Sabotage GT 2400
|SC||Super Car||US 70s Super
US 70s Super Trophy
P12 Track Package
|Classic Van 1||B-Team Van
B-Team Van Trophy
Inferno BRT Van
|Super Car 2||Euro Concept
|RT||Rossolini Tempesta||P_BTT_RossoliniTempesta_01||Tempesta Dream|
|Low Rider||Low Rider
Low Rider Trophy
|Muscle Car 2||Muscle Street Rod
Muscle Street Rod Trophy
|Super Car 4||Euro Supercar
Euro Supercar Trophy
|Coupe?||Asia Street Racer
Asia Street Racer Trophy
Takedown Dirt Racer
|RC||Race Car||Detroit Racer||500 GT|
Racing 500 GT
|RN||Race Nascar||Oval Racer
Oval Racer Trophy
|Racing Oval Champ|
BRT Oval Champ
|BEST||BestBuy||BESTBUY||Best Buy Oval Champ|
|Metal Oval Racer||P_DLC_RaceNascar_FA||Oval Steel Racer|
|Muscle Car 4||US Concept Muscle
US Concept Muscle Trophy
Carbon GT Concept
|METL||Metal||Metal||"Steel Wheels" GT|
|CCO||Classic Cop||Cop Car
|RR||Revenge Racer||Revenge Racer
Revenge Racer Trophy
|25 V16 Revenge|
RWD Sports Trophy
|PS3||PlayStation 3||?||PS3 Hawker|
|EA GT Racer||GT Racer
Carbon Uberschall 8
|T||Target||Target||Target Uberschall 8|
|Classic 1||50s Street Rod
50s Street Rod Trophy
|BH||Burnout Hot Rod||B2 Hot Rod
B2 Hot Rod Trophy
|Hot Rod Coupe|
|CIR||Circuit City||CircuitCity||Circuit City Hot Rod|
|RI||Racing Indy||World Racer||Racing WTR|
|CPI||Cop Indy||P_US_CopIndy_02||PCPD Special|
|CHRO||Chrome||ChromeCar||The Chrome Car|
Livery types[edit | edit source]
Livery types are denoted by a single character before the livery ID at the end. This is 0 for a primary finish (or gold/platinum), A for secondary finish, and B for XS vehicles. This is inconsistent, however, with an example being how the Mesquite Custom uses A for its secondary finishes.
|0||Primary or gold/platinum livery|
Livery IDs[edit | edit source]
Unlike types, livery IDs are consistent. If the ID in question belongs to a root vehicle (that is, it has no parent), a carbon car, or a special car, it most likely has no livery ID suffix.
Only two cars break from the pattern, those being the Fastback Special (suffixed with X after finishes 2 and 3) and the PCPD Special (finishes use numbers 3-5). DLC cars are also often nonconforming.
|1||Finish 1||Not always present|
Notable exceptions[edit | edit source]
- Finish 2 of the P12 starts with X due to an error on Criterion's part.
- All Grand Sicilian, XS12, and PCPD Special finishes start with P. They may have been separate vehicles during development.
- Some community finish IDs end with FA, likely meaning fan art.
- Chrome bike finishes use G as the livery ID.
- Some DLC cars use a 1/A/B or 1/B/C system for the livery ID. The Olympus uses 1/B/W to indicate blue and white liveries.
- The Dust Storm Superturbo's ID appends XS to the original ID instead of following a system.