Renderable: Difference between revisions
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(Apparently the Blender addons only support top-level resources. Revert to Noesis for editor) |
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Each Renderable contains one or more meshes, each of which is made up of an index buffer, a vertex buffer, and a set of [[Vertex Descriptor|vertex descriptors]]. The vertex descriptors define the data in the vertex buffers. |
Each Renderable contains one or more meshes, each of which is made up of an index buffer, a vertex buffer, and a set of [[Vertex Descriptor|vertex descriptors]]. The vertex descriptors define the data in the vertex buffers. |
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Renderables went through 11 revisions in development. |
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! Version !! Retirement date |
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| 1 || 2006-09-13 |
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| 2 || 2006-10-24 |
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| 3 || 2006-11-09 |
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| 4 || 2006-12-07 |
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| 5 || 2007-01-19 |
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| 6 || 2007-02-01 |
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| 7 || 2007-02-05 |
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| 8 || ? |
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| 9 || ? |
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| 10 || ? |
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| 11 || Current version |
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= Variants = |
= Variants = |
Revision as of 23:47, 23 March 2024
Renderable | |||
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aka RwRenderable and GtRenderable | |||
The Ikusa GT's engine block Renderable. | |||
Type ID | 0xC | ||
Category | Generic | ||
Memory distribution |
Header in Main Memory Buffers in secondary | ||
Imports | 1 Material per mesh Vertex Descriptor | ||
Imported by | Model | ||
Editor available? |
Viewer only Use Noesis |
The Renderable resource type is used for all model data in Burnout Paradise; that is, Renderables contain the data used by each Model resource.
Each Renderable contains one or more meshes, each of which is made up of an index buffer, a vertex buffer, and a set of vertex descriptors. The vertex descriptors define the data in the vertex buffers.
Renderables went through 11 revisions in development.
Version | Retirement date |
---|---|
1 | 2006-09-13 |
2 | 2006-10-24 |
3 | 2006-11-09 |
4 | 2006-12-07 |
5 | 2007-01-19 |
6 | 2007-02-01 |
7 | 2007-02-05 |
8 | ? |
9 | ? |
10 | ? |
11 | Current version |
Variants
PlayStation 3 Information on the Renderable resource type used on PlayStation 3. |
Xbox 360 Information on the Renderable resource type used on Xbox 360. |
PC Information on the Renderable resource type used on PC. |
Remastered Information on the Renderable resource type used in Burnout Paradise Remastered. |