Vehicle Graphics: Difference between revisions
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{{ParadiseResourceTypeInfobox |
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| name = GraphicsSpec |
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| othernames = VehicleGraphics |
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| example = [[File:Paradise VehicleGraphics Example.png|frameless|270px]]<br />The Ikusa GT's graphics viewed in Blender. |
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| resourcenames = *_Graphics<br /><sup><small>*Vehicle ID, e.g. PUSMC01</small></sup> |
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| id = 0x10006 |
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| category = Game-specific<br />(Burnout Paradise) |
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| memdist = Main Memory only |
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| imports = [[Model]] |
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| importedby = [[Graphics Stub]]<br />(traffic only) |
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| editor = Viewer only<br />Use [[Modding/Burnout Paradise|Blender addons]] |
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}} |
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{{subpage|Development|text=Information on development versions of the Vehicle Graphics resource.}} |
{{subpage|Development|text=Information on development versions of the Vehicle Graphics resource.}} |
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The Graphics resource is the central part of vehicle graphics bundles, superseded only by the [[Graphics Stub |
The Graphics resource is the central part of vehicle graphics bundles, superseded only by the [[Graphics Stub|GraphicsStub]] resource in the event a GraphicsStub exists. Its primary purpose is to import [[Model]] resources and set them up as vehicle parts. |
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Although the version number remains <code>3</code> in all known variants of the resource, it was updated at least once between February and October 2007. |
Although the version number remains <code>3</code> in all known variants of the resource, it was updated at least once between February and October 2007. |
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==== 32-bit ==== |
==== 32-bit ==== |
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{| class="wikitable" |
{| class="wikitable" |
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! Offset !! Length !! Type !! Name !! Description !! Comments |
! Offset !! Length !! Type !! Name !! Description !! Comments |
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| 0x4 || 0x4 || uint32_t || muPartsCount || || |
| 0x4 || 0x4 || uint32_t || muPartsCount || || |
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| 0x8 || 0x4 || [[ |
| 0x8 || 0x4 || [[Model]]** || mppPartsModels || Imports indices || 8-bit integers aligned 4 |
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| 0xC || 0x4 || uint32_t || muShatteredGlassPartsCount || || |
| 0xC || 0x4 || uint32_t || muShatteredGlassPartsCount || || |
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| 0x10 || 0x4 || [[#BrnVehicle::ShatteredGlassPart |
| 0x10 || 0x4 || [[#BrnVehicle::ShatteredGlassPart|ShatteredGlassPart]]* || mpShatteredGlassParts || Imports indices || |
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| 0x14 || 0x4 || [[ |
| 0x14 || 0x4 || [[Matrix44Affine]]* || mpPartLocators || || |
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| 0x18 || 0x4 || uint8_t* || mpPartVolumeIDs || || |
| 0x18 || 0x4 || uint8_t* || mpPartVolumeIDs || || |
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| 0x1C || 0x4 || uint8_t* || mpNumRigidBodiesForPart || || |
| 0x1C || 0x4 || uint8_t* || mpNumRigidBodiesForPart || || |
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| 0x20 || 0x4 || [[ |
| 0x20 || 0x4 || [[Matrix44Affine]]** || mppRigidBodyToSkinMatrixTransforms || || |
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==== 64-bit ==== |
==== 64-bit ==== |
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{| class="wikitable" |
{| class="wikitable" |
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! Offset !! Length !! Type !! Name !! Description !! Comments |
! Offset !! Length !! Type !! Name !! Description !! Comments |
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| 0x4 || 0x4 || uint32_t || muPartsCount || || |
| 0x4 || 0x4 || uint32_t || muPartsCount || || |
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| 0x8 || 0x8 || [[ |
| 0x8 || 0x8 || [[Model]]** || mppPartsModels || Imports indices || 8-bit integers aligned 8 |
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| 0x10 || 0x4 || uint32_t || muShatteredGlassPartsCount || || |
| 0x10 || 0x4 || uint32_t || muShatteredGlassPartsCount || || |
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| 0x14 || 0x4 || || || |
| 0x14 || 0x4 || || || Padding || |
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| 0x18 || 0x8 || [[#BrnVehicle::ShatteredGlassPart |
| 0x18 || 0x8 || [[#BrnVehicle::ShatteredGlassPart|ShatteredGlassPart]]* || mpShatteredGlassParts || Imports indices || |
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| 0x20 || 0x8 || [[ |
| 0x20 || 0x8 || [[Matrix44Affine]]* || mpPartLocators || || |
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| 0x28 || 0x8 || uint8_t* || mpPartVolumeIDs || || |
| 0x28 || 0x8 || uint8_t* || mpPartVolumeIDs || || |
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| 0x30 || 0x8 || uint8_t* || mpNumRigidBodiesForPart || || |
| 0x30 || 0x8 || uint8_t* || mpNumRigidBodiesForPart || || |
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| 0x38 || 0x8 || [[ |
| 0x38 || 0x8 || [[Matrix44Affine]]** || mppRigidBodyToSkinMatrixTransforms || || |
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==== 32-bit ==== |
==== 32-bit ==== |
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{| class="wikitable" |
{| class="wikitable" |
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|- |
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! Offset !! Length !! Type !! Name !! Description !! Comments |
! Offset !! Length !! Type !! Name !! Description !! Comments |
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| 0x0 || 0x4 || [[ |
| 0x0 || 0x4 || [[Model]]* || mpModel || || |
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| 0x4 || 0x4 || uint32_t || muBodyPartIndex || || |
| 0x4 || 0x4 || uint32_t || muBodyPartIndex || || |
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==== 64-bit ==== |
==== 64-bit ==== |
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{| class="wikitable" |
{| class="wikitable" |
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|- |
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! Offset !! Length !! Type !! Name !! Description !! Comments |
! Offset !! Length !! Type !! Name !! Description !! Comments |
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| 0x0 || 0x8 || [[ |
| 0x0 || 0x8 || [[Model]]* || mpModel || || |
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| 0x8 || 0x4 || uint32_t || muBodyPartIndex || || |
| 0x8 || 0x4 || uint32_t || muBodyPartIndex || || |
Latest revision as of 08:31, 4 October 2023
GraphicsSpec | |||
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aka VehicleGraphics | |||
The Ikusa GT's graphics viewed in Blender. | |||
Resource names | *_Graphics *Vehicle ID, e.g. PUSMC01 | ||
Type ID | 0x10006 | ||
Category | Game-specific (Burnout Paradise) | ||
Memory distribution |
Main Memory only | ||
Imports | Model | ||
Imported by | Graphics Stub (traffic only) | ||
Editor available? |
Viewer only Use Blender addons |
Development Information on development versions of the Vehicle Graphics resource. |
The Graphics resource is the central part of vehicle graphics bundles, superseded only by the GraphicsStub resource in the event a GraphicsStub exists. Its primary purpose is to import Model resources and set them up as vehicle parts.
Although the version number remains 3
in all known variants of the resource, it was updated at least once between February and October 2007.
Structures
BrnVehicle::GraphicsSpec
32-bit
Offset | Length | Type | Name | Description | Comments |
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0x0 | 0x4 | uint32_t | muVersion | Spec version | 3 |
0x4 | 0x4 | uint32_t | muPartsCount | ||
0x8 | 0x4 | Model** | mppPartsModels | Imports indices | 8-bit integers aligned 4 |
0xC | 0x4 | uint32_t | muShatteredGlassPartsCount | ||
0x10 | 0x4 | ShatteredGlassPart* | mpShatteredGlassParts | Imports indices | |
0x14 | 0x4 | Matrix44Affine* | mpPartLocators | ||
0x18 | 0x4 | uint8_t* | mpPartVolumeIDs | ||
0x1C | 0x4 | uint8_t* | mpNumRigidBodiesForPart | ||
0x20 | 0x4 | Matrix44Affine** | mppRigidBodyToSkinMatrixTransforms |
64-bit
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x4 | uint32_t | muVersion | Spec version | 3 |
0x4 | 0x4 | uint32_t | muPartsCount | ||
0x8 | 0x8 | Model** | mppPartsModels | Imports indices | 8-bit integers aligned 8 |
0x10 | 0x4 | uint32_t | muShatteredGlassPartsCount | ||
0x14 | 0x4 | Padding | |||
0x18 | 0x8 | ShatteredGlassPart* | mpShatteredGlassParts | Imports indices | |
0x20 | 0x8 | Matrix44Affine* | mpPartLocators | ||
0x28 | 0x8 | uint8_t* | mpPartVolumeIDs | ||
0x30 | 0x8 | uint8_t* | mpNumRigidBodiesForPart | ||
0x38 | 0x8 | Matrix44Affine** | mppRigidBodyToSkinMatrixTransforms |
BrnVehicle::ShatteredGlassPart
32-bit
Offset | Length | Type | Name | Description | Comments |
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0x0 | 0x4 | Model* | mpModel | ||
0x4 | 0x4 | uint32_t | muBodyPartIndex | ||
0x8 | 0x4 | uint32_t | muBodyPartType |
64-bit
Offset | Length | Type | Name | Description | Comments |
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0x0 | 0x8 | Model* | mpModel | ||
0x8 | 0x4 | uint32_t | muBodyPartIndex | ||
0xC | 0x4 | uint32_t | muBodyPartType |