Graphics Stub

From Burnout Wiki
GraphicsStub
aka TrafficStub and TrafficGraphicsStub

Traffic US Pickup 01B's GraphicsStub.
Resource names *_TrafficStub
*Vehicle ID, e.g. TUSPK01B
Type ID 0x10015
Category Game-specific
(Burnout Paradise)
Memory
distribution
Main Memory only
Imports Vehicle Graphics
Wheel Graphics
Imported by Unknown
Editor
available?
Viewer only
Use Blender addons

The Graphics Stub resource type is used exclusively in traffic vehicles in Burnout Paradise. Its purpose is to import a Vehicle Graphics and a Wheel Graphics resource.

Vehicles cannot be used as traffic without a Graphics Stub present. Similarly, the Graphics Stub cannot be used without a Wheel Graphics resource.

Structures

BrnTraffic::GraphicsStub

32-bit

Offset Length Type Name Description Comments
0x0 0x4 BrnVehicle::GraphicsSpec* mpVehicleGraphics Imports index
0x4 0x4 BrnWheel::GraphicsSpec* mpWheelGraphics Imports index

64-bit

Offset Length Type Name Description Comments
0x0 0x8 BrnVehicle::GraphicsSpec* mpVehicleGraphics Imports index
0x8 0x8 BrnWheel::GraphicsSpec* mpWheelGraphics Imports index