Graphics Stub
GraphicsStub | |||
---|---|---|---|
aka TrafficStub and TrafficGraphicsStub | |||
Traffic US Pickup 01B's GraphicsStub. | |||
Resource names | *_TrafficStub *Vehicle ID, e.g. TUSPK01B | ||
Type ID | 0x10015 | ||
Category | Game-specific (Burnout Paradise) | ||
Memory distribution |
Main Memory only | ||
Imports | Vehicle Graphics Wheel Graphics | ||
Editor available? |
Viewer only Use Blender addons |
The Graphics Stub resource type is used exclusively in traffic vehicles in Burnout Paradise. Its purpose is to import a Vehicle Graphics and a Wheel Graphics resource.
Vehicles cannot be used as traffic without a Graphics Stub present. Similarly, the Graphics Stub cannot be used without a Wheel Graphics resource.
Structures
BrnTraffic::GraphicsStub
32-bit
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x4 | BrnVehicle::GraphicsSpec* | mpVehicleGraphics | Imports index | |
0x4 | 0x4 | BrnWheel::GraphicsSpec* | mpWheelGraphics | Imports index |
64-bit
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x8 | BrnVehicle::GraphicsSpec* | mpVehicleGraphics | Imports index | |
0x8 | 0x8 | BrnWheel::GraphicsSpec* | mpWheelGraphics | Imports index |