StreetData
aka {{{othernames}}}
No Example
Resource names
StreetData
Type ID
0x10018
Category
Game-specific (Burnout Paradise)
Memory distribution
Main Memory only
Imports
Unknown
Imported by
Unknown
Editor available?
No
Previous versions Information on versions of the Street Data resource type used in earlier versions of Burnout Paradise.
Development Information on versions of the Street Data resource type used during development.
The Street Data resource type contains all Road Rule scoring data. There are some fields for road limits, junctions, exits, and AI speeds, but it is unclear whether these are used as the AI Sections , Traffic Data , Trigger Data , and collision resources already control all other aspects of roads.
Structures
BrnStreetData::StreetData
32-bit
Offset
Length
Type
Name
Description
Comments
0x0
0x4
int32_t
miVersion
Version number
6
0x4
0x4
int32_t
miSize
Resource size
0x8
0x4
Street *
mpaStreets
0xC
0x4
Junction *
mpaJunctions
0x10
0x4
Road *
mpaRoads
0x14
0x4
ChallengeParScoresEntry *
mpaChallengeParScores
0x18
0x4
int32_t
miStreetCount
0x1C
0x4
int32_t
miJunctionCount
0x20
0x4
int32_t
miRoadCount
64-bit
Offset
Length
Type
Name
Description
Comments
0x0
0x4
int32_t
miVersion
Version number
6
0x4
0x4
int32_t
miSize
Resource size
0x8
0x8
Street *
mpaStreets
0x10
0x8
Junction *
mpaJunctions
0x18
0x8
Road *
mpaRoads
0x20
0x8
ChallengeParScoresEntry *
mpaChallengeParScores
0x28
0x4
int32_t
miStreetCount
0x2C
0x4
int32_t
miJunctionCount
0x30
0x4
int32_t
miRoadCount
0x34
0x4
Padding
BrnStreetData::Street
Offset
Length
Type
Name
Description
Comments
0x0
0xC
SpanBase
Base class
0xC
0x2
AIInfo
mAIInfo
0xE
0x2
Padding
BrnStreetData::SpanBase
Offset
Length
Type
Name
Description
Comments
0x0
0x4
RoadIndex
miRoadIndex
0x4
0x2
SpanIndex
miSpanIndex
0x6
0x2
Padding
0x8
0x4
ESpanType
meSpanType
BrnStreetData::AIInfo
Offset
Length
Type
Name
Description
Comments
0x0
0x1
uint8_t
muMaxSpeedMPS
0x1
0x1
uint8_t
muMinSpeedMPS
BrnStreetData::Junction
32-bit
Offset
Length
Type
Name
Description
Comments
0x0
0xC
SpanBase
Base class
0xC
0x4
Exit *
mpaExits
0x10
0x4
int32_t
miExitCount
0x14
0x10
char[16]
macName
64-bit
Offset
Length
Type
Name
Description
Comments
0x0
0xC
SpanBase
Base class
0xC
0x4
Padding
0x10
0x8
Exit *
mpaExits
0x18
0x4
int32_t
miExitCount
0x1C
0x4
Padding
0x20
0x10
char[16]
macName
BrnStreetData::Junction::Exit
Offset
Length
Type
Name
Description
Comments
0x0
0x2
SpanIndex
mSpan
0x2
0x2
Padding
0x4
0x4
float_t
mrAngle
BrnStreetData::Road
32-bit
Offset
Length
Type
Name
Description
Comments
0x0
0xC
Vector3
mReferencePosition
0xC
0x4
SpanIndex *
mpaSpans
0x10
0x8
CgsID
mId
Road GameDB ID
0x18
0x8
CgsID
miRoadLimitId0
Road limit 0 GameDB ID
0x20
0x8
CgsID
miRoadLimitId1
Road limit 1 GameDB ID
0x28
0x10
char[16]
macDebugName
0x38
0x4
ChallengeIndex
mChallenge
0x3C
0x4
int32_t
miSpanCount
0x40
0x4
uint32_t
?
Always 1
0x44
0x4
Padding
64-bit
Offset
Length
Type
Name
Description
Comments
0x0
0xC
Vector3
mReferencePosition
0xC
0x4
Padding
0x10
0x8
SpanIndex *
mpaSpans
0x18
0x8
CgsID
mId
Road GameDB ID
0x20
0x8
CgsID
miRoadLimitId0
Road limit 0 GameDB ID
0x28
0x8
CgsID
miRoadLimitId1
Road limit 1 GameDB ID
0x30
0x10
char[16]
macDebugName
0x40
0x4
ChallengeIndex
mChallenge
0x44
0x4
int32_t
miSpanCount
0x48
0x4
uint32_t
?
Always 1
0x4C
0x4
Padding
BrnStreetData::ChallengeParScoresEntry
Offset
Length
Type
Name
Description
Comments
0x0
0x18
ChallengeData
Base class
0x18
0x10
CgsID [2]
mRivals
BrnStreetData::ChallengeData
Offset
Length
Type
Name
Description
Comments
0x0
0x8
BitArray <2u>
mDirty
0x8
0x8
BitArray <2u>
mValidScores
0x10
0x8
ScoreList
mScoreList
BrnStreetData::ScoreList
Offset
Length
Type
Name
Description
Comments
0x0
0x8
int32_t[2]
maScores
Typedefs
BrnStreetData::SpanBase::RoadIndex
Name
Type
Length
Comments
RoadIndex
int32_t
0x4
BrnStreetData::Road::SpanIndex
Name
Type
Length
Comments
SpanIndex
int16_t
0x2
BrnStreetData::Road::ChallengeIndex
Name
Type
Length
Comments
ChallengeIndex
int32_t
0x4
Enumerations
BrnStreetData::SpanBase::ESpanType
Name
Value
Comments
STREET
0
JUNCTION
1
SPAN_TYPE_COUNT
2