Trigger Data

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Previous versions
Information on the Trigger resource versions used in prior retail versions of Burnout Paradise.

The Trigger resource contains all regional player-triggered events related to sound, roads, event finishes, drivethrus, picture paradise locations, and challenge landmarks.

Structures[edit | edit source]

BrnTrigger::TriggerData[edit | edit source]

32-bit[edit | edit source]

Offset Length Type Name Description Comments
0x0 0x4 int32_t miVersionNumber Resource version 42
0x4 0x4 uint32_t muSize Resource size
0x8 0x8 padding
0x10 0x10 Vector3 mPlayerStartPosition Dev start position
0x20 0x10 Vector3 mPlayerStartDirection Dev start direction
0x30 0x4 Landmark* mpLandmarks Landmarks
0x34 0x4 int32_t miLandmarkCount Number of landmarks
0x38 0x4 int32_t miOnlineLandmarkCount Number of online landmarks
0x3C 0x4 SignatureStunt* mpSignatureStunts Signature stunts
0x40 0x4 int32_t miSignatureStuntCount Number of signature stunts
0x44 0x4 GenericRegion* mpGenericRegions Generic regions
0x48 0x4 int32_t miGenericRegionCount Number of generic regions
0x4C 0x4 Killzone* mpKillzones Killzones
0x50 0x4 int32_t miKillzoneCount Number of killzones
0x54 0x4 Blackspot* mpBlackspots Blackspots
0x58 0x4 int32_t miBlackspotCount Number of blackspots
0x5C 0x4 VFXBoxRegion* mpVFXBoxRegions VFX box regions
0x60 0x4 int32_t miVFXBoxRegionCount Number of VFX box regions
0x64 0x4 RoamingLocation* mpRoamingLocations Roaming locations
0x68 0x4 int32_t miRoamingLocationCount Number of roaming locations
0x6C 0x4 SpawnLocation* mpSpawnLocations Spawn locations
0x70 0x4 int32_t miSpawnLocationCount Number of spawn locations
0x74 0x4 TriggerRegion** mppRegions Trigger regions Generic regions used in Killzones, landmarks for debug only
0x78 0x4 int32_t miRegionCount Number of regions
0x7C 0x4 padding

64-bit[edit | edit source]

Offset Length Type Name Description Comments
0x0 0x4 int32_t miVersionNumber Resource version 42
0x4 0x4 uint32_t muSize Resource size
0x8 0x8 padding
0x10 0x10 Vector3 mPlayerStartPosition Dev start position
0x20 0x10 Vector3 mPlayerStartDirection Dev start direction
0x30 0x8 Landmark* mpLandmarks Landmarks
0x38 0x4 int32_t miLandmarkCount Number of landmarks
0x3C 0x4 int32_t miOnlineLandmarkCount Number of online landmarks
0x40 0x8 SignatureStunt* mpSignatureStunts Signature stunts
0x48 0x4 int32_t miSignatureStuntCount Number of signature stunts
0x4C 0x4 padding
0x50 0x8 GenericRegion* mpGenericRegions Generic regions
0x58 0x4 int32_t miGenericRegionCount Number of generic regions
0x5C 0x4 padding
0x60 0x8 Killzone* mpKillzones Killzones
0x68 0x4 int32_t miKillzoneCount Number of killzones
0x6C 0x4 padding
0x70 0x8 Blackspot* mpBlackspots Blackspots
0x78 0x4 int32_t miBlackspotCount Number of blackspots
0x7C 0x4 padding
0x80 0x8 VFXBoxRegion* mpVFXBoxRegions VFX box regions
0x88 0x4 int32_t miVFXBoxRegionCount Number of VFX box regions
0x8C 0x4 padding
0x90 0x8 RoamingLocation* mpRoamingLocations Roaming locations
0x98 0x4 int32_t miRoamingLocationCount Number of roaming locations
0x9C 0x4 padding
0xA0 0x8 SpawnLocation* mpSpawnLocations Spawn locations
0xA8 0x4 int32_t miSpawnLocationCount Number of spawn locations
0xAC 0x4 padding
0xB0 0x8 TriggerRegion** mppRegions Trigger regions Generic regions used in Killzones, landmarks for debug only
0xB8 0x4 int32_t miRegionCount Number of regions
0xBC 0x4 padding

BrnTrigger::Landmark[edit | edit source]

32-bit[edit | edit source]

Offset Length Type Name Description Comments
0x0 0x2C TriggerRegion super_TriggerRegion
0x2C 0x4 StartingGrid* mpaStartingGrids StartingGrid
0x30 0x1 int8_t miStartingGridCount Always 0
0x31 0x1 uint8_t muDesignIndex Landmark index
0x32 0x1 uint8_t muDistrict District ID Always 3. See Districts
0x33 0x1 uint8_t mu8Flags Flags See flags

64-bit[edit | edit source]

Offset Length Type Name Description Comments
0x0 0x2C TriggerRegion super_TriggerRegion
0x2C 0x4 padding
0x30 0x8 StartingGrid* mpaStartingGrids StartingGrid
0x38 0x1 int8_t miStartingGridCount Always 0
0x39 0x1 uint8_t muDesignIndex Landmark index
0x3A 0x1 uint8_t muDistrict District ID Always 3. See Districts
0x3B 0x1 uint8_t mu8Flags Flags See flags
0x3C 0x4 padding

BrnTrigger::TriggerRegion[edit | edit source]

Offset Length Type Name Description Comments
0x0 0x24 BoxRegion mBoxRegion
0x24 0x4 int32_t mId
0x28 0x2 int16_t miRegionIndex Region index
0x2A 0x1 uint8_t meType Region type See type
0x2B 0x1 uint8_t[1] muPad

BrnTrigger::BoxRegion[edit | edit source]

Offset Length Type Name Description Comments
0x0 0x4 float32_t mPositionX
0x4 0x4 float32_t mPositionY
0x8 0x4 float32_t mPositionZ
0xC 0x4 float32_t mRotationX
0x10 0x4 float32_t mRotationY
0x14 0x4 float32_t mRotationZ
0x18 0x4 float32_t mDimensionX
0x1C 0x4 float32_t mDimensionY
0x20 0x4 float32_t mDimensionZ

BrnTrigger::StartingGrid[edit | edit source]

Offset Length Type Name Description Comments
0x0 0x80 Vector3[8] maStartingPositions
0x80 0x80 Vector3[8] maStartingDirections

BrnTrigger::SignatureStunt[edit | edit source]

32-bit[edit | edit source]

Offset Length Type Name Description Comments
0x0 0x8 CgsID mId GameDB ID
0x8 0x8 int64_t miCamera
0x10 0x4 GenericRegion** mppStuntElements
0x14 0x4 int32_t miStuntElementCount

64-bit[edit | edit source]

Offset Length Type Name Description Comments
0x0 0x8 CgsID mId GameDB ID
0x8 0x8 int64_t miCamera
0x10 0x8 GenericRegion** mppStuntElements
0x18 0x4 int32_t miStuntElementCount
0x1C 0x4 padding

BrnTrigger::GenericRegion[edit | edit source]

Offset Size Type Name Description Comments
0x0 0x2C TriggerRegion super_TriggerRegion
0x2C 0x4 int32_t miGroupID GameDB ID
0x30 0x2 int16_t miCameraCut1
0x32 0x2 int16_t miCameraCut2
0x34 0x1 int8_t miCameraType1 Stunt camera type 1 See stunt camera type
0x35 0x1 int8_t miCameraType2 Stunt camera type 2 See stunt camera type
0x36 0x1 uint8_t meType Generic region type See type
0x37 0x1 int8_t miIsOneWay

BrnTrigger::Killzone[edit | edit source]

32-bit[edit | edit source]

Offset Length Type Name Description Comments
0x0 0x4 GenericRegion** mppTriggers GenericRegion pointer array
0x4 0x4 int32_t miTriggerCount Number of generic regions
0x8 0x4 CgsID* mpRegionIds Regions GameDB IDs
0xC 0x4 int32_t miRegionIdCount Number of region IDs

64-bit[edit | edit source]

Offset Length Type Name Description Comments
0x0 0x8 GenericRegion** mppTriggers GenericRegion pointer array
0x8 0x4 int32_t miTriggerCount Number of generic regions
0xC 0x4 padding
0x10 0x8 CgsID* mpRegionIds Regions GameDB IDs
0x18 0x4 int32_t miRegionIdCount Number of region IDs
0x1C 0x4 padding

BrnTrigger::Blackspot[edit | edit source]

Offset Length Type Name Description Comments
0x0 0x2C TriggerRegion super_TriggerRegion
0x2C 0x1 uint8_t muScoreType See score type
0x2D 0x3 padding
0x30 0x4 int32_t miScoreAmount

BrnTrigger::VFXBoxRegion[edit | edit source]

Offset Length Type Name Description Comments
0x0 0x2C TriggerRegion super_TriggerRegion

BrnTrigger::RoamingLocation[edit | edit source]

Offset Length Type Name Description Comments
0x0 0x10 Vector3 mPosition
0x10 0x1 uint8_t muDistrictIndex See Districts
0x11 0xF padding

BrnTrigger::SpawnLocation[edit | edit source]

Offset Length Type Name Description Comments
0x0 0x10 Vector3 mPosition
0x10 0x10 Vector3 mDirection
0x20 0x8 CgsID mJunkyardId GameDB ID
0x28 0x1 uint8_t muType Type See type
0x29 0x7 padding

Enumerations[edit | edit source]

BrnTrigger::TriggerRegion::Type[edit | edit source]

Name Value Comments
E_TYPE_LANDMARK 0
E_TYPE_BLACKSPOT 1
E_TYPE_GENERIC_REGION 2
E_TYPE_VFXBOX_REGION 3
E_TYPE_COUNT 4

Landmark flags[edit | edit source]

Name Value Comments
KI_FLAG_ONLINE 0x1 Is online

BrnTrigger::GenericRegion::StuntCameraType[edit | edit source]

Name Value Comments
E_STUNT_CAMERA_TYPE_NO_CUTS 0
E_STUNT_CAMERA_TYPE_CUSTOM 1
E_STUNT_CAMERA_TYPE_NORMAL 2

BrnTrigger::GenericRegion::Type[edit | edit source]

Name Value Comments
E_TYPE_JUNK_YARD 0 Junkyard
? 1 BikeShop
E_TYPE_GAS_STATION 2 GasStation
E_TYPE_BODY_SHOP 3 BodyShop
E_TYPE_PAINT_SHOP 4 PaintShop
E_TYPE_CAR_PARK 5 CarPark
E_TYPE_SIGNATURE_TAKEDOWN 6 SignatureTakedown
E_TYPE_KILLZONE 7 KillzoneTrigger
E_TYPE_JUMP 8 Stunt
E_TYPE_SMASH 9 StuntProp
E_TYPE_SIGNATURE_CRASH 10 SignatureCrash
E_TYPE_SIGNATURE_CRASH_CAMERA 11 SignatureCrashCamera
E_TYPE_ROAD_LIMIT 12 RoadLimit
E_TYPE_OVERDRIVE_BOOST 13 OverDriveBoost
E_TYPE_OVERDRIVE_STRENGTH 14 OverDriveStrength
E_TYPE_OVERDRIVE_SPEED 15 OverDriveSpeed
E_TYPE_OVERDRIVE_CONTROL 16 OverDriveControl
E_TYPE_TIRE_SHOP 17 TireShop
E_TYPE_TUNING_SHOP 18 TuningShop
E_TYPE_PICTURE_PARADISE 19 PictureParadise
E_TYPE_TUNNEL 20 Tunnel
E_TYPE_OVERPASS 21 Overpass
E_TYPE_BRIDGE 22 Bridge
E_TYPE_WAREHOUSE 23 Warehouse
E_TYPE_LARGE_OVERHEAD_OBJECT 24 LargeOverheadobject
E_TYPE_NARROW_ALLEY 25 NarrowAlley
E_TYPE_PASS_TUNNEL 26 Pass Tunnel
E_TYPE_PASS_OVERPASS 27 Pass Overpass
E_TYPE_PASS_BRIDGE 28 Pass Bridge
E_TYPE_PASS_WAREHOUSE 29 Pass Warehouse
E_TYPE_PASS_LARGEOVERHEADOBJECT 30 Pass LargeOverheadobject
E_TYPE_PASS_NARROWALLEY 31 Pass NarrowAlley
E_TYPE_RAMP 32 Ramp
? 33 Gold
? 34 IslandEntitlement
E_TYPE_COUNT 35

BrnTrigger::Blackspot::ScoreType[edit | edit source]

Name Value Comments
E_SCORE_TYPE_DISTANCE 0
E_SCORE_TYPE_CAR_COUNT 1
E_SCORE_TYPE_COUNT 2

BrnTrigger::SpawnLocation::Type[edit | edit source]

Name Value Comments
E_TYPE_PLAYER_SPAWN 0
E_TYPE_CAR_SELECT_LEFT 1
E_TYPE_CAR_SELECT_RIGHT 2
E_TYPE_CAR_UNLOCK 3
E_TYPE_COUNT 4