Trigger Data

From Burnout Wiki
TriggerData
aka Trigger

Triggers viewed from above in Blender.
Resource names TriggerData
Type ID 0x10003
Category Game-specific
(Burnout Paradise)
Memory
distribution
Main Memory only
Imports Unknown
Imported by Unknown
Editor
available?
Yes
View with TriggersToGLTF*
*Requires manual extraction
Edit with Bundle Manager


Previous versions
Information on the Trigger resource versions used in prior retail versions of Burnout Paradise.
Development
Information on the Trigger resource versions used during development.

The Trigger resource contains all regional player-triggered events related to sound, roads, event finishes, drivethrus, picture paradise locations, and challenge landmarks.

Structures

BrnTrigger::TriggerData

32-bit

Offset Length Type Name Description Comments
0x0 0x4 int32_t miVersionNumber Resource version 42
0x4 0x4 uint32_t muSize Resource size
0x8 0x8 Padding
0x10 0x10 Vector3 mPlayerStartPosition Dev start position
0x20 0x10 Vector3 mPlayerStartDirection Dev start direction
0x30 0x4 Landmark* mpLandmarks Landmarks
0x34 0x4 int32_t miLandmarkCount Number of landmarks
0x38 0x4 int32_t miOnlineLandmarkCount Number of online landmarks
0x3C 0x4 SignatureStunt* mpSignatureStunts Signature stunts
0x40 0x4 int32_t miSignatureStuntCount Number of signature stunts
0x44 0x4 GenericRegion* mpGenericRegions Generic regions
0x48 0x4 int32_t miGenericRegionCount Number of generic regions
0x4C 0x4 Killzone* mpKillzones Killzones
0x50 0x4 int32_t miKillzoneCount Number of killzones
0x54 0x4 Blackspot* mpBlackspots Blackspots
0x58 0x4 int32_t miBlackspotCount Number of blackspots
0x5C 0x4 VFXBoxRegion* mpVFXBoxRegions VFX box regions
0x60 0x4 int32_t miVFXBoxRegionCount Number of VFX box regions
0x64 0x4 RoamingLocation* mpRoamingLocations Roaming locations
0x68 0x4 int32_t miRoamingLocationCount Number of roaming locations
0x6C 0x4 SpawnLocation* mpSpawnLocations Spawn locations
0x70 0x4 int32_t miSpawnLocationCount Number of spawn locations
0x74 0x4 TriggerRegion** mppRegions Trigger regions Generic regions used in Killzones, landmarks for debug only
0x78 0x4 int32_t miRegionCount Number of regions
0x7C 0x4 Padding

64-bit

Offset Length Type Name Description Comments
0x0 0x4 int32_t miVersionNumber Resource version 42
0x4 0x4 uint32_t muSize Resource size
0x8 0x8 Padding
0x10 0x10 Vector3 mPlayerStartPosition Dev start position
0x20 0x10 Vector3 mPlayerStartDirection Dev start direction
0x30 0x8 Landmark* mpLandmarks Landmarks
0x38 0x4 int32_t miLandmarkCount Number of landmarks
0x3C 0x4 int32_t miOnlineLandmarkCount Number of online landmarks
0x40 0x8 SignatureStunt* mpSignatureStunts Signature stunts
0x48 0x4 int32_t miSignatureStuntCount Number of signature stunts
0x4C 0x4 Padding
0x50 0x8 GenericRegion* mpGenericRegions Generic regions
0x58 0x4 int32_t miGenericRegionCount Number of generic regions
0x5C 0x4 Padding
0x60 0x8 Killzone* mpKillzones Killzones
0x68 0x4 int32_t miKillzoneCount Number of killzones
0x6C 0x4 Padding
0x70 0x8 Blackspot* mpBlackspots Blackspots
0x78 0x4 int32_t miBlackspotCount Number of blackspots
0x7C 0x4 Padding
0x80 0x8 VFXBoxRegion* mpVFXBoxRegions VFX box regions
0x88 0x4 int32_t miVFXBoxRegionCount Number of VFX box regions
0x8C 0x4 Padding
0x90 0x8 RoamingLocation* mpRoamingLocations Roaming locations
0x98 0x4 int32_t miRoamingLocationCount Number of roaming locations
0x9C 0x4 Padding
0xA0 0x8 SpawnLocation* mpSpawnLocations Spawn locations
0xA8 0x4 int32_t miSpawnLocationCount Number of spawn locations
0xAC 0x4 Padding
0xB0 0x8 TriggerRegion** mppRegions Trigger regions Generic regions used in Killzones, landmarks for debug only
0xB8 0x4 int32_t miRegionCount Number of regions
0xBC 0x4 Padding

BrnTrigger::Landmark

32-bit

Offset Length Type Name Description Comments
0x0 0x2C TriggerRegion Base class
0x2C 0x4 StartingGrid* mpaStartingGrids StartingGrid
0x30 0x1 int8_t miStartingGridCount Always 0
0x31 0x1 uint8_t muDesignIndex Landmark index
0x32 0x1 uint8_t muDistrict District ID Always 3. See Districts
0x33 0x1 uint8_t mu8Flags Flags See flags

64-bit

Offset Length Type Name Description Comments
0x0 0x2C TriggerRegion Base class
0x2C 0x4 Padding
0x30 0x8 StartingGrid* mpaStartingGrids StartingGrid
0x38 0x1 int8_t miStartingGridCount Always 0
0x39 0x1 uint8_t muDesignIndex Landmark index
0x3A 0x1 uint8_t muDistrict District ID Always 3. See Districts
0x3B 0x1 uint8_t mu8Flags Flags See flags
0x3C 0x4 Padding

BrnTrigger::TriggerRegion

Offset Length Type Name Description Comments
0x0 0x24 BoxRegion mBoxRegion
0x24 0x4 int32_t mId
0x28 0x2 int16_t miRegionIndex Region index
0x2A 0x1 uint8_t meType Region type See type
0x2B 0x1 uint8_t[1] muPad Padding

BrnTrigger::BoxRegion

Offset Length Type Name Description Comments
0x0 0x4 float32_t mPositionX
0x4 0x4 float32_t mPositionY
0x8 0x4 float32_t mPositionZ
0xC 0x4 float32_t mRotationX
0x10 0x4 float32_t mRotationY
0x14 0x4 float32_t mRotationZ
0x18 0x4 float32_t mDimensionX
0x1C 0x4 float32_t mDimensionY
0x20 0x4 float32_t mDimensionZ

BrnTrigger::StartingGrid

Offset Length Type Name Description Comments
0x0 0x80 Vector3[8] maStartingPositions
0x80 0x80 Vector3[8] maStartingDirections

BrnTrigger::SignatureStunt

32-bit

Offset Length Type Name Description Comments
0x0 0x8 CgsID mId GameDB ID
0x8 0x8 int64_t miCamera
0x10 0x4 GenericRegion** mppStuntElements
0x14 0x4 int32_t miStuntElementCount

64-bit

Offset Length Type Name Description Comments
0x0 0x8 CgsID mId GameDB ID
0x8 0x8 int64_t miCamera
0x10 0x8 GenericRegion** mppStuntElements
0x18 0x4 int32_t miStuntElementCount
0x1C 0x4 Padding

BrnTrigger::GenericRegion

Offset Size Type Name Description Comments
0x0 0x2C TriggerRegion Base class
0x2C 0x4 int32_t miGroupID GameDB ID
0x30 0x2 int16_t miCameraCut1
0x32 0x2 int16_t miCameraCut2
0x34 0x1 int8_t miCameraType1 Stunt camera type 1 See stunt camera type
0x35 0x1 int8_t miCameraType2 Stunt camera type 2 See stunt camera type
0x36 0x1 uint8_t meType Generic region type See type
0x37 0x1 int8_t miIsOneWay

BrnTrigger::Killzone

32-bit

Offset Length Type Name Description Comments
0x0 0x4 GenericRegion** mppTriggers GenericRegion pointer array
0x4 0x4 int32_t miTriggerCount Number of generic regions
0x8 0x4 CgsID* mpRegionIds Regions GameDB IDs
0xC 0x4 int32_t miRegionIdCount Number of region IDs

64-bit

Offset Length Type Name Description Comments
0x0 0x8 GenericRegion** mppTriggers GenericRegion pointer array
0x8 0x4 int32_t miTriggerCount Number of generic regions
0xC 0x4 Padding
0x10 0x8 CgsID* mpRegionIds Regions GameDB IDs
0x18 0x4 int32_t miRegionIdCount Number of region IDs
0x1C 0x4 Padding

BrnTrigger::Blackspot

Offset Length Type Name Description Comments
0x0 0x2C TriggerRegion Base class
0x2C 0x1 uint8_t muScoreType See score type
0x2D 0x3 Padding
0x30 0x4 int32_t miScoreAmount

BrnTrigger::VFXBoxRegion

Offset Length Type Name Description Comments
0x0 0x2C TriggerRegion Base class

BrnTrigger::RoamingLocation

Offset Length Type Name Description Comments
0x0 0x10 Vector3 mPosition
0x10 0x1 uint8_t muDistrictIndex See Districts
0x11 0xF Padding

BrnTrigger::SpawnLocation

Offset Length Type Name Description Comments
0x0 0x10 Vector3 mPosition
0x10 0x10 Vector3 mDirection
0x20 0x8 CgsID mJunkyardId GameDB ID
0x28 0x1 uint8_t muType Type See type
0x29 0x7 Padding

Enumerations

BrnTrigger::TriggerRegion::Type

Name Value Comments
E_TYPE_LANDMARK 0
E_TYPE_BLACKSPOT 1
E_TYPE_GENERIC_REGION 2
E_TYPE_VFXBOX_REGION 3
E_TYPE_COUNT 4

Landmark flags

Name Value Comments
KI_FLAG_ONLINE 0x1 Is online

BrnTrigger::GenericRegion::StuntCameraType

Name Value Comments
E_STUNT_CAMERA_TYPE_NO_CUTS 0
E_STUNT_CAMERA_TYPE_CUSTOM 1
E_STUNT_CAMERA_TYPE_NORMAL 2

BrnTrigger::GenericRegion::Type

Name Value Comments
E_TYPE_JUNK_YARD 0 Junkyard
? 1 BikeShop
E_TYPE_GAS_STATION 2 GasStation
E_TYPE_BODY_SHOP 3 BodyShop
E_TYPE_PAINT_SHOP 4 PaintShop
E_TYPE_CAR_PARK 5 CarPark
E_TYPE_SIGNATURE_TAKEDOWN 6 SignatureTakedown
E_TYPE_KILLZONE 7 KillzoneTrigger
E_TYPE_JUMP 8 Stunt
E_TYPE_SMASH 9 StuntProp
E_TYPE_SIGNATURE_CRASH 10 SignatureCrash
E_TYPE_SIGNATURE_CRASH_CAMERA 11 SignatureCrashCamera
E_TYPE_ROAD_LIMIT 12 RoadLimit
E_TYPE_OVERDRIVE_BOOST 13 OverDriveBoost
E_TYPE_OVERDRIVE_STRENGTH 14 OverDriveStrength
E_TYPE_OVERDRIVE_SPEED 15 OverDriveSpeed
E_TYPE_OVERDRIVE_CONTROL 16 OverDriveControl
E_TYPE_TIRE_SHOP 17 TireShop
E_TYPE_TUNING_SHOP 18 TuningShop
E_TYPE_PICTURE_PARADISE 19 PictureParadise
E_TYPE_TUNNEL 20 Tunnel
E_TYPE_OVERPASS 21 Overpass
E_TYPE_BRIDGE 22 Bridge
E_TYPE_WAREHOUSE 23 Warehouse
E_TYPE_LARGE_OVERHEAD_OBJECT 24 LargeOverheadobject
E_TYPE_NARROW_ALLEY 25 NarrowAlley
E_TYPE_PASS_TUNNEL 26 Pass Tunnel
E_TYPE_PASS_OVERPASS 27 Pass Overpass
E_TYPE_PASS_BRIDGE 28 Pass Bridge
E_TYPE_PASS_WAREHOUSE 29 Pass Warehouse
E_TYPE_PASS_LARGEOVERHEADOBJECT 30 Pass LargeOverheadobject
E_TYPE_PASS_NARROWALLEY 31 Pass NarrowAlley
E_TYPE_RAMP 32 Ramp
? 33 Gold
? 34 IslandEntitlement
E_TYPE_COUNT 35

BrnTrigger::Blackspot::ScoreType

Name Value Comments
E_SCORE_TYPE_DISTANCE 0
E_SCORE_TYPE_CAR_COUNT 1
E_SCORE_TYPE_COUNT 2

BrnTrigger::SpawnLocation::Type

Name Value Comments
E_TYPE_PLAYER_SPAWN 0
E_TYPE_CAR_SELECT_LEFT 1
E_TYPE_CAR_SELECT_RIGHT 2
E_TYPE_CAR_UNLOCK 3
E_TYPE_COUNT 4