Static Track Data
This container format is used to store textures and mesh data in all games from Takedown to Dominator. It uses the filename STATIC.DAT
.
Versions
Version | |||||||||
---|---|---|---|---|---|---|---|---|---|
0x21 | 0x25 | 0x26 | 0x27 | 0x30 | 0x32 | 0x34 | 0x3C | 0x3E | |
Date | Apr 2004 | May 2004 | Jun 2004 | Jul 2004 | May 2005 | Jul 2005 | Feb 2006 | Jan 2007 | |
Games | Takedown (Early Demo) | Takedown (Preview Build) | Takedown Legends |
Dominator(PSP) | Revenge (Early Demo) Revenge (Alpha 7 Build) |
Revenge(PS2/Xbox) | Revenge(360) | Dominator(PS2) |
Layout (Version 0x32)
Header
Offset | Name | Type | Value | Notes |
---|---|---|---|---|
0x00 | Version number | int | 0x32 | |
0x04 | File size (bytes) | uint | ||
0x08 | Materials | Track Material*[] | Pointer to an array of Track Materials | |
0x0C | Material count | int16 | ||
0x0E | Animated material count | int16 | ||
0x10 | Animated material indices | int16* | ||
0x16 | Texture count | int16 | ||
0x18 | Textures | word* | Pointer to an array of Texture offsets | |
0x1C | Backdrop count | int16 | ||
0x1E | Chevron count | int16 | ||
0x20 | Water count | int16 | ||
0x22 | Reflection count | int16 | ||
0x24 | Backdrops | Backdrop Object*[] | Pointer to an array of Backdrop Objects | |
0x28 | Chevrons | Chevron*[] | ||
0x2C | Water | Water*[] | ||
0x30 | Reflections | Reflection*[] | ||
0x34 | Instance count | int16 | ||
0x38 | Instances | Track Instance*[] | Pointer to an array of Track Instances | |
0x3C | Prop geometry | Prop Geometry*[] | Pointer to an array of Prop Geometry | |
0x40 | Prop type count | int | ||
0x44 | First payload prop type index | int | ||
0x48 | Prop instance count | int | ||
0x4C | Prop types | Prop Type*[] | Pointer to an array of Prop Types | |
0x50 | Collision tree offset | Collision Tree* | ||
0x54 | Hull count | int16 | ||
0x58 | Stream seek offsets (1P) | Seek Data*[] | ||
0x5C | Stream seek offsets (2P) | Seek Data*[] |