This format contains the mesh data and collision geometry of a single track unit. All of a given track's streamed objects are stored together as an array, in a single file named STREAMED.DAT
.
Layout
Track Data
Offset
Name
Type
Value
Notes
0x00
Loaded state
ELoadedState
0x00 = Not Loaded 0x01 = Loaded 0x02 = Usable 0x03 = Maximum States
0x04
Original hull ID
int
0x08
Data size (bytes)
int32
0x10
Bounding box
Bounding Box
0x50
World render object
Track Render Object
0x58
Is LOD?
bool32
LOD/Collision Data
Offset
Name
Type
Value
Notes
0x60
Track hull
Track Hull
0x90
Collision tree pointer
Collision Tree*
Track Render Object
Offset
Name
Type
Value
Notes
0x00
Mesh count
int16
0x04
Meshes
Track Mesh*[]
Pointer to an array of Track Meshes
Track Mesh
Offset
Name
Type
Value
Notes
0x00
Reserved (1)
word
0x04
Reserved (2)
word
0x08
Reserved (3)
word
0x0C
Render data (first)
word*
0x10
Reserved (4)
word
0x14
Reserved (5)
word
0x18
Reserved (6)
word
0x1C
Render data (rest)
word*
0x20
Reserved (7)
word
0x24
Reserved (8)
word
0x28
Reserved (9)
word
0x2C
Chained mesh
int
0x30
Reserved (10)
float
0x34
Reserved (11)
float
0x38
Reserved (12)
float
0x3C
Reserved (13)
word
Collision Tree
Offset
Name
Type
Value
Notes
0x00
Bounding box
Bounding Box
0x20
Node branch array
Node Branch*[]
Pointer to an array of Node Branches
0x24
Polygon soups
Polygon Soup *[]
Pointer to an array of Polygon Soups
0x28
Polygon soup count
uint16
0x2A
Node branch count
uint16
0x2C
Is 16-bit?
bool32
Node Branch
Offset
Name
Type
Value
Notes
Node Branch
0x00
Left node detail
Node Detail
0x08
Right node detail
Node Detail
Node Detail
0x00
Value
float
0x04
Index
uint16
0x06
Type
uint8
0x07
Contents
uint8