Polygon Soup is a subtype of Streamed Track Data. This data type, along with the Node Branch type, is used to store the collision geometry of a given track unit.
32-bit (PolygonSoup)
Burnout 3's promotional demo is the only known game to use the 32-bit version; otherwise, all Takedown-era games use the 16-bit version documented further below.
Header
Offset
Name
Type
Value
Notes
0x00
Polygon indices offset
PolygonBase*
0x04
Vertices offset
Vertex*[]
0x08
Data size
uint
0x0C
Polygon size
uint8
0x0D
Polygon count
uint8
0x0E
Vertex count
uint8
PolygonBase
Offset
Name
Type
Value
Notes
0x00
Indices
uint8[]
Vertex
Offset
Name
Type
Value
Notes
0x00
X
float
0x04
Y
float
0x08
Z
float
16-bit (PolygonSoup16)
Header
Offset
Name
Type
Value
Notes
0x00
Polygon indices offset
PolygonBase*
0x04
Vertices offset
Vertex16*[]
0x08
Data size
uint16
0x0A
X offset
uint8
0x0B
Y offset
uint8
0x0C
Z offset
uint8
0x0D
Polygon size
uint8
0x0E
Polygon count
uint8
0x0F
Vertex count
uint8
PolygonBase
Offset
Name
Type
Value
Notes
0x00
Indices
uint8[]
Vertex16
Offset
Name
Type
Value
Notes
0x00
X
uint16
0x02
Y
uint16
0x04
Z
uint16
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