Display title | Static Track Data |
Default sort key | Static Track Data |
Page length (in bytes) | 2,516 |
Namespace ID | 0 |
Page ID | 467 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Page creator | AcuteSyntax (talk | contribs) |
Date of page creation | 20:46, 23 March 2021 |
Latest editor | Edness (talk | contribs) |
Date of latest edit | 16:25, 31 May 2023 |
Total number of edits | 15 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | This container format is used to store textures and mesh data in all games from Takedown to Dominator. It uses the filename STATIC.DAT. |