Renderable: Difference between revisions
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| imports = 1 [[Material]] per mesh<br />[[Vertex Descriptor]] |
| imports = 1 [[Material]] per mesh<br />[[Vertex Descriptor]] |
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| importedby = [[Model]] |
| importedby = [[Model]] |
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| editor = Viewer only<br />Use [[Modding/Burnout Paradise|Blender import addons]] |
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Revision as of 19:23, 28 September 2023
Renderable | |||
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aka RwRenderable and GtRenderable | |||
The Ikusa GT's engine block Renderable. | |||
Type ID | 0xC | ||
Category | Generic | ||
Memory distribution |
Header in Main Memory Buffers in secondary | ||
Imports | 1 Material per mesh Vertex Descriptor | ||
Imported by | Model | ||
Editor available? |
Viewer only Use Blender import addons |
The Renderable resource type is used for all model data in Burnout Paradise; that is, Renderables contain the data used by each Model resource.
Each Renderable contains one or more meshes, each of which is made up of an index buffer, a vertex buffer, and a set of vertex descriptors. The vertex descriptors define the data in the vertex buffers.
Variants
PlayStation 3 Information on the Renderable resource type used on PlayStation 3. |
Xbox 360 Information on the Renderable resource type used on Xbox 360. |
PC Information on the Renderable resource type used on PC. |
Remastered Information on the Renderable resource type used in Burnout Paradise Remastered. |