Renderable: Difference between revisions
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{{ParadiseResourceTypeInfobox |
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| name = Renderable |
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| othernames = RwRenderable and GtRenderable |
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| example = [[File:Paradise Renderable Example.png|frameless|200px]]<br />The Ikusa GT's engine block Renderable. |
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| id = 0xC |
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| category = Generic |
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| memdist = Header in Main Memory<br />Buffers in [[Bundle 2/Burnout Paradise#Memory types|secondary]] |
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| imports = 1 [[Material]] per mesh<br />[[Vertex Descriptor]] |
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| importedby = [[Model]] |
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| editor = Viewer only<br />Use [[Modding/Burnout Paradise|Noesis]] |
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}} |
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⚫ | |||
Renderable resources import [[Material|materials]] and [[Vertex Descriptor|vertex descriptors]]. They are imported by [[Model|models]]. |
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Each Renderable contains one or more meshes, each of which is made up of an index buffer, a vertex buffer, and a set of [[Vertex Descriptor|vertex descriptors]]. The vertex descriptors define the data in the vertex buffers. |
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Renderables went through 11 revisions in development. |
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{| class="wikitable" |
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! Version !! Retirement date |
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| 1 || 2006-09-13 |
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| 2 || 2006-10-24 |
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| 3 || 2006-11-09 |
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| 4 || 2006-12-07 |
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| 5 || 2007-01-19 |
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| 6 || 2007-02-01 |
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| 7 || 2007-02-05 |
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| 8 || 2007-03-14 |
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| 9 || 2007-04-12 |
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| 10 || 2007-05-15 |
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| 11 || 2009-01-08. Current version |
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|} |
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= Variants = |
= Variants = |
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{{subpage|PlayStation 3|text=Information on the Renderable resource type used on PlayStation 3.}} |
{{subpage|PlayStation 3|text=Information on the Renderable resource type used on PlayStation 3.}} |
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{{subpage|Xbox 360|text=Information on the Renderable resource type used on Xbox 360.}} |
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{{subpage|PC|text=Information on the Renderable resource type used on PC.}} |
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{{subpage|Remastered|text=Information on the Renderable resource type used in Burnout Paradise Remastered.}} |
Latest revision as of 12:25, 31 March 2024
Renderable | |||
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aka RwRenderable and GtRenderable | |||
The Ikusa GT's engine block Renderable. | |||
Type ID | 0xC | ||
Category | Generic | ||
Memory distribution |
Header in Main Memory Buffers in secondary | ||
Imports | 1 Material per mesh Vertex Descriptor | ||
Imported by | Model | ||
Editor available? |
Viewer only Use Noesis |
The Renderable resource type is used for all model data in Burnout Paradise; that is, Renderables contain the data used by each Model resource.
Each Renderable contains one or more meshes, each of which is made up of an index buffer, a vertex buffer, and a set of vertex descriptors. The vertex descriptors define the data in the vertex buffers.
Renderables went through 11 revisions in development.
Version | Retirement date |
---|---|
1 | 2006-09-13 |
2 | 2006-10-24 |
3 | 2006-11-09 |
4 | 2006-12-07 |
5 | 2007-01-19 |
6 | 2007-02-01 |
7 | 2007-02-05 |
8 | 2007-03-14 |
9 | 2007-04-12 |
10 | 2007-05-15 |
11 | 2009-01-08. Current version |
Variants
PlayStation 3 Information on the Renderable resource type used on PlayStation 3. |
Xbox 360 Information on the Renderable resource type used on Xbox 360. |
PC Information on the Renderable resource type used on PC. |
Remastered Information on the Renderable resource type used in Burnout Paradise Remastered. |