Graphics Stub: Difference between revisions
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| name = GraphicsStub |
| name = GraphicsStub |
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| othernames = TrafficStub and TrafficGraphicsStub |
| othernames = TrafficStub and TrafficGraphicsStub |
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| example = [[File:Paradise GraphicsStub Example.png|frameless|300px]]<br />Traffic US Pickup 01B's GraphicsStub. |
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| resourcenames = *_TrafficStub<br /><sup><small>*Vehicle ID, e.g. TUSPK01B</small></sup> |
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| id = 0x10015 |
| id = 0x10015 |
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| category = Game-specific<br />(Burnout Paradise) |
| category = Game-specific<br />(Burnout Paradise) |
Latest revision as of 19:06, 4 October 2023
GraphicsStub | |||
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aka TrafficStub and TrafficGraphicsStub | |||
Traffic US Pickup 01B's GraphicsStub. | |||
Resource names | *_TrafficStub *Vehicle ID, e.g. TUSPK01B | ||
Type ID | 0x10015 | ||
Category | Game-specific (Burnout Paradise) | ||
Memory distribution |
Main Memory only | ||
Imports | Vehicle Graphics Wheel Graphics | ||
Editor available? |
Viewer only Use Blender addons |
The Graphics Stub resource type is used exclusively in traffic vehicles in Burnout Paradise. Its purpose is to import a Vehicle Graphics and a Wheel Graphics resource.
Vehicles cannot be used as traffic without a Graphics Stub present. Similarly, the Graphics Stub cannot be used without a Wheel Graphics resource.
Structures
BrnTraffic::GraphicsStub
32-bit
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x4 | BrnVehicle::GraphicsSpec* | mpVehicleGraphics | Imports index | |
0x4 | 0x4 | BrnWheel::GraphicsSpec* | mpWheelGraphics | Imports index |
64-bit
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x8 | BrnVehicle::GraphicsSpec* | mpVehicleGraphics | Imports index | |
0x8 | 0x8 | BrnWheel::GraphicsSpec* | mpWheelGraphics | Imports index |