Binary File: Difference between revisions

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The BinaryFile [[Resource Types (Burnout Paradise) | resource type]] is a base type used in several other resource types, including [[Splicer]], [[World Painter 2D]], and [[Generic RWAC Wave Content]].
The BinaryFile [[Resource Types|resource type]] is a base type used in several other resource types, including [[Splicer]], [[World Painter 2D]], and [[Generic RWAC Wave Content]].


= Structures =
= Structures =

Revision as of 05:14, 29 October 2022

The BinaryFile resource type is a base type used in several other resource types, including Splicer, World Painter 2D, and Generic RWAC Wave Content.

Structures

CgsResource::BinaryFileResource

Offset Length Type Name Description Comments
0x0 0x4 uint32_t mu32DataSize The size of the resource data. Includes only data following the specified offset.
0x4 0x4 uint32_t mu32DataOffset The offset of the resource data.