Binary File: Difference between revisions
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The BinaryFile [[Resource Types |
The BinaryFile [[Resource Types|resource type]] is a base type used in several other resource types, including [[Splicer]], [[World Painter 2D]], and [[Generic RWAC Wave Content]]. |
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= Structures = |
= Structures = |
Revision as of 05:14, 29 October 2022
The BinaryFile resource type is a base type used in several other resource types, including Splicer, World Painter 2D, and Generic RWAC Wave Content.
Structures
CgsResource::BinaryFileResource
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x4 | uint32_t | mu32DataSize | The size of the resource data. | Includes only data following the specified offset. |
0x4 | 0x4 | uint32_t | mu32DataOffset | The offset of the resource data. |