Binary File

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Revision as of 05:05, 14 August 2022 by Burninrubber0 (talk | contribs) (Conform to format documentation guidelines.)

The BinaryFile resource type is a base type used in several other resource types, including Splicer, World Painter 2D, and Generic RWAC Wave Content.

Structures

CgsResource::BinaryFileResource

Offset Length Type Name Description Comments
0x0 0x4 uint32_t mu32DataSize The size of the resource data. Includes only data following the specified offset.
0x4 0x4 uint32_t mu32DataOffset The offset of the resource data.