Binary File

From Burnout Wiki
BinaryFile
aka AlignedBinaryFile
No Example
Resource names Unknown
Type ID 0x50
Category Generic
Memory
distribution
Main Memory only
(as part of another resource)
Imports Unknown
Imported by Unknown
Editor
available?
No

The BinaryFile resource type is a base type used in several other resource types, including Splicer, World Painter 2D, and Generic RWAC Wave Content.

Resources using BinaryFile headers are self-contained. Any pointers they may have do not take the header into account, i.e., all pointers are relative to the beginning of the resource data.

Structures

CgsResource::BinaryFileResource

Offset Length Type Name Description Comments
0x0 0x4 uint32_t mu32DataSize The size of the resource data. Includes only data following the specified offset.
0x4 0x4 uint32_t mu32DataOffset The offset of the resource data.