Binary File
The BinaryFile resource type is a base type used in several other resource types, including Splicer, World Painter 2D, and Generic RWAC Wave Content.
Structures[edit | edit source]
CgsResource::BinaryFileResource[edit | edit source]
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x4 | uint32_t | mu32DataSize | The size of the resource data. | Includes only data following the specified offset. |
0x4 | 0x4 | uint32_t | mu32DataOffset | The offset of the resource data. |