Binary File

From Burnout Wiki

The BinaryFile resource type is a base type used in several other resource types, including Splicer, World Painter 2D, and Generic RWAC Wave Content.

Structures[edit | edit source]

CgsResource::BinaryFileResource[edit | edit source]

Offset Length Type Name Description Comments
0x0 0x4 uint32_t mu32DataSize The size of the resource data. Includes only data following the specified offset.
0x4 0x4 uint32_t mu32DataOffset The offset of the resource data.