Vehicle List/Burnout Paradise/Development
Structures
BrnResource::VehicleListEntry
2007-02-22
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x8 | CgsID | mId | Vehicle ID | Decodes to car ID, e.g., XASBSCB1 |
0x8 | 0x20 | char[32] | mDefaultWheelName | Wheel name | |
0x28 | 0x40 | char[64] | macVehicleName | Vehicle name | |
0x68 | 0x10 | VehicleListEntryGamePlayData | mGamePlayData | ||
0x78 | 0x8 | AttribSysCollectionKey | mAttribCollectionKey | burnoutcarasset collection name (gamedb ID) | lookup8 encoded in vehicle AttribSys |
BrnResource::VehicleListEntryGamePlayData
2007-02-22
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x4 | uint32_t[3] | muCrashScore | Per-type crash scores | See type |
0xC | 0x4 | uint32_t | mxFlags | Vehicle flags | See flags |
Structures
BrnResource::VehicleListEntryGamePlayData::ECrashScoreType
2007-02-22
Name | Value | Comments |
---|---|---|
E_CRASHSCORE_CRASH | 0 | |
E_CRASHSCORE_FIRE | 1 | |
E_CRASHSCORE_EXPLODE | 2 | |
E_CRASHSCORE_MAX | 3 | |
E_CRASHSCORE_FORCE_DWORD | 0xFFFFFFFF |
BrnResource::VehicleListEntryGamePlayData::EFlags
2007-02-22
Name | Value | Comments |
---|---|---|
E_FLAG_IS_RACE_VEHICLE | 0x1 | Used to differentiate between player and traffic cars. |
? | 0x2 | Removed? |
E_FLAG_CAN_CHECK_TRAFFIC | 0x4 | Can check traffic. |
E_FLAG_CAN_BE_CHECKED | 0x8 | Can be checked like traffic. |
E_FLAG_IS_TRAILER | 0x10 | Is a trailer. |
E_FLAG_CAN_TOW_TRAILER | 0x20 | Is an articulated cab that can tow a trailer. |
E_FLAG_MAX | 0x21 | |
E_FLAG_FORCE_DWORD | 0xFFFFFFFF |