Static Track Data: Difference between revisions
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= Versions = |
= Versions = |
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! Format version !! Game !! Date |
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! rowspan="2" | |
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! colspan="6" | Version |
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| 33 (0x21) || Burnout 3: Takedown (Early Demo) || Apr 2004 |
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| 37 (0x25) ||rowspan=2| Burnout 3: Takedown (Preview Build) || May 2004 |
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| 38 (0x26) || Jun 2004 |
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| Games || Takedown (Early Demo) || Takedown (Preview Build) || Takedown<br>Legends || Revenge (Early Demo)<br>Revenge (Alpha 7 Build) || Revenge<br>Dominator<sup>(PS2)</sup> |
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| 39 (0x27) || Burnout 3: Takedown<br>Burnout Legends || Jul 2004 |
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| 48 (0x30) || Burnout Dominator <sup>(PSP)</sup> || <center>???</center> |
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| 50 (0x32) || Burnout Revenge (Early Demo)<br>Burnout Revenge (Alpha 7 Build) || May 2005 |
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| 52 (0x34) || Burnout Revenge <sup>(PS2/Xbox)</sup> || Aug 2005 |
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| 60 (0x3C) || Burnout Revenge <sup>(360)</sup> || Feb 2006 |
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| 62 (0x3E) || Burnout Dominator <sup>(PS2)</sup> || Jan 2007 |
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= Layout (Version |
= Layout (Version 0x32) = |
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=== Header === |
=== Header === |
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[[Category:Formats_(Takedown-Dominator)]] |
Latest revision as of 16:25, 31 May 2023
This container format is used to store textures and mesh data in all games from Takedown to Dominator. It uses the filename STATIC.DAT
.
Versions
Format version | Game | Date |
---|---|---|
33 (0x21) | Burnout 3: Takedown (Early Demo) | Apr 2004 |
37 (0x25) | Burnout 3: Takedown (Preview Build) | May 2004 |
38 (0x26) | Jun 2004 | |
39 (0x27) | Burnout 3: Takedown Burnout Legends |
Jul 2004 |
48 (0x30) | Burnout Dominator (PSP) | |
50 (0x32) | Burnout Revenge (Early Demo) Burnout Revenge (Alpha 7 Build) |
May 2005 |
52 (0x34) | Burnout Revenge (PS2/Xbox) | Aug 2005 |
60 (0x3C) | Burnout Revenge (360) | Feb 2006 |
62 (0x3E) | Burnout Dominator (PS2) | Jan 2007 |
Layout (Version 0x32)
Header
Offset | Name | Type | Value | Notes |
---|---|---|---|---|
0x00 | Version number | int | 0x32 | |
0x04 | File size (bytes) | uint | ||
0x08 | Materials | Track Material*[] | Pointer to an array of Track Materials | |
0x0C | Material count | int16 | ||
0x0E | Animated material count | int16 | ||
0x10 | Animated material indices | int16* | ||
0x16 | Texture count | int16 | ||
0x18 | Textures | word* | Pointer to an array of Texture offsets | |
0x1C | Backdrop count | int16 | ||
0x1E | Chevron count | int16 | ||
0x20 | Water count | int16 | ||
0x22 | Reflection count | int16 | ||
0x24 | Backdrops | Backdrop Object*[] | Pointer to an array of Backdrop Objects | |
0x28 | Chevrons | Chevron*[] | ||
0x2C | Water | Water*[] | ||
0x30 | Reflections | Reflection*[] | ||
0x34 | Instance count | int16 | ||
0x38 | Instances | Track Instance*[] | Pointer to an array of Track Instances | |
0x3C | Prop geometry | Prop Geometry*[] | Pointer to an array of Prop Geometry | |
0x40 | Prop type count | int | ||
0x44 | First payload prop type index | int | ||
0x48 | Prop instance count | int | ||
0x4C | Prop types | Prop Type*[] | Pointer to an array of Prop Types | |
0x50 | Collision tree offset | Collision Tree* | ||
0x54 | Hull count | int16 | ||
0x58 | Stream seek offsets (1P) | Seek Data*[] | ||
0x5C | Stream seek offsets (2P) | Seek Data*[] |