Jump to content

Shader Program Buffer: Difference between revisions

m
no edit summary
(Note PS3 buffers being in GrSys.)
mNo edit summary
Line 4:
| id = 0x12
| category = Generic
| memdist = Shader in Main Memory<br />Buffer in [[Bundle 2/Burnout Paradise#Memory types|secondary]] or<br />Buffer in Graphics System (PS3)
| importedby = [[Shader Technique]]
}}
Cookies help us deliver our services. By using our services, you agree to our use of cookies.