Shader Program Buffer: Difference between revisions
Note PS3 buffers being in GrSys.
(Further PS3 info.) |
(Note PS3 buffers being in GrSys.) |
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Line 4:
| id = 0x12
| category = Generic
| memdist = Shader in Main Memory<br />Buffer in [[Bundle 2/Burnout Paradise#Memory types|secondary]] or<br />Buffer in Graphics System (PS3)
| importedby = [[Shader Technique]]
}}
|