Jump to content

How to add a new car (Burnout Paradise): Difference between revisions

Line 20:
## Replace
##If it worked the name will show up in BundleManager
# UnpackOpen theup VEH_<vehicleid>_AT, withright theclick "View Header", Noesisthen andin the noesismenu pluginclick to"Export aHeader" folder
# Calculate the [[Common Data Types (Burnout_Paradise)#Hash Int|Hash Int]] by taking AttribSys ID from step three and hash it as a lookup8 with [https://bpr.bo98.uk/lookup8/ lookup8]. The hash int is the little endian value.
# Edit the fileheader inwith the AttributeSysVault folderHxD, replace the values starting from 0x2E8 with the [[Common Data Types (Burnout_Paradise)#Hash Int|Hash Int]]
# Go to BundleManager and import the Header
# Pack it up, rename it to VEH_<vehicleid>_AT and replace it in vehicles.
 
Then you should see your new car!
102

edits

Cookies help us deliver our services. By using our services, you agree to our use of cookies.