|Main Memory only|
|Imports||Draw Indexed Parameters|
Renderable meshes are the earliest known variant of the RenderableMesh structure used in modern renderables. Their only known use is in Black 2 (2006-06-29 build); the type was deprecated by the time Burnout 5 (2006-11-13 build) was built.
Structures[edit | edit source]
Note: Structures may have varied from platform to platform like the most recent version does. This can't be determined for certain without samples.
Note: Import fields contain a static memory address, as with other resources types of this era. It is possible this is unused and instead set at runtime.
RenderableMesh[edit | edit source]
|0x40||0x34||float||?||Possibly 3 vectors and a single float|
|0x74||0x4||uint32_t||?||Possibly a hash, or just padding|
|0x78||0x4||VertexDesc*||?||Imported vertex descriptor resource|
|0x7C||0x4||MeshState*||?||Imported mesh state resource|
|0x80||0x4||DrawIndexedParameters*||?||Imported draw index parameters resource|