Modding: Difference between revisions
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| [https://ghidra-sre.org/ Ghidra SRE] || National Security Agency || Reverse-engineering suite that can be used to disassemble and decompile the machine code of game executables. |
| [https://ghidra-sre.org/ Ghidra SRE] || National Security Agency || Reverse-engineering suite that can be used to disassemble and decompile the machine code of game executables. |
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| [https://richwhitehouse.com/index.php?content=inc_projects.php&showproject=91 Noesis] || Rich Whitehouse || General tool for viewing, converting, and extracting models and textures. |
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| [https://drive.google.com/open?id=10DGQFPF6aeco2tUxp6MBfSidR-8lhNxe Blender Import Addons] || DGIorio || Importer addons made for Blender 2.79. Can be used to view and export models and collisions from various Burnout games, as well as the Need for Speed games Hot Pursuit (2010) and Most Wanted (2012). |
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| [https://mega.nz/file/xANgRQab#0mURpYdeGVL4WfAX6B6d-2wnoS2pnI4dJsTyubFtosc GtIDGen] || [[User:Escape209|escape209]] || GUI program for converting text strings to encoded GtIDs, which are used in various places throughout the Takedown-era games and Paradise, and vice-versa. |
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| [https://vgmstream.org/ vgmstream] || || Game sound file player, which supports many of the sound bank formats used across all the Burnout games. |
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| [https://github.com/EdnessP/scripts/blob/main/burnout/bxv_palsplit.bms BGV Palette Splitter] || [[User:Edness|Edness]] || Supports extracting and reimporting the bitmaps and split 4, 6 and 8 two-grouped interleaved palettes used by PS2 [[Burnout Vehicle|Burnout Vehicle]] files. Also supports PSP and, partially, Xbox 360 files. |
| [https://github.com/EdnessP/scripts/blob/main/burnout/bxv_palsplit.bms BGV Palette Splitter] || [[User:Edness|Edness]] || Supports extracting and reimporting the bitmaps and split 4, 6 and 8 two-grouped interleaved palettes used by PS2 [[Burnout Vehicle|Burnout Vehicle]] files. Also supports PSP and, partially, Xbox 360 files. |
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| [https://github.com/EdnessP/scripts/blob/main/burnout/fmt_Burnout3LRD.py Noesis Exporter] || [[User:Edness|Edness]] || A Noesis plugin to export PS2, PSP, Xbox and Xbox 360 archives and |
| [https://github.com/EdnessP/scripts/blob/main/burnout/fmt_Burnout3LRD.py Noesis Exporter] || [[User:Edness|Edness]] || A Noesis plugin to export PS2, PSP, Xbox and Xbox 360 archives, textures and models* from Burnout 3: Takedown, Legends, Revenge and Dominator. Due to format similarities, Black and Need for Speed: Shift (PSP) are also supported.<br><small>* Model support is WIP and incomplete.</small> |
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| [https://github.com/EdnessP/scripts/blob/main/burnout/txdscanner.bms TXD scanner] || [[User:Edness|Edness]] || Extracts TXDs stored in a container. Only really needed for fonts that are stored in the executable. Can be viewed with the Noesis plugin afterward. |
| [https://github.com/EdnessP/scripts/blob/main/burnout/txdscanner.bms TXD scanner] || [[User:Edness|Edness]] || Extracts TXDs stored in a container. Only really needed for fonts that are stored in the executable. Can be viewed with the Noesis plugin afterward. |
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| [https://mega.nz/file/YRsyhSYI#Tx7HnKsFMu-hr84YWuLVyK7MC_qxZKZym8HqgpBlwHk IMG2CLUT] || KabutoKun || Converts PNG, BMP, GIF, TIFF and JPG images to the PSP's [[Texture (PSP)|CLUT4/8 texture format]] for use with Burnout Legends and Dominator. |
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| [https://mega.nz/file/0E8HlJSC#hFPhnlwN4FPu_15NK4tn5x9ec8vc6cUwehLLYBmDzg4 Track Texture Converter] || KabutoKun || Converts textures in the <code>STATIC.DAT</code> file of each track to PNG, currently only supports the PS2 games. |
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| [https://mega.nz/file/RFUz0SyR#rqG4GL8TszeFGZhid3Dhverj_3IckdV1Fw2aXMGxXXY Console Texture Explorer] || Dageron || Can be used to locate, view and export textures on Burnout's PS2 and PSP versions. |
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| [https://drive.google.com/file/d/1hQs4pyPhzNBdbGFuBmb_5mEn9K7GJGn2/view BGV Blender import addon] || DGIorio || BGV importer addon for Blender 2.79/2.80. All Takedown-era games on all platforms are supported, as well as NFS Shift PSP. |
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= Other resources = |
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* General overview of [[Formats (Takedown-Dominator)|Takedown-era formats]]. |
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= Game-specific = |
= Game-specific = |
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{{subpage|Burnout Paradise|text=Modding resources for Burnout Paradise.}} |
{{subpage|Burnout Paradise|text=Modding resources for Burnout Paradise.}} |
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{{subpage|Burnout Crash|text=Modding resources for Burnout Crash.}} |
{{subpage|Burnout Crash|text=Modding resources for Burnout Crash.}} |
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{{subpage|Need for Speed Hot Pursuit|text=Modding resources for NFS Hot Pursuit (2010).}} |
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{{subpage|Need for Speed Most Wanted|text=Modding resources for NFS Most Wanted (2012).}} |
{{subpage|Need for Speed Most Wanted|text=Modding resources for NFS Most Wanted (2012).}} |
Latest revision as of 13:47, 20 March 2024
A list of tools, tutorials, and other resources helpful for modders.
Tools
To do: Mirror tools hosted on Discord as it is against their TOS to use their CDN in this way. |
General
Tool name | Developed by | Description |
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HxD | Maël Hörz | Hex editor capable of viewing the raw data of any file. Supports RAM editing and file comparison. |
Ghidra SRE | National Security Agency | Reverse-engineering suite that can be used to disassemble and decompile the machine code of game executables. |
Noesis | Rich Whitehouse | General tool for viewing, converting, and extracting models and textures. |
Xbox 360 XISO Extractor | somski | Used for extracting Xbox 360 ISO images (particularly useful for Burnout Revenge and Paradise). |
GtIDGen | escape209 | GUI program for converting text strings to encoded GtIDs, which are used in various places throughout the Takedown-era games and Paradise, and vice-versa. |
vgmstream | Game sound file player, which supports many of the sound bank formats used across all the Burnout games. |
Takedown era
Tools compatible with Burnout 3, Legends, Revenge, and Dominator.
Tool name | Developed by | Description |
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AWDio | escape209 | A command-line tool for extracting Wave Dictionary files from the Takedown-era games. |
BGV Palette Splitter | Edness | Supports extracting and reimporting the bitmaps and split 4, 6 and 8 two-grouped interleaved palettes used by PS2 Burnout Vehicle files. Also supports PSP and, partially, Xbox 360 files. |
Noesis Exporter | Edness | A Noesis plugin to export PS2, PSP, Xbox and Xbox 360 archives, textures and models* from Burnout 3: Takedown, Legends, Revenge and Dominator. Due to format similarities, Black and Need for Speed: Shift (PSP) are also supported. * Model support is WIP and incomplete. |
TXD scanner | Edness | Extracts TXDs stored in a container. Only really needed for fonts that are stored in the executable. Can be viewed with the Noesis plugin afterward. |
IMG2CLUT | KabutoKun | Converts PNG, BMP, GIF, TIFF and JPG images to the PSP's CLUT4/8 texture format for use with Burnout Legends and Dominator. |
Track Texture Converter | KabutoKun | Converts textures in the STATIC.DAT file of each track to PNG, currently only supports the PS2 games.
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Console Texture Explorer | Dageron | Can be used to locate, view and export textures on Burnout's PS2 and PSP versions. |
BGV Blender import addon | DGIorio | BGV importer addon for Blender 2.79/2.80. All Takedown-era games on all platforms are supported, as well as NFS Shift PSP. |
Other resources
- General overview of Takedown-era formats.
Game-specific
Burnout Modding resources for the first Burnout. |
Burnout 2 Modding resources for Burnout 2: Point of Impact. |
Burnout 3 Modding resources for Burnout 3. |
Burnout Legends Modding resources for Burnout Legends. |
Burnout Revenge Modding resources for Burnout Revenge. |
Burnout Dominator Modding resources for Burnout Dominator. |
Burnout Paradise Modding resources for Burnout Paradise. |
Burnout Crash Modding resources for Burnout Crash. |
Need for Speed Hot Pursuit Modding resources for NFS Hot Pursuit (2010). |
Need for Speed Most Wanted Modding resources for NFS Most Wanted (2012). |