How to add a new car (Burnout Paradise): Difference between revisions

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## Replace
##If it worked the name will show up in BundleManager
# UnpackOpen theup VEH_<vehicleid>_AT, withright theclick "View Header", Noesisthen andin the noesismenu pluginclick to"Export aHeader" folder
# Calculate the [[Common Data Types (Burnout_Paradise)#Hash Int|Hash Int]] by taking AttribSys ID from step three and hash it as a lookup8 with [https://bpr.bo98.uk/lookup8/ lookup8]. The hash int is the little endian value.
# Edit the fileheader inwith the AttributeSysVault folderHxD, replace the values starting from 0x2E8 with the [[Common Data Types (Burnout_Paradise)#Hash Int|Hash Int]]
# Go to BundleManager and import the Header
# Pack it up, rename it to VEH_<vehicleid>_AT and replace it in vehicles.
 
Then you should see your new car!
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