HUD Message Sequence Dictionary: Difference between revisions

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{{ParadiseResourceTypeInfobox
Removed in Burnout Paradise Remastered, though some assets remain. Used in early development builds.
| name = HudMessageSequenceDictionary
| resourcenames = HUDMESSAGESEQUENCES.hmsd
| id = 0x2F
| category = Generic
| memdist = Main Memory only
}}

Contains a list of all the [[HUD Message Sequence|sequences]]. The only resource is found in HUDMESSAGESEQUENCES.HMSC.

This type was removed from Burnout Paradise Remastered on PS4 but reintroduced in the PC and Switch releases.


= Structures =
= Structures =
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=== CgsGui::GuiHudMessageSequenceListResource ===
=== CgsGui::GuiHudMessageSequenceListResource ===
{| class="wikitable"
{| class="wikitable"
|-
! Offset !! Length !! Type !! Name !! Description !! Comments
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
|-

Latest revision as of 12:04, 28 September 2023

HudMessageSequenceDictionary
aka {{{othernames}}}
No Example
Resource names HUDMESSAGESEQUENCES.hmsd
Type ID 0x2F
Category Generic
Memory
distribution
Main Memory only
Imports Unknown
Imported by Unknown
Editor
available?
No

Contains a list of all the sequences. The only resource is found in HUDMESSAGESEQUENCES.HMSC.

This type was removed from Burnout Paradise Remastered on PS4 but reintroduced in the PC and Switch releases.

Structures

No structures are available in the debug data; however, the format is identical to the HUD Message List resource type. All types and some field names are assumed to be the same.

CgsGui::GuiHudMessageSequenceListResource

Offset Length Type Name Description Comments
0x0 0x4 int32_t miResourceSize Resource size
0x4 0x4 int32_t ? Number of sequences
0x8 0x4 char** mppcResources Sequence names All names are 13 bytes long