HUD Message Sequence

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Development

Removed in Burnout Paradise Remastered, though some assets remain. Used in early development builds.

Structures[edit | edit source]

No structures are available in the debug data. All data is from user research.

CgsGui::GuiHudMessageSequenceResource[edit | edit source]

Offset Length Type Name Description Comments
0x0 0x8 CgsID ?
0x8 0xD char[13] ?
0x15 0x3 padding
0x18 0x4 uint32_t ? Format version? Always 1
0x1C 0x4 uint32_t ? Resource size
0x20 0x24 ? ? Always null
0x44 0x4 uint32_t ? Number of entries used
0x48 0x180 Entry[8] ? Entries

Entry[edit | edit source]

Offset Length Type Name Description Comments
0x0 0x8 CgsID ? Message name
0x8 0x4 float32_t ? Seconds to wait before next message in sequence? Always 5
0xC 0x20 ? ? All bytes are 0xFF
0x2C 0x4 ? ? padding?