HUD Message Sequence
{{subpage|Development|Information on versions of the HUD Message Sequence resource type used during development.
Removed in Burnout Paradise Remastered, though some assets remain. Used in early development builds.
Structures
No structures are available in the debug data. All data is from user research.
Header[edit | edit source]
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x8 | CgsID | ? | ||
0x8 | 0xD | char[13] | ? | ||
0x15 | 0x3 | padding | |||
0x18 | 0x4 | uint32_t | ? | Format version? | Always 1 |
0x1C | 0x4 | uint32_t | ? | Resource size | |
0x20 | 0x24 | ? | ? | Always null | |
0x44 | 0x4 | uint32_t | ? | Number of entries used | |
0x48 | 0x180 | Entry[8] | ? | Entries |
Entry[edit | edit source]
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x8 | CgsID | ? | Message name | |
0x8 | 0x4 | float32_t | ? | Seconds to wait before next message in sequence? | Always 5 |
0xC | 0x20 | ? | ? | All bytes are 0xFF | |
0x2C | 0x4 | ? | ? | padding? |