HUD Message Sequence Dictionary

Revision as of 04:21, 21 September 2023 by Burninrubber0 (talk | contribs) (Named a structure.)

Removed in Burnout Paradise Remastered, though some assets remain. Used in early development builds.

Structures

No structures are available in the debug data; however, the format is identical to the HUD Message List resource type. All types and some field names are assumed to be the same.

CgsGui::GuiHudMessageSequenceListResource

Offset Length Type Name Description Comments
0x0 0x4 int32_t miResourceSize Resource size
0x4 0x4 int32_t ? Number of sequences
0x8 0x4 char** mppcResources Sequence names All names are 13 bytes long