HUD Message Sequence Dictionary

From Burnout Wiki

Removed in Burnout Paradise Remastered, though some assets remain. Used in early development builds.

Structures[edit | edit source]

No structures are available in the debug data; however, the format is identical to the HUD Message List resource type. All types and some field names are assumed to be the same.

Header[edit | edit source]

Offset Length Type Name Description Comments
0x0 0x4 int32_t miResourceSize Resource size
0x4 0x4 int32_t ? Number of sequences
0x8 0x4 char** mppcResources Sequence names All names are 13 bytes long