HUD Message Sequence Dictionary
Removed in Burnout Paradise Remastered, though some assets remain. Used in early development builds.
Structures[edit | edit source]
No structures are available in the debug data; however, the format is identical to the HUD Message List resource type. All types and some field names are assumed to be the same.
Header[edit | edit source]
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x4 | int32_t | miResourceSize | Resource size | |
0x4 | 0x4 | int32_t | ? | Number of sequences | |
0x8 | 0x4 | char** | mppcResources | Sequence names | All names are 13 bytes long |