Burnout Game Data (Takedown-Dominator)

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Revision as of 21:17, 7 March 2021 by AcuteSyntax (talk | contribs)

The Burnout Game Data format contains configuration data and settings for a given track, such as traffic density levels, whether the track is forward or reverse, spawn coordinates for player and traffic vehicles, the start/end location of a lap, signature takedown data, and much more. It uses the extension .BGD.

This page documents the BGD version used by the Takedown-era Burnout games; see the Burnout 2 Game Data page for documentation of the rather different and much older version of the format used by Burnout 2: Point of Impact.

Versions

Starting with Burnout 3's demo, BGD started using a single number at the very start of the file to mark its version.

Version
0x07 0x09 0x10 0x11 0x13 0x0B
Date Apr 2004 Jul 2004 May 2005 Jul 2005 Jan 2007 Feb 2007
Games Takedown (Early Demo) Takedown
Legends
Revenge (2005, Early Demo) Revenge (2005) Dominator(PS2) Dominator(PSP)

Layout

Version 0x11

Offset Name Type Value Notes
0x00 Version number UInt8 0x11
0x08 Stage data IDs GtID[15]
0x648 Stage data offsets Stage Data*

Subtypes

Stage Data

Offset Name Type Value Notes
0x00 Track ID GtID
0x08 Stage ID GtID