Game Data

From Burnout Wiki
Game Data
No image example available
File name(s)
and/or extensions
*.BGD(Burnout 2)
GAMEDATA.BGD(Takedown-era)
Data type(s) CGameDataStruct (Takedown-era)
Editor available? No

The Game Data format, used by Burnout 2 and the Takedown-era games, contains configuration data and settings for an individual track, including traffic density levels, whether the track is forward or reverse, spawn coordinates for player and traffic vehicles, the start/end location of a lap, signature takedown data (for the Takedown-era games), AI pathfinding data, and more.

Versions

Hmmm...
Hmmm...
To do:
Verify that B2's retail version uses the same format revision as the 2002-08-05 build.
Burnout 2
Format version Game Date
9 Burnout 2 (2002-08-05 build)
Burnout 2
Aug 2002
Takedown-era
Format version Game Date
7 Burnout 3 (Early Demo) Apr 2004
8 Burnout 3 (Preview Build) Jun 2004
9 Burnout 3
Burnout Legends
Jul 2004
16 Burnout Revenge (Early Demo) May 2005
17 Burnout Revenge(PS2) Jul 2005
18 Burnout Revenge(X360) Mar 2006
19 Burnout Dominator(PS2) Jan 2007
11 Burnout Dominator(PSP) Feb 2007

Versions

Burnout 2
Information on the game data format used in Burnout 2.
Burnout 3
Information on the game data format used in Burnout 3.
Burnout Revenge
Information on the game data format used in Burnout Revenge.