Burnout Game Data (Takedown-Dominator)
The Burnout Game Data format contains configuration data and settings for a given track, such as traffic density levels, whether the track is forward or reverse, spawn coordinates for player and traffic vehicles, the start/end location of a lap, signature takedown data, and much more. It uses the extension .BGD
.
This page documents the BGD version used by the Takedown-era Burnout games; see the Burnout 2 Game Data page for documentation of the rather different and much older version of the format used by Burnout 2: Point of Impact.
Versions[edit | edit source]
Format version | Game | Date |
---|---|---|
7 | Burnout 3 (Early Demo) | Apr 2004 |
8 | Burnout 3 (Preview Build) | Jun 2004 |
9 | Burnout 3 Burnout Legends |
Jul 2004 |
16 | Burnout Revenge (Early Demo) | May 2005 |
17 | Burnout Revenge(PS2) | Jul 2005 |
18 | Burnout Revenge(X360) | Mar 2006 |
19 | Burnout Dominator(PS2) | Jan 2007 |
11 | Burnout Dominator(PSP) | Feb 2007 |
Versions[edit | edit source]
Burnout 3 Information on the game data format used in Burnout 3. |
Burnout Revenge Information on the game data format used in Burnout Revenge. |