Game Data
(Redirected from Burnout Game Data (Takedown-Dominator))
Game Data | ||
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File name(s) and/or extensions |
*.BGD (Burnout 2) GAMEDATA.BGD (Takedown-era)
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Data type(s) | CGameDataStruct (Takedown-era)
| |
Editor available? | No |
The Game Data format, used by Burnout 2 and the Takedown-era games, contains configuration data and settings for an individual track, including traffic density levels, whether the track is forward or reverse, spawn coordinates for player and traffic vehicles, the start/end location of a lap, signature takedown data (for the Takedown-era games), AI pathfinding data, and more.
Versions
To do: Verify that B2's retail version uses the same format revision as the 2002-08-05 build. |
Format version | Game | Date |
---|---|---|
9 | Burnout 2 (2002-08-05 build) Burnout 2 |
Aug 2002 |
Format version | Game | Date |
---|---|---|
7 | Burnout 3 (Early Demo) | Apr 2004 |
8 | Burnout 3 (Preview Build) | Jun 2004 |
9 | Burnout 3 Burnout Legends |
Jul 2004 |
16 | Burnout Revenge (Early Demo) | May 2005 |
17 | Burnout Revenge(PS2) | Jul 2005 |
18 | Burnout Revenge(X360) | Mar 2006 |
19 | Burnout Dominator(PS2) | Jan 2007 |
11 | Burnout Dominator(PSP) | Feb 2007 |
Versions
Burnout 2 Information on the game data format used in Burnout 2. |
Burnout 3 Information on the game data format used in Burnout 3. |
Burnout Revenge Information on the game data format used in Burnout Revenge. |