Burnout Game Data (Takedown-Dominator): Difference between revisions
Content added Content deleted
AcuteSyntax (talk | contribs) |
AcuteSyntax (talk | contribs) mNo edit summary |
||
Line 345: | Line 345: | ||
| 0x14 || Flags || int || || |
| 0x14 || Flags || int || || |
||
|} |
|} |
||
[[Category:Formats_(Takedown-Dominator)]] |
Revision as of 22:09, 5 February 2022
The Burnout Game Data format contains configuration data and settings for a given track, such as traffic density levels, whether the track is forward or reverse, spawn coordinates for player and traffic vehicles, the start/end location of a lap, signature takedown data, and much more. It uses the extension .BGD
.
This page documents the BGD version used by the Takedown-era Burnout games; see the Burnout 2 Game Data page for documentation of the rather different and much older version of the format used by Burnout 2: Point of Impact.
Versions
BGD uses a single number at the very start of the file to indicate its version.
Version | |||||||
---|---|---|---|---|---|---|---|
0x07 | 0x08 | 0x09 | 0x10 | 0x11 | 0x13 | 0x0B | |
Date | Apr 2004 | Jun 2004 | Jul 2004 | May 2005 | Jul 2005 | Jan 2007 | Feb 2007 |
Games | Takedown (Early Demo) | Takedown (Preview Build) | Takedown Legends |
Revenge (2005, Early Demo) | Revenge (2005) | Dominator(PS2) | Dominator(PSP) |
Layout (Version 0x11)
Game Data
Offset | Name | Type | Value | Notes |
---|---|---|---|---|
0x00 | Version number | uint | 0x11 | |
0x08 | Stage data IDs | GtID[] | ||
0x648 | Stage data offsets | Stage Data*[] | ||
0x968 | Stage count | int | ||
0x96C | Single race data offset | Single Race Data* | ||
0x970 | Track data offset | Track Data* | ||
0x974 | Traffic data offset | Traffic Data* | ||
0x978 | Traffic lanes data offset | Traffic Lanes Data* | ||
0x97C | AI lanes data offset | AI Lanes Data* | ||
0x980 | Camera data offset | Camera Data* | ||
0x984 | Detour data offset | Detour Data* |
Stage Data
Offset | Name | Type | Value | Notes |
---|---|---|---|---|
0x00 | Drivers | AI Driver[6] | Array of 6 driver data blocks; each block is 0x98 in length. | |
0x390 | Track ID | GtID | ||
0x398 | Stage ID | GtID | ||
0x3A0 | Gold medal threshold | float | ||
0x3A4 | Silver medal threshold | float | ||
0x3A8 | Bronze medal threshold | float | ||
0x3AC | Time limit | float | ||
0x3B0 | Driver count | int | 0x06 | |
0x3B4 | Lap count | int | ||
0x3B8 | Track data size | int32 | ||
0x3BC | Track data offset | Track Data* | ||
0x3C0 | Traffic data size | int32 | ||
0x3C4 | Traffic data offset | Traffic Data* | ||
0x3C8 | Traffic lanes size | int32 | ||
0x3CC | Traffic lanes offset | Traffic Lanes Data* | ||
0x3D0 | AI lanes size | int32 | ||
0x3D4 | AI lanes offset | AI Lanes Data* | ||
0x3D8 | Camera data size | int32 | ||
0x3DC | Camera data offset | Camera Data* | ||
0x3E0 | Hard start | uint8 | ||
0x3E1 | Crash golf par | int8 | ||
0x3E4 | Pad | uint8[] | ||
0x3E8 | Crash golf target | int |
AI Driver
Offset | Name | Type | Value | Notes |
---|---|---|---|---|
0x00 | Vehicle class ID | GtID | ||
0x08 | Vehicle ID | GtID | ||
0x10 | Minimum split values | float[16] | ||
0x50 | Maximum split values | float[16] | ||
0x90 | Aggression | uint8 | ||
0x91 | Maximum aggression | uint8 | ||
0x92 | Delta aggression | uint8 | ||
0x93 | Catchup tailoff | uint8 | ||
0x94 | Vehicle color | int8 | ||
0x95 | Takedown difficulty | int8 | ||
0x96 | Flags | int8 | ||
0x97 | Difficulty | uint8 |
Single Race Data
Offset | Name | Type | Value | Notes |
---|---|---|---|---|
0x00 | Driver arrays | AI Driver[9][6] | ||
0x2010 | Driver count | int[9] |
Track Data
Offset | Name | Type | Value | Notes |
---|---|---|---|---|
0x00 | Start positions | Start Position[6] | ||
0x1E0 | Start lines | Start Line | ||
0x2E0 | Finish lines | Finish Line | ||
0x470 | Signature takedowns offset | Signature Takedown*[] | ||
0x474 | Crash Mode pickups offset | Crash Pickup*[] | ||
0x478 | Crash Mode ramps offset | Crash Ramp*[] | ||
0x47C | Version number | uint | 0x08 | |
0x480 | Intro sequences | int[] | ||
0x488 | Start line count | int | ||
0x48C | Finish line count | int | ||
0x490 | Split time checkpoint count | int | ||
0x494 | Signature takedown count | int | ||
0x498 | Crash Mode pickup count | int | ||
0x49C | Crash Mode ramp count | int |
Start Position
Offset | Name | Type | Value | Notes |
---|---|---|---|---|
0x00 | Matrix | Matrix3x4 | ||
0x40 | Stream unit index | int | ||
0x44 | AI lane index | int | ||
0x48 | AI lane segment index | int | ||
0x4C | Pad | int |
Signature Takedown
Offset | Name | Type | Value | Notes |
---|---|---|---|---|
0x00 | Box | Matrix3x4 | Start and end coordinates of the zone into which a rival must be taken down. | |
0x40 | Type | ESignatureTakedownType |
AI Lanes Data
Offset | Name | Type | Value | Notes |
---|---|---|---|---|
0x00 | Lane data version number | int | 0x07 | |
0x04 | Lane count | int | ||
0x08 | Slice count | int | ||
0x0C | Environment slice count | int | ||
0x10 | Corner count | int | ||
0x14 | Checkpoint count | int | ||
0x18 | Crossover slice count | int | ||
0x1C | Lanes offset | AI Lane*[] | Pointer to an array of AI Lanes | |
0x20 | Slices offset | Slice*[] | Pointer to an array of Slices | |
0x24 | Environment slices offset | Environment Slice*[] | Pointer to an array of Environment Slices | |
0x28 | Corners offset | Corner*[] | Pointer to an array of Corners | |
0x2C | Crossover slices offset | Crossover Slice*[] | Pointer to an array of Crossover Slices | |
0x30 | Nodes offset | Node*[] | Pointer to an array of Nodes | |
0x34 | Checkpoints | AI Checkpoint[] | ||
0xB4 | Color occluded | int | ||
0xB4 | Color visible | int |
AI Checkpoint
Offset | Name | Type | Value | Notes |
---|---|---|---|---|
0x00 | Distance | float | ||
0x04 | Minimum time | float | ||
0x08 | Maximum time | float | ||
0x0C | Slice | uint16 | ||
0x0E | Pad | uint16 |
AI Lane
Offset | Name | Type | Value | Notes |
---|---|---|---|---|
0x00 | Data | word* | ||
0x04 | Index | int |
Slice
Offset | Name | Type | Value | Notes |
---|---|---|---|---|
0x00 | Cumulative length | float | ||
0x04 | Indicator | uint8 | ||
0x05 | Weather intensity | uint8 | ||
0x06 | Pad 1 | int8 | ||
0x07 | Pad 2 | int8 |
Environment Slice
Not to be confused with Environment Track Data.
Offset | Name | Type | Value | Notes |
---|---|---|---|---|
0x00 | Slice index | int | ||
0x04 | Sky bloom color RGB | uint8[3] | ||
0x07 | Sky color intensity | uint8 | ||
0x08 | Specular color RGB | uint8[3] | ||
0x0B | Specular intensity | uint8 | ||
0x0C | Cloud color RGB | uint8[3] | ||
0x0F | World brightness intensity | uint8 | ||
0x10 | Bloom threshold | uint8 | ||
0x11 | World bloom intensity | uint8 | ||
0x12 | Environment map intensity | uint8 | ||
0x13 | Cloud intensity | uint8 | ||
0x14 | Flags | int |