Burnout Game Data (Takedown-Dominator): Difference between revisions
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The '''Burnout Game Data''' format contains configuration data and settings for a given track |
The '''Burnout Game Data''' format is used primarily by the Takedown-era Burnout games and contains configuration data and settings for a given track. This includes traffic density levels, whether the track is forward or reverse, spawn coordinates for player and traffic vehicles, the start/end location of a lap, signature takedown data, and much more. It uses the extension <code>.BGD</code>. |
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Burnout 2: Point of Impact uses BGD to store its track data as well [[Burnout_2_Game_Data|(albeit a much older version of the format)]]. |
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= Versions = |
= Versions = |
Revision as of 21:08, 7 March 2021
The Burnout Game Data format is used primarily by the Takedown-era Burnout games and contains configuration data and settings for a given track. This includes traffic density levels, whether the track is forward or reverse, spawn coordinates for player and traffic vehicles, the start/end location of a lap, signature takedown data, and much more. It uses the extension .BGD
.
Burnout 2: Point of Impact uses BGD to store its track data as well (albeit a much older version of the format).
Versions
Starting with Burnout 3's demo, BGD started using a single number at the very start of the file to mark its version.
Version | ||||||
---|---|---|---|---|---|---|
0x07 | 0x09 | 0x10 | 0x11 | 0x13 | 0x0B | |
Date | Apr 2004 | Jul 2004 | May 2005 | Jul 2005 | Jan 2007 | Feb 2007 |
Games | Takedown (Early Demo) | Takedown Legends |
Revenge (2005, Early Demo) | Revenge (2005) | Dominator(PS2) | Dominator(PSP) |
Layout
Version 0x11
Offset | Name | Type | Value | Notes |
---|---|---|---|---|
0x00 | Version number | UInt8 | 0x11 | |
0x08 | Stage data IDs | GtID[15] | ||
0x648 | Stage data offsets | Stage Data* |
Subtypes
Stage Data
Offset | Name | Type | Value | Notes |
---|---|---|---|---|
0x00 | Track ID | GtID | ||
0x08 | Stage ID | GtID |