Burnout Game Data (Takedown-Dominator)

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Revision as of 23:44, 6 March 2021 by AcuteSyntax (talk | contribs) (Added some stuff I learned from trying to wrangle Revenge Alpha 7 tracks into the demo)

The Burnout Game Data format contains configuration data and settings for a given track, like traffic density levels, whether or not the track is forward or reverse, the spawn coordinates of player and traffic cars, the start/end location of a lap, signature takedown data, and much more. It uses the extension .BGD.

Versions

Starting with Burnout 3's demo, BGD started using a single number at the very start of the file to mark its version.

Version
0x07 0x09 0x10 0x11 0x13 0x0B
Date Apr 2004 Jul 2004 May 2005 Jul 2005 Jan 2007 Feb 2007
Games Takedown (Early Demo) Takedown
Legends
Revenge (2005, Early Demo) Revenge (2005) Dominator(PS2) Dominator(PSP)

Layout

Version 0x11

Offset Name Type Value Notes
0x00 Version number UInt8 0x11
0x08 Stage data IDs GtID[15]
0x648 Stage data offsets Stage Data*

Subtypes

Stage Data

Offset Name Type Value Notes
0x00 Track ID GtID
0x08 Stage ID GtID