Burnout Game Data (Takedown-Dominator): Difference between revisions

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The '''Burnout Game Data''' format contains configuration data and settings for a given track, like traffic density levels, whether or not the track is forward or reverse, the spawn coordinates of player and traffic cars, the start/end location of a lap, signature takedown data, and much more. It uses the extension <code>.BGD</code>.
The '''Burnout Game Data''' format contains configuration data and settings for a given track, such as traffic density levels, whether the track is forward or reverse, spawn coordinates for player and traffic vehicles, the start/end location of a lap, signature takedown data, and much more. It uses the extension <code>.BGD</code>.

This page documents the BGD version used by the Takedown-era ''Burnout'' games; see the [[Burnout 2 Game Data]] page for documentation of the rather different and much older version of the format used by Burnout 2: Point of Impact.


= Versions =
= Versions =
Starting with Burnout 3's demo, BGD started using a single number at the very start of the file to mark its version.

{| class="wikitable"
{| class="wikitable"
! rowspan="2" |
! colspan="6" | Version
|-
|-
! Format version !! Game !! Date
! 0x07 || 0x09 || 0x10 || 0x11 || 0x13 || 0x0B
|-
|-
| 7 || Burnout 3 (Early Demo) || Apr 2004
| Date || Apr 2004 || Jul 2004 || May 2005 || Jul 2005 || Jan 2007 || Feb 2007
|-
|-
| 8 || Burnout 3 (Preview Build) || Jun 2004
| Games || Takedown (Early Demo) || Takedown<br>Legends || Revenge (2005, Early Demo) || Revenge (2005) || Dominator<sup>(PS2)</sup> || Dominator<sup>(PSP)</sup>
|}

= Layout =
=== Version 0x11 ===

{| class="wikitable" style=text-align:left
! Offset
! Name
! Type
! Value
! Notes
|-
|-
| 0x00 || Version number || UInt8 || 0x11
| 9 || Burnout 3<br />Burnout Legends || Jul 2004
|-
|-
| 0x08 || Stage data IDs || GtID[15] || ||
| 16 || Burnout Revenge (Early Demo) || May 2005
|-
|-
| 17 || Burnout Revenge<sup>(PS2)</sup> || Jul 2005
| 0x648 || Stage data offsets || [[Burnout_Game_Data#Stage_Data|Stage Data]]* ||
|-
| 18 || Burnout Revenge<sup>(X360)</sup> || Mar 2006
|-
| 19 || Burnout Dominator<sup>(PS2)</sup> || Jan 2007
|-
| 11 || Burnout Dominator<sup>(PSP)</sup> || Feb 2007
|}
|}


= Subtypes =
= Versions =
{{subpage|Burnout 3|text=Information on the game data format used in Burnout 3.}}
{{subpage|Burnout Revenge|text=Information on the game data format used in Burnout Revenge.}}


[[Category:Formats_(Takedown-Dominator)]]
=== Stage Data ===
{| class="wikitable" style=text-align:left
! Offset
! Name
! Type
! Value
! Notes
|-
| 0x00 || Track ID || GtID || ||
|-
| 0x08 || Stage ID || GtID || ||
|}

Latest revision as of 05:02, 11 April 2023

The Burnout Game Data format contains configuration data and settings for a given track, such as traffic density levels, whether the track is forward or reverse, spawn coordinates for player and traffic vehicles, the start/end location of a lap, signature takedown data, and much more. It uses the extension .BGD.

This page documents the BGD version used by the Takedown-era Burnout games; see the Burnout 2 Game Data page for documentation of the rather different and much older version of the format used by Burnout 2: Point of Impact.

Versions

Format version Game Date
7 Burnout 3 (Early Demo) Apr 2004
8 Burnout 3 (Preview Build) Jun 2004
9 Burnout 3
Burnout Legends
Jul 2004
16 Burnout Revenge (Early Demo) May 2005
17 Burnout Revenge(PS2) Jul 2005
18 Burnout Revenge(X360) Mar 2006
19 Burnout Dominator(PS2) Jan 2007
11 Burnout Dominator(PSP) Feb 2007

Versions

Burnout 3
Information on the game data format used in Burnout 3.
Burnout Revenge
Information on the game data format used in Burnout Revenge.