Vehicle List/NFS Hot Pursuit/Previous versions
Structures
Game::GameLogic::VehicleListEntry
v1015
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x4 | UniqueId | mId | Vehicle ID | |
0x4 | 0x4 | UniqueId | mNameId | Vehicle name | |
0x8 | 0x4 | UniqueId | mDescriptionId | Vehicle description | |
0xC | 0x4 | UniqueId | Tagline | Vehicle tagline | |
0x10 | 0x4 | UniqueId | mShortNameId | Vehicle short name | |
0x14 | 0x4 | UniqueId | mManufacturerId | Manufacturer ID | |
0x18 | 0x4 | UniqueId | DriveTrain | Vehicle drivetrain | See drivetrain |
0x1C | 0x4 | UniqueId | EngineType | Vehicle engine type | See engine type |
0x20 | 0x4 | UniqueId | mSelectionImageId | Vehicle image | |
0x24 | 0x4 | UniqueId | mNameImageId | Vehicle name image | |
0x28 | 0x4 | float32_t | mfRealWorldTopSpeedMph | Real world top speed in MPH | Used for garage stat |
0x2C | 0x4 | float32_t | mfHandlingTopSpeedMph | Top speed (handling) | Used for bounty bonus |
0x30 | 0x4 | ? | ? | Always null | |
0x34 | 0x4 | float32_t | mfAcceleration | 0-60 acceleration in MPH | seconds |
0x38 | 0x4 | int32_t | NumberProduced | Number produced | |
0x3C | 0x4 | int32_t | miPrice | Vehicle price | |
0x40 | 0x4 | int32_t | miPower | Vehicle power | BHP |
0x44 | 0x4 | int32_t | miPowerRPM | Vehicle power RPM | For garage stat power @ RPM |
0x48 | 0x4 | int32_t | miYear | Vehicle year | |
0x4C | 0x4 | int32_t | Weight | Weight in kg | |
0x50 | 0x4 | int32_t | mxFlags | Vehicle flags | See VehicleFlag |
0x54 | 0x1 | uint8_t | ? | Always 1 except on vehicle 1065045, where it is 2 | |
0x55 | 0x3 | Padding | |||
0x58 | 0x2 | int16_t | miTier | Vehicle tier | See tier |
0x5A | 0x2 | Padding | |||
0x5C | 0x4 | int32_t | CarSelectSound | Car select sound | Wave ID. Offset 0x28 in v1016 |