Vehicle List/NFS Hot Pursuit/Development

From Burnout Wiki

The VehicleList resource had multiple iterations over the course of development, particularly in Hot Pursuit. Pre-release versions are documented here.

Note that although Burnout Paradise uses this resource type, Hot Pursuit's VehicleList is not derived from it, instead appearing to have been created from scratch in what would presumably have been version 1000 or 1001.

Structures[edit | edit source]

Game::GameLogic::VehicleListEntry[edit | edit source]

v1012[edit | edit source]

Offset Length Type Name Description Comments
0x0 0x4 UniqueId mId Vehicle ID
0x4 0x4 UniqueId mNameId Vehicle name
0x8 0x4 UniqueId mDescriptionId Vehicle description
0xC 0x4 UniqueId mShortNameId Vehicle short name
0x10 0x4 UniqueId mManufacturerId Manufacturer ID
0x14 0x4 UniqueId DriveTrain Vehicle drivetrain See drivetrain
0x18 0x4 UniqueId EngineType Vehicle engine type See engine type
0x1C 0x4 UniqueId mSelectionImageId Vehicle image
0x20 0x4 UniqueId mNameImageId Vehicle name image
0x24 0x4 float32_t mfRealWorldTopSpeedMph Real world top speed in MPH Used for garage stat
0x28 0x4 float32_t mfAcceleration 0-60 acceleration in MPH seconds
0x2C 0x4 int32_t NumberProduced Number produced
0x30 0x4 int32_t miPrice Vehicle price
0x34 0x4 int32_t miPower Vehicle power BHP
0x38 0x4 int32_t miPowerRPM Vehicle power RPM For garage stat power @ RPM
0x3C 0x4 int32_t Year Vehicle year
0x40 0x4 int32_t Weight Weight in kg
0x44 0x4 int32_t mxFlags Vehicle flags See VehicleFlags
0x48 0x1 uint8_t ? Always 1 except on vehicle 1065045, where it is 2
0x49 0x3 Padding
0x4C 0x2 int16_t Tier Vehicle tier See tier
0x4E 0x2 Padding