Previous versions Description of the Vehicle List changes since the first version of the game.
The VehicleList contains the all the relevant information for vehicles in Burnout Paradise. The information is stored in \VEHICLES\VEHICLELIST.BUNDLE and can be edited with Bundle Manager
"By default, only WIP secondary finishes have no category. Primary finishes with no category disappear from the Junkyard. Vehicles can be in multiple categories by combining bits e.g. 01000001 = Paradise Cars+Cop Cars"
0x00000002 (Bit 1) = Paradise Bikes
0x00000004 (Bit 2) = Online Cars
0x00000008 (Bit 3) = Toy Vehicles
0x00000010 (Bit 4) = Legendary Cars
0x00000020 (Bit 5) = Boost Special Cars
0x00000040 (Bit 6) = Cop Cars
0x00000080 (Bit 7) = Big Surf Island Cars
High 0xFC
0x1
uint8_t
muCarType
Vehicle Type
0 = Car
1 = Bike
2 = Plane
Low 0xFC
Boost Type
0 = Speed
1 = Aggression
2 = Stunt/Switchable
3 = None
4 = Locked
0xFD
0x1
uint8_t
muLiveryType
Finish Type
00 = Primary finish (primary vehicle)
E_LIVERY_DEFAULT in ELiveryType
01 = Secondary finish
E_LIVERY_COLOUR in ELiveryType
02 = Primary finish (Burning Route vehicle)
E_LIVERY_PATTERN in ELiveryType
03 = Platinum finish
E_LIVERY_SILVER in ELiveryType
04 = Gold finish
E_LIVERY_GOLD in ELiveryType
05 = Community finish
Tiger GT/Tempesta Dream excluded from 05
0xFE
0x1
uint8_t
muTopSpeedNormal
MaxSpeed
Controlled by AttribSys
Default range: 100-201 (dec)
0xFF
0x1
uint8_t
muTopSpeedBoost
MaxBoostSpeed
Controlled by AttribSys
Default range: 120-200 (dec)
0x100
0x1
uint8_t
muTopSpeedNormalGUIStat
Speed Rating
Speed Stat Table
0x101
0x1
uint8_t
muTopSpeedBoostGUIStat
Boost Rating
Speed Stat Table
0x102
0x1
uint8_t
muColourIndex
Default Color
Type 00/01/02 range: 00-18
Info is for colors listed in PlayerCarColours file
Type 03 range: 00-01
Type 04 range: 00-07
0x103
0x1
uint8_t
muPaletteIndex
Default Color Type
00 = Gloss
Info is for types listed in PlayerCarColours file
01 = Metallic
02 = Pearlescent
03 = Gold/Platinum
04 = Unused
0x104
0x4
padding
GamePlayData
Offset
Size
Type
Name
Description
More Information
Comments
0x0
0x4
float32_t
mfDamageLimit
Damage Limit
Always 1
0x4
0x4
uint32_t
mxFlags
0x00000001 (Bit 0) = IsRaceVehicle
Selectability
"Changes: 1.0: Only bits 0-6 used 1.3: Bits 7-10 added, never set. WIP (bit 11), V1.0 (bit 12), and V1.3 (bit 13) added 1.4: Bit 14 (V1.4) added 1.6: Bit 7 used, always set. First car within a speed range (bit 8) used. 1.7: Bits 4-8 moved to bits 3-7. Switchable boost (bit 8) used. V1.7 (bit 17) added. 1.8: V1.8 (bit 18) added. 1.9: V1.9 (bit 19) added. Bit 7 excludes all but main cars. See the Speed Stats sheet for details on ratings."
0x00000002 (Bit 1) = CanCheckTraffic?
Always 0
0x00000004 (Bit 2) = CanBeChecked?
Always 0
0x00000008 (Bit 3) = IsTrailer
0x00000010 (Bit 4) = CanTowTrailer
ArticCabs have this set
0x00000020 (Bit 5) = CanBePainted
Color changeability
0x00000040 (Bit 6) = ?
Always 1
0x00000080 (Bit 7) = First car within a speed range
0x00000100 (Bit 8) = Has Switchable Boost
0x00000200 (Bit 9) = ?
Always 0
0x00000400 (Bit 10) = ?
Versioning. Always 0
0x00000800 (Bit 11) = Is WIP/dev
0x00001000 (Bit 12) = Is from 1.0
Paradise Cars
0x00002000 (Bit 13) = Is from 1.3
Online Cars/Community Cars
0x00004000 (Bit 14) = Is from 1.4
Paradise Bikes
0x00008000 (Bit 15) = Is from 1.5
0x00010000 (Bit 16) = Is from 1.6
0x00020000 (Bit 17) = Is from 1.7
Toys/Legendary Cars/Boost Specials
0x00040000 (Bit 18) = Is from 1.8
Cop Cars
0x00080000 (Bit 19) = Is from 1.9
Island Cars
0x8
0x1
uint8_t
Length
Boost Length
00 = None
Default values listed.
03 = Aggression
04 = Speed
07 = Stunt
0x9
0x1
uint8_t
Rank required
00 = Learner's Permit
01 = D Class License
02 = C Class License
03 = B Class License
04 = A Class License
05 = Burnout License
0xA
0x1
uint8_t
Capacity
Boost Capacity
"00 = Default (matches 05) Traffic cars use different values"