Vehicle List/Burnout Paradise: Difference between revisions
m (Burninrubber0 moved page Vehicle List (Burnout Paradise) to Vehicle List/Burnout Paradise: Move to subpage) |
m (Update flags again) |
||
(9 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{ParadiseResourceTypeInfobox |
|||
| name = VehicleList |
|||
| example = [[File:Paradise VehicleList Example.png|frameless|300px]]<br />A VehicleList shown in Bundle Manager. |
|||
| resourcenames = B5VehicleList |
|||
| id = 0x10005 |
|||
| category = Game-specific<br />(Burnout Paradise) |
|||
| memdist = Main Memory only |
|||
| editor = Yes<br />Use [https://github.com/burninrubber0/Bundle-Manager/releases/latest Bundle Manager] |
|||
}} |
|||
{{subpage|Previous versions|text=Description of the Vehicle List changes since the first version of the game.}} |
{{subpage|Previous versions|text=Description of the Vehicle List changes since the first version of the game.}} |
||
{{subpage|Development|text=Description of the Vehicle List changes during development of the game.}} |
|||
The Vehicle List resource contains most high-level information on vehicles in Burnout Paradise, such as their ID, junkyard stats, sound IDs and more. It is stored in VEHICLES/VEHICLELIST.BUNDLE. |
The Vehicle List resource contains most high-level information on vehicles in ''[[Burnout Paradise]]'', such as their ID, junkyard stats, sound IDs and more. It is stored in VEHICLES/VEHICLELIST.BUNDLE. |
||
= Junkyard stats = |
= Junkyard stats = |
||
Line 34: | Line 45: | ||
=== Strength === |
=== Strength === |
||
Unlike the |
Unlike the Speed and Boost stats, the Strength stat is not based on any vehicle attribute(s). Instead, it is used as the determining value for how many times a vehicle has to wreck to lose a Marked Man or Road Rage event. It has no bearing on the actual strength of the vehicle in crashes or takedowns and appears to have been chosen arbitrarily by Criterion. |
||
{| class="wikitable" |
{| class="wikitable" |
||
Line 68: | Line 79: | ||
| 0x0 || 0x4 || uint32_t || muNumVehicles || Number of vehicles || |
| 0x0 || 0x4 || uint32_t || muNumVehicles || Number of vehicles || |
||
|- |
|- |
||
| 0x4 || 0x4 || [[#BrnResource::VehicleListEntry |
| 0x4 || 0x4 || [[#BrnResource::VehicleListEntry|VehicleListEntry]]* || mpEntries || Vehicles || |
||
|- |
|- |
||
| 0x8 || 0x8 || uint64_t || mu16BytePad || |
| 0x8 || 0x8 || uint64_t || mu16BytePad || Padding || |
||
|} |
|} |
||
Line 77: | Line 88: | ||
! Offset !! Length !! Type !! Name !! Description !! Comments |
! Offset !! Length !! Type !! Name !! Description !! Comments |
||
|- |
|- |
||
| 0x0 || 0x8 || [[#BrnResource::VehicleListEntry |
| 0x0 || 0x8 || [[#BrnResource::VehicleListEntry|VehicleListEntry]]* || mpEntries || Vehicles || |
||
|- |
|- |
||
| 0x8 || 0x4 || uint32_t || muNumVehicles || Number of vehicles || |
| 0x8 || 0x4 || uint32_t || muNumVehicles || Number of vehicles || |
||
|- |
|- |
||
| 0xC || 0x4 || uint32_t || mu16BytePad || |
| 0xC || 0x4 || uint32_t || mu16BytePad || Padding || |
||
|} |
|} |
||
Line 88: | Line 99: | ||
! Offset !! Length !! Type !! Name !! Description !! Comments |
! Offset !! Length !! Type !! Name !! Description !! Comments |
||
|- |
|- |
||
| 0x0 || 0x8 || [[ |
| 0x0 || 0x8 || [[CgsID]] || mId || Vehicle ID || Decodes to car ID, e.g., XASBSCB1 |
||
|- |
|- |
||
| 0x8 || 0x8 || [[ |
| 0x8 || 0x8 || [[CgsID]]|| mParentId || Parent vehicle ID || Decodes to car ID, e.g., PASBSC01 |
||
|- |
|- |
||
| 0x10 || 0x20 || char[32] || mDefaultWheelName || Wheel name || |
| 0x10 || 0x20 || char[32] || mDefaultWheelName || Wheel name || |
||
Line 98: | Line 109: | ||
| 0x70 || 0x20 || char[32] || macManufacturerName || Manufacturer name || |
| 0x70 || 0x20 || char[32] || macManufacturerName || Manufacturer name || |
||
|- |
|- |
||
| 0x90 || 0xC || [[#BrnResource::VehicleListEntryGamePlayData |
| 0x90 || 0xC || [[#BrnResource::VehicleListEntryGamePlayData|VehicleListEntryGamePlayData]] || mGamePlayData || || |
||
|- |
|- |
||
| 0x9C || 0x4 || || || |
| 0x9C || 0x4 || || || Padding || |
||
|- |
|- |
||
| 0xA0 || 0x8 || [[#CgsAttribSys::AttribSysCollectionKey |
| 0xA0 || 0x8 || [[#CgsAttribSys::AttribSysCollectionKey|AttribSysCollectionKey]] || mAttribCollectionKey || burnoutcarasset collection name (gamedb ID) || lookup8 encoded in vehicle AttribSys |
||
|- |
|- |
||
| 0xA8 || 0x40 || [[#BrnResource::VehicleListEntryAudioData |
| 0xA8 || 0x40 || [[#BrnResource::VehicleListEntryAudioData|VehicleListEntryAudioData]] || mAudioData || || |
||
|- |
|- |
||
| 0xE8 || 0x10 || ? || ? || Plane-related? || Always null |
| 0xE8 || 0x10 || ? || ? || Plane-related? || Always null |
||
|- |
|- |
||
| 0xF8 || 0x4 || uint32_t || ? || Junkyard category || By default, only WIP secondary finishes have no category. Primary finishes with no category disappear from the Junkyard. See [[#Category |
| 0xF8 || 0x4 || uint32_t || ? || Junkyard category || By default, only WIP secondary finishes have no category. Primary finishes with no category disappear from the Junkyard. See [[#Category|category]] |
||
|- |
|- |
||
| 0xFC || 0x1 || uint8_t || muCarType || Vehicle and boost type || High nibble is vehicle type, low nibble is boost type. Switchable boost is set by the vehicle flags but will default to the type selected here. See [[#Vehicle type |
| 0xFC || 0x1 || uint8_t || muCarType || Vehicle and boost type || High nibble is vehicle type, low nibble is boost type. Switchable boost is set by the vehicle flags but will default to the type selected here. See [[#Vehicle type|vehicle type]] and [[#BrnResource::ECarType|ECarType]] |
||
|- |
|- |
||
| 0xFD || 0x1 || uint8_t || muLiveryType || Finish type || See [[#BrnResource::VehicleListEntry::ELiveryType |
| 0xFD || 0x1 || uint8_t || muLiveryType || Finish type || See [[#BrnResource::VehicleListEntry::ELiveryType|ELiveryType]] |
||
|- |
|- |
||
| 0xFE || 0x1 || uint8_t || muTopSpeedNormal || MaxSpeed from AttribSys || |
| 0xFE || 0x1 || uint8_t || muTopSpeedNormal || MaxSpeed from AttribSys || |
||
Line 126: | Line 137: | ||
| 0x103 || 0x1 || uint8_t || muPaletteIndex || Default color type index || |
| 0x103 || 0x1 || uint8_t || muPaletteIndex || Default color type index || |
||
|- |
|- |
||
| 0x104 || 0x4 || || || |
| 0x104 || 0x4 || || || Padding || |
||
|} |
|} |
||
Line 135: | Line 146: | ||
| 0x0 || 0x4 || float32_t || mfDamageLimit || Damage limit || Always 1 |
| 0x0 || 0x4 || float32_t || mfDamageLimit || Damage limit || Always 1 |
||
|- |
|- |
||
| 0x4 || 0x4 || uint32_t || mxFlags || Vehicle flags || See [[# |
| 0x4 || 0x4 || uint32_t || mxFlags || Vehicle flags || See [[#BrnResource::VehicleListEntryGamePlayData::EFlags|flags]] |
||
|- |
|- |
||
| 0x8 || 0x1 || uint8_t || Length || Boost bar length || |
| 0x8 || 0x1 || uint8_t || Length || Boost bar length || |
||
|- |
|- |
||
| 0x9 || 0x1 || uint8_t || ? || Rank required for unlock || See [[#Rank |
| 0x9 || 0x1 || uint8_t || ? || Rank required for unlock || See [[#Rank|rank]] |
||
|- |
|- |
||
| 0xA || 0x1 || uint8_t || Capacity || Boost capacity || The default (0) matches 5 |
| 0xA || 0x1 || uint8_t || Capacity || Boost capacity || The default (0) matches 5 |
||
Line 150: | Line 161: | ||
! Offset !! Length !! Type !! Name !! Description !! Comments |
! Offset !! Length !! Type !! Name !! Description !! Comments |
||
|- |
|- |
||
| 0x0 || 0x8 || [[ |
| 0x0 || 0x8 || [[CgsID]] || mExhaustName || Exhaust CgsID || Decodes to engine ID, e.g., DRAG_EX |
||
|- |
|- |
||
| 0x8 || 0x8 || [[#CgsAttribSys::AttribSysCollectionKey |
| 0x8 || 0x8 || [[#CgsAttribSys::AttribSysCollectionKey|AttribSysCollectionKey]] || mExhaustEntityKey || Exhaust ID || Exhaust vehicleengine collection name (gamedb ID). lookup8 encoded in AttribSys. Used under SoundExhaustAsset and ExhaustEntityKey |
||
|- |
|- |
||
| 0x10 || 0x8 || [[#CgsAttribSys::AttribSysCollectionKey |
| 0x10 || 0x8 || [[#CgsAttribSys::AttribSysCollectionKey|AttribSysCollectionKey]] || mEngineEntityKey || Engine ID || Engine vehicleengine collection name (gamedb ID). lookup8 encoded in AttribSys. Used under SoundEngineAsset and EngineEntityKey |
||
|- |
|- |
||
| 0x18 || 0x8 || [[ |
| 0x18 || 0x8 || [[CgsID]]|| mEngineName || Engine CgsID || Decodes to engine ID, e.g., DRAG_ENG |
||
|- |
|- |
||
| 0x20 || 0x4 || Name || mRivalUnlockName || Class unlock stream || See [[#Class unlock stream |
| 0x20 || 0x4 || Name || mRivalUnlockName || Class unlock stream || See [[#Class unlock stream|class unlock stream]] |
||
|- |
|- |
||
| 0x24 || 0x4 || || || |
| 0x24 || 0x4 || || || Padding || |
||
|- |
|- |
||
| 0x28 || 0x8 || [[#CgsAttribSys::AttribSysCollectionKey |
| 0x28 || 0x8 || [[#CgsAttribSys::AttribSysCollectionKey|AttribSysCollectionKey]] || mWonCarVoiceOverKey || Car shutdown streams || languagestreamconfiguration collection name in BURNOUTGLOBALDATA. Contains 8 CgsSoundPlaybackHashes to identify CAR_SHUTDOWN streams |
||
|- |
|- |
||
| 0x30 || 0x8 || [[#CgsAttribSys::AttribSysCollectionKey |
| 0x30 || 0x8 || [[#CgsAttribSys::AttribSysCollectionKey|AttribSysCollectionKey]] || mRivalReleasedVoiceOverKey || Car released streams || languagestreamconfiguration collection name in BURNOUTGLOBALDATA. Contains 8 CgsSoundPlaybackHashes to identify CAR_RELEASED streams |
||
|- |
|- |
||
| 0x38 || 0x4 || uint32_t || muiAIMusicLoopContentSpec || AI music stream || See [[#AI music stream |
| 0x38 || 0x4 || uint32_t || muiAIMusicLoopContentSpec || AI music stream || See [[#AI music stream|AI music stream]] |
||
|- |
|- |
||
| 0x3C || 0x1 || uint8_t || muiAIExhaustIndex || AI Engine Stream || See [[#AI engine stream |
| 0x3C || 0x1 || uint8_t || muiAIExhaustIndex || AI Engine Stream || See [[#AI engine stream|AI engine stream]] |
||
|- |
|- |
||
| 0x3D || 0x1 || uint8_t || muiAIExhaustIndex2ndPick || AI Engine Stream 2 || See [[#AI engine stream |
| 0x3D || 0x1 || uint8_t || muiAIExhaustIndex2ndPick || AI Engine Stream 2 || See [[#AI engine stream|AI engine stream]] |
||
|- |
|- |
||
| 0x3E || 0x1 || uint8_t || muiAIExhaustIndex3rdPick || AI Engine Stream 3 || See [[#AI engine stream |
| 0x3E || 0x1 || uint8_t || muiAIExhaustIndex3rdPick || AI Engine Stream 3 || See [[#AI engine stream|AI engine stream]] |
||
|- |
|- |
||
| 0x3F || 0x1 || || || |
| 0x3F || 0x1 || || || Padding || |
||
|} |
|} |
||
=== CgsAttribSys::AttribSysCollectionKey === |
=== CgsAttribSys::AttribSysCollectionKey === |
||
{| class="wikitable" |
{| class="wikitable" |
||
⚫ | |||
! Offset !! Length !! Type !! Name !! Description !! Comments |
! Offset !! Length !! Type !! Name !! Description !! Comments |
||
|- |
|- |
||
Line 188: | Line 198: | ||
=== Category === |
=== Category === |
||
{| class="wikitable" |
{| class="wikitable" |
||
|- |
|||
! Name !! Value !! Comments |
! Name !! Value !! Comments |
||
|- |
|- |
||
Line 210: | Line 219: | ||
=== Vehicle type === |
=== Vehicle type === |
||
{| class="wikitable" |
{| class="wikitable" |
||
|- |
|||
! Name !! Value !! Comments |
! Name !! Value !! Comments |
||
|- |
|- |
||
Line 222: | Line 230: | ||
=== BrnResource::ECarType === |
=== BrnResource::ECarType === |
||
{| class="wikitable" |
{| class="wikitable" |
||
|- |
|||
! Name !! Value !! Comments |
! Name !! Value !! Comments |
||
|- |
|- |
||
Line 242: | Line 249: | ||
=== BrnResource::VehicleListEntry::ELiveryType === |
=== BrnResource::VehicleListEntry::ELiveryType === |
||
{| class="wikitable" |
{| class="wikitable" |
||
|- |
|||
! Name !! Value !! Comments |
! Name !! Value !! Comments |
||
|- |
|- |
||
Line 258: | Line 264: | ||
|} |
|} |
||
=== BrnResource::VehicleListEntryGamePlayData::EFlags === |
|||
=== Vehicle flags === |
|||
{| class="wikitable" |
{| class="wikitable" |
||
|- |
|||
! Name !! Value !! Comments |
! Name !! Value !! Comments |
||
|- |
|- |
||
| |
| E_FLAG_IS_RACE_VEHICLE || 0x1 || Used to differentiate between player and traffic cars.<br>Allows selecting this vehicle in the junkyard |
||
|- |
|- |
||
| |
| E_FLAG_CAN_CHECK_TRAFFIC || 0x2 || Can check traffic.<br>Always 0 |
||
|- |
|- |
||
| |
| E_FLAG_CAN_BE_CHECKED || 0x4 || Can be checked like traffic.<br>Always 0 |
||
|- |
|- |
||
| |
| E_FLAG_IS_TRAILER || 0x8 || Is a trailer.<br>Trailers have this set |
||
|- |
|- |
||
| |
| E_FLAG_CAN_TOW_TRAILER || 0x10 || Is an articulated cab that can tow a trailer.<br>ArticCabs have this set |
||
|- |
|- |
||
| |
| E_FLAG_CAN_BE_PAINTED? || 0x20 || Allows the vehicle to be painted |
||
|- |
|- |
||
| ? || 0x40 || Unknown. Always 1 |
| ? || 0x40 || Unknown. Always 1 |
||
Line 306: | Line 311: | ||
=== Rank === |
=== Rank === |
||
{| class="wikitable" |
{| class="wikitable" |
||
|- |
|||
! Name !! Value !! Comments |
! Name !! Value !! Comments |
||
|- |
|- |
||
Line 323: | Line 327: | ||
=== AI engine stream === |
=== AI engine stream === |
||
From <code>BrnSound::Vehicles::KAPC_DEBUG_AI_EXHAUST_NAME</code>. |
|||
{| class="wikitable" |
{| class="wikitable" |
||
|- |
|||
! Name !! Value !! Comments |
! Name !! Value !! Comments |
||
|- |
|- |
||
| |
| AIROD_EX || 1 || |
||
|- |
|- |
||
| |
| AI_CIVIC_EX || 2 || |
||
|- |
|- |
||
| |
| AI_GT_ENG || 3 || |
||
|- |
|- |
||
| |
| AI_MUST_EX || 4 || |
||
|- |
|- |
||
| |
| AI_F1_EX || 5 || |
||
⚫ | |||
| AI_BIKE_EX || 6 || |
|||
|} |
|} |
||
Line 341: | Line 347: | ||
=== Class unlock stream === |
=== Class unlock stream === |
||
{| class="wikitable" |
{| class="wikitable" |
||
|- |
|||
! Name !! Hash !! Comments |
! Name !! Hash !! Comments |
||
|- |
|- |
||
Line 359: | Line 364: | ||
=== AI music stream === |
=== AI music stream === |
||
{| class="wikitable" |
{| class="wikitable" |
||
|- |
|||
! Name !! Hash !! Comments |
! Name !! Hash !! Comments |
||
|- |
|- |
Latest revision as of 04:41, 15 March 2024
VehicleList | |
---|---|
A VehicleList shown in Bundle Manager. | |
Resource names | B5VehicleList |
Type ID | 0x10005 |
Category | Game-specific (Burnout Paradise) |
Memory distribution |
Main Memory only |
Editor available? |
Yes Use Bundle Manager |
Previous versions Description of the Vehicle List changes since the first version of the game. |
Development Description of the Vehicle List changes during development of the game. |
The Vehicle List resource contains most high-level information on vehicles in Burnout Paradise, such as their ID, junkyard stats, sound IDs and more. It is stored in VEHICLES/VEHICLELIST.BUNDLE.
Junkyard stats
All junkyard stats are controlled via the Vehicle List's GUI stat fields.
Speed/boost
Speed stats are based on vehicles' top speeds when not boosting; similarly, boost stats are based on the top speeds while using boost. Both use the same system for calculating stats. While the numbers are liable to vary, they are generally accurate to Paradise Cars.
Stat | Top speed |
---|---|
1 | <121 mph (<195 km/h) |
2 | 121-132 mph (195-212 km/h) |
3 | 133-144 mph (214-232 km/h) |
4 | 145-155 mph (233-249 km/h) |
5 | 156-167 mph (251-269 km/h) |
6 | 168-178 mph (270-286 km/h) |
7 | 179-187 mph (288-301 km/h) |
8 | 188-194 mph (303-312 km/h) |
9 | 195-198 mph (314-319 km/h) |
10 | >198 mph (>319 km/h) |
Strength
Unlike the Speed and Boost stats, the Strength stat is not based on any vehicle attribute(s). Instead, it is used as the determining value for how many times a vehicle has to wreck to lose a Marked Man or Road Rage event. It has no bearing on the actual strength of the vehicle in crashes or takedowns and appears to have been chosen arbitrarily by Criterion.
Stat | Crashes to lose event |
---|---|
1 | 2 crashes |
2 | 2 crashes |
3 | 3 crashes |
4 | 4 crashes |
5 | 4 crashes |
6 | 4 crashes |
7 | 4 crashes |
8 | 5 crashes |
9 | 5 crashes |
10 | 5 crashes |
Structures
BrnResource::VehicleListResource
32-bit
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x4 | uint32_t | muNumVehicles | Number of vehicles | |
0x4 | 0x4 | VehicleListEntry* | mpEntries | Vehicles | |
0x8 | 0x8 | uint64_t | mu16BytePad | Padding |
64-bit
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x8 | VehicleListEntry* | mpEntries | Vehicles | |
0x8 | 0x4 | uint32_t | muNumVehicles | Number of vehicles | |
0xC | 0x4 | uint32_t | mu16BytePad | Padding |
BrnResource::VehicleListEntry
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x8 | CgsID | mId | Vehicle ID | Decodes to car ID, e.g., XASBSCB1 |
0x8 | 0x8 | CgsID | mParentId | Parent vehicle ID | Decodes to car ID, e.g., PASBSC01 |
0x10 | 0x20 | char[32] | mDefaultWheelName | Wheel name | |
0x30 | 0x40 | char[64] | macVehicleName | Vehicle name | |
0x70 | 0x20 | char[32] | macManufacturerName | Manufacturer name | |
0x90 | 0xC | VehicleListEntryGamePlayData | mGamePlayData | ||
0x9C | 0x4 | Padding | |||
0xA0 | 0x8 | AttribSysCollectionKey | mAttribCollectionKey | burnoutcarasset collection name (gamedb ID) | lookup8 encoded in vehicle AttribSys |
0xA8 | 0x40 | VehicleListEntryAudioData | mAudioData | ||
0xE8 | 0x10 | ? | ? | Plane-related? | Always null |
0xF8 | 0x4 | uint32_t | ? | Junkyard category | By default, only WIP secondary finishes have no category. Primary finishes with no category disappear from the Junkyard. See category |
0xFC | 0x1 | uint8_t | muCarType | Vehicle and boost type | High nibble is vehicle type, low nibble is boost type. Switchable boost is set by the vehicle flags but will default to the type selected here. See vehicle type and ECarType |
0xFD | 0x1 | uint8_t | muLiveryType | Finish type | See ELiveryType |
0xFE | 0x1 | uint8_t | muTopSpeedNormal | MaxSpeed from AttribSys | |
0xFF | 0x1 | uint8_t | muTopSpeedBoost | MaxBoostSpeed from AttribSys | |
0x100 | 0x1 | uint8_t | muTopSpeedNormalGUIStat | Junkyard speed stat | |
0x101 | 0x1 | uint8_t | muTopSpeedBoostGUIStat | Junkyard boost stat | |
0x102 | 0x1 | uint8_t | muColourIndex | Default color index | |
0x103 | 0x1 | uint8_t | muPaletteIndex | Default color type index | |
0x104 | 0x4 | Padding |
BrnResource::VehicleListEntryGamePlayData
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x4 | float32_t | mfDamageLimit | Damage limit | Always 1 |
0x4 | 0x4 | uint32_t | mxFlags | Vehicle flags | See flags |
0x8 | 0x1 | uint8_t | Length | Boost bar length | |
0x9 | 0x1 | uint8_t | ? | Rank required for unlock | See rank |
0xA | 0x1 | uint8_t | Capacity | Boost capacity | The default (0) matches 5 |
0xB | 0x1 | uint8_t | ? | Junkyard strength stat |
BrnResource::VehicleListEntryAudioData
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x8 | CgsID | mExhaustName | Exhaust CgsID | Decodes to engine ID, e.g., DRAG_EX |
0x8 | 0x8 | AttribSysCollectionKey | mExhaustEntityKey | Exhaust ID | Exhaust vehicleengine collection name (gamedb ID). lookup8 encoded in AttribSys. Used under SoundExhaustAsset and ExhaustEntityKey |
0x10 | 0x8 | AttribSysCollectionKey | mEngineEntityKey | Engine ID | Engine vehicleengine collection name (gamedb ID). lookup8 encoded in AttribSys. Used under SoundEngineAsset and EngineEntityKey |
0x18 | 0x8 | CgsID | mEngineName | Engine CgsID | Decodes to engine ID, e.g., DRAG_ENG |
0x20 | 0x4 | Name | mRivalUnlockName | Class unlock stream | See class unlock stream |
0x24 | 0x4 | Padding | |||
0x28 | 0x8 | AttribSysCollectionKey | mWonCarVoiceOverKey | Car shutdown streams | languagestreamconfiguration collection name in BURNOUTGLOBALDATA. Contains 8 CgsSoundPlaybackHashes to identify CAR_SHUTDOWN streams |
0x30 | 0x8 | AttribSysCollectionKey | mRivalReleasedVoiceOverKey | Car released streams | languagestreamconfiguration collection name in BURNOUTGLOBALDATA. Contains 8 CgsSoundPlaybackHashes to identify CAR_RELEASED streams |
0x38 | 0x4 | uint32_t | muiAIMusicLoopContentSpec | AI music stream | See AI music stream |
0x3C | 0x1 | uint8_t | muiAIExhaustIndex | AI Engine Stream | See AI engine stream |
0x3D | 0x1 | uint8_t | muiAIExhaustIndex2ndPick | AI Engine Stream 2 | See AI engine stream |
0x3E | 0x1 | uint8_t | muiAIExhaustIndex3rdPick | AI Engine Stream 3 | See AI engine stream |
0x3F | 0x1 | Padding |
CgsAttribSys::AttribSysCollectionKey
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x8 | int64_t | miAssetGuid |
Enumerations
Category
Name | Value | Comments |
---|---|---|
? | 0x1 | Paradise Cars |
? | 0x2 | Paradise Bikes |
? | 0x4 | Online Cars |
? | 0x8 | Toy Vehicles |
? | 0x10 | Legendary Cars |
? | 0x20 | Boost Special Cars |
? | 0x40 | Cop Cars |
? | 0x80 | Big Surf Island Cars |
Vehicle type
Name | Value | Comments |
---|---|---|
? | 0 | Car |
? | 1 | Bike |
? | 2 | Plane |
BrnResource::ECarType
Name | Value | Comments |
---|---|---|
E_CARTYPE_DANGER | 0 | Speed |
E_CARTYPE_AGGRESSION | 1 | Aggression |
E_CARTYPE_STUNTS | 2 | Stunt |
? | 3 | None |
? | 4 | Locked |
E_CARTYPE_INVALID | 5 | |
E_CARTYPE_COUNT | 5 |
BrnResource::VehicleListEntry::ELiveryType
Name | Value | Comments |
---|---|---|
E_LIVERY_DEFAULT | 0 | Primary finish (primary vehicle) |
E_LIVERY_COLOUR | 1 | Secondary finish |
E_LIVERY_PATTERN | 2 | Primary finish (Burning Route vehicle) |
E_LIVERY_SILVER | 3 | Platinum finish |
E_LIVERY_GOLD | 4 | Gold finish |
? | 5 | Community finish (excluding Tiger GT/Tempesta Dream) |
BrnResource::VehicleListEntryGamePlayData::EFlags
Name | Value | Comments |
---|---|---|
E_FLAG_IS_RACE_VEHICLE | 0x1 | Used to differentiate between player and traffic cars. Allows selecting this vehicle in the junkyard |
E_FLAG_CAN_CHECK_TRAFFIC | 0x2 | Can check traffic. Always 0 |
E_FLAG_CAN_BE_CHECKED | 0x4 | Can be checked like traffic. Always 0 |
E_FLAG_IS_TRAILER | 0x8 | Is a trailer. Trailers have this set |
E_FLAG_CAN_TOW_TRAILER | 0x10 | Is an articulated cab that can tow a trailer. ArticCabs have this set |
E_FLAG_CAN_BE_PAINTED? | 0x20 | Allows the vehicle to be painted |
? | 0x40 | Unknown. Always 1 |
? | 0x80 | Is the first car within a certain speed range |
? | 0x100 | Has switchable boost |
? | 0x200 | Unknown. Always 0 |
? | 0x400 | Versioning. Always 0 |
? | 0x800 | Is WIP/dev |
? | 0x1000 | Is from 1.0. Used on Paradise Cars |
? | 0x2000 | Is from 1.3. Used on Online Cars/Community Cars |
? | 0x4000 | Is from 1.4. Used on Paradise Bikes |
? | 0x8000 | Is from 1.5 |
? | 0x10000 | Is from 1.6 |
? | 0x20000 | Is from 1.7. Used on Toys/Legendary Cars/Boost Specials |
? | 0x40000 | Is from 1.8. Used on Cop Cars |
? | 0x80000 | Is from 1.9. Used on Island Cars |
Rank
Name | Value | Comments |
---|---|---|
? | 0 | Learner's Permit |
? | 1 | D Class License |
? | 2 | C Class License |
? | 3 | B Class License |
? | 4 | A Class License |
? | 5 | Burnout License |
AI engine stream
From BrnSound::Vehicles::KAPC_DEBUG_AI_EXHAUST_NAME
.
Name | Value | Comments |
---|---|---|
AIROD_EX | 1 | |
AI_CIVIC_EX | 2 | |
AI_GT_ENG | 3 | |
AI_MUST_EX | 4 | |
AI_F1_EX | 5 | |
AI_BIKE_EX | 6 |
Streams
Class unlock stream
Name | Hash | Comments |
---|---|---|
SuperClassUnlock | 0xBFA57004 | |
MuscleClassUnlock | 0xEF6F3448 | |
F1ClassUnlock | 0xD9917B81 | |
TunerClassUnlock | 0xC9D8E2A3 | |
HotRodClassUnlock | 0x655484B3 | |
RivalGen | 0xE99AE3EB |
AI music stream
Name | Hash | Comments |
---|---|---|
AI_Muscle_music1 | 0x9D3C81A9 | |
AI_Truck_music1 | 0xA7AE72CB | |
AI_Tuner_muisc1 | 0x4B944D28 | |
AI_Sedan_music1 | 0x09235CD9 | |
AI_Exotic_music1 | 0xE9901A8A | |
AI_Super_muisc1 | 0xDD342AB1 |