Vehicle List/Burnout Paradise: Difference between revisions
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{{ParadiseResourceTypeInfobox |
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The VehicleList contains the all the relevant information for vehicles in Burnout Paradise. The information is stored in \VEHICLES\VEHICLELIST.BUNDLE and can be edited with [https://github.com/burninrubber0/Bundle-Manager/releases Bundle Manager] |
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| name = VehicleList |
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| example = [[File:Paradise VehicleList Example.png|frameless|300px]]<br />A VehicleList shown in Bundle Manager. |
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| resourcenames = B5VehicleList |
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| id = 0x10005 |
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| category = Game-specific<br />(Burnout Paradise) |
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| memdist = Main Memory only |
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| editor = Yes<br />Use [https://github.com/burninrubber0/Bundle-Manager/releases/latest Bundle Manager] |
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}} |
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{{subpage|Previous versions|text=Description of the Vehicle List changes since the first version of the game.}} |
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{{subpage|Development|text=Description of the Vehicle List changes during development of the game.}} |
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The Vehicle List resource contains most high-level information on vehicles in ''[[Burnout Paradise]]'', such as their ID, junkyard stats, sound IDs and more. It is stored in VEHICLES/VEHICLELIST.BUNDLE. |
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== Version 1.0 == |
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= Junkyard stats = |
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=== VehicleListResource === |
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All junkyard stats are controlled via the Vehicle List's GUI stat fields. |
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=== Speed/boost === |
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Speed stats are based on vehicles' top speeds when not boosting; similarly, boost stats are based on the top speeds while using boost. Both use the same system for calculating stats. While the numbers are liable to vary, they are generally accurate to Paradise Cars. |
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{| class="wikitable" |
{| class="wikitable" |
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! Stat !! Top speed |
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! Offset !! Size !! Type !! Name !! Description !! More Information !! Comments |
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|- |
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| 1 || <121 mph<br/>(<195 km/h) |
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|- |
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| 2 || 121-132 mph<br/>(195-212 km/h) |
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|- |
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| 3 || 133-144 mph<br/>(214-232 km/h) |
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|- |
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| 4 || 145-155 mph<br/>(233-249 km/h) |
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|- |
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| 5 || 156-167 mph<br/>(251-269 km/h) |
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|- |
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| 6 || 168-178 mph<br/>(270-286 km/h) |
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|- |
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| 7 || 179-187 mph<br/>(288-301 km/h) |
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|- |
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| 8 || 188-194 mph<br/>(303-312 km/h) |
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| 0x0 || 0x4 || uint32_t || muNumVehicles || No. vehicles || || |
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|- |
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| 9 || 195-198 mph<br/>(314-319 km/h) |
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| 0x4 || 0x4 || VehicleListEntry * || mpEntries || Vehicles offset || VehicleListEntry format || |
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|- |
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| 10 || >198 mph<br/>(>319 km/h) |
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| 0x8 || 0x8 || uint64_t || mu16BytePad || padding || || |
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|} |
|} |
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=== |
=== Strength === |
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Unlike the Speed and Boost stats, the Strength stat is not based on any vehicle attribute(s). Instead, it is used as the determining value for how many times a vehicle has to wreck to lose a Marked Man or Road Rage event. It has no bearing on the actual strength of the vehicle in crashes or takedowns and appears to have been chosen arbitrarily by Criterion. |
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{| class="wikitable" |
{| class="wikitable" |
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! Stat !! Crashes to lose event |
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! Offset !! Size !! Type !! Name !! Description !! More Information !! Comments |
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|- |
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| 1 || 2 crashes |
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| 0x0 || 0x8 || CgsID || mId || Vehicle ID || Decodes to CarID e.g. XASBSCB1 || Use encdec.rb or BurnoutHasher to decode |
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|- |
|- |
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| 2 || 2 crashes |
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| 0x8 || 0x8 || CgsID || mParentId || Parent vehicle ID || Decodes to CarID e.g. PASBSC01 || Use encdec.rb or BurnoutHasher to decode |
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|- |
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| 3 || 3 crashes |
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| 0x10 || 0x20 || char[32] || mDefaultWheelName || Wheel name || || |
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|- |
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| 4 || 4 crashes |
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| 0x30 || 0x40 || char[64] || macVehicleName || Vehicle name || || |
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|- |
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| 5 || 4 crashes |
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| 0x70 || 0x20 || char[32] || macManufacturerName || Manufacturer name || || |
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|- |
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| 6 || 4 crashes |
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| 0x90 || 0xC || VehicleListEntryGamePlayData || mGamePlayData || || GamePlayData Format || |
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|- |
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| 7 || 4 crashes |
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| 0x9C || 0x4 || || || padding || || |
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|- |
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| 8 || 5 crashes |
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| 0xA0 || 0x8 || AttribSysCollectionKey || mAttribCollectionKey || burnoutcarasset ID || burnoutcarasset collection name || lookup8 encoded in AttribSys |
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|- |
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| 9 || 5 crashes |
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| 0xA8 || 0x40 || VehicleListEntryAudioData || mAudioData || || AudioData Format || |
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|- |
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| 10 || 5 crashes |
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| 0xE8 || 0x1 || uint8_t || muCarType || Boost Type || 0 = Speed || |
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|} |
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= Structures = |
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=== BrnResource::VehicleListResource === |
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==== 32-bit ==== |
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{| class="wikitable" |
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! Offset !! Length !! Type !! Name !! Description !! Comments |
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|- |
|- |
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| || || || || |
| 0x0 || 0x4 || uint32_t || muNumVehicles || Number of vehicles || |
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|- |
|- |
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| || || |
| 0x4 || 0x4 || [[#BrnResource::VehicleListEntry|VehicleListEntry]]* || mpEntries || Vehicles || |
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|- |
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| 0x8 || 0x8 || uint64_t || mu16BytePad || Padding || |
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| 0xE9 || 0x1 || uint8_t || muLiveryType || Finish Type || 00 = Primary finish (primary vehicle) || E_LIVERY_DEFAULT in ELiveryType |
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|} |
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==== 64-bit ==== |
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{| class="wikitable" |
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! Offset !! Length !! Type !! Name !! Description !! Comments |
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|- |
|- |
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| 0x0 || 0x8 || [[#BrnResource::VehicleListEntry|VehicleListEntry]]* || mpEntries || Vehicles || |
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| || || || || || 01 = Secondary finish || E_LIVERY_COLOUR in ELiveryType |
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|- |
|- |
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| 0x8 || 0x4 || uint32_t || muNumVehicles || Number of vehicles || |
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| || || || || || 02 = Primary finish (Burning Route vehicle) || E_LIVERY_PATTERN in ELiveryType |
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|- |
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| || || || || || |
| 0xC || 0x4 || uint32_t || mu16BytePad || Padding || |
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|} |
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=== BrnResource::VehicleListEntry === |
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{| class="wikitable" |
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! Offset !! Length !! Type !! Name !! Description !! Comments |
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|- |
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| || || || || || |
| 0x0 || 0x8 || [[CgsID]] || mId || Vehicle ID || Decodes to car ID, e.g., XASBSCB1 |
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|- |
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| |
| 0x8 || 0x8 || [[CgsID]]|| mParentId || Parent vehicle ID || Decodes to car ID, e.g., PASBSC01 |
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|- |
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| 0x10 || 0x20 || char[32] || mDefaultWheelName || Wheel name || |
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| 0xEB || 0x1 || uint8_t || muTopSpeedBoost || Max Boost Speed || Controlled by AttribSys || Default range: 160-200 (dec) |
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|- |
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| 0x30 || 0x40 || char[64] || macVehicleName || Vehicle name || |
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| 0x70 || 0x20 || char[32] || macManufacturerName || Manufacturer name || |
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|- |
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| 0x90 || 0xC || [[#BrnResource::VehicleListEntryGamePlayData|VehicleListEntryGamePlayData]] || mGamePlayData || || |
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| 0xEE || 0x1 || uint8_t || muColourIndex || Default Color || Type 00/01/02 range: 00-18 || Info is for colors listed in PlayerCarColours file |
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|- |
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| || || || || |
| 0x9C || 0x4 || || || Padding || |
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|- |
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| 0xA0 || 0x8 || [[#CgsAttribSys::AttribSysCollectionKey|AttribSysCollectionKey]] || mAttribCollectionKey || burnoutcarasset collection name (gamedb ID) || lookup8 encoded in vehicle AttribSys |
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| 0xEF || 0x1 || uint8_t || muPaletteIndex || Default Color Type || 00 = Gloss || Info is for types listed in PlayerCarColours file |
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|- |
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| 0xA8 || 0x40 || [[#BrnResource::VehicleListEntryAudioData|VehicleListEntryAudioData]] || mAudioData || || |
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| || || || || || 01 = Metallic || |
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|- |
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| || || || || || |
| 0xE8 || 0x10 || ? || ? || Plane-related? || Always null |
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|- |
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| 0xF8 || 0x4 || uint32_t || ? || Junkyard category || By default, only WIP secondary finishes have no category. Primary finishes with no category disappear from the Junkyard. See [[#Category|category]] |
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| || || || || || 03 = Gold/Platinum || |
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|- |
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| 0xFC || 0x1 || uint8_t || muCarType || Vehicle and boost type || High nibble is vehicle type, low nibble is boost type. Switchable boost is set by the vehicle flags but will default to the type selected here. See [[#Vehicle type|vehicle type]] and [[#BrnResource::ECarType|ECarType]] |
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|- |
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| 0xFD || 0x1 || uint8_t || muLiveryType || Finish type || See [[#BrnResource::VehicleListEntry::ELiveryType|ELiveryType]] |
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|- |
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| 0xFE || 0x1 || uint8_t || muTopSpeedNormal || MaxSpeed from AttribSys || |
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|- |
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| 0xFF || 0x1 || uint8_t || muTopSpeedBoost || MaxBoostSpeed from AttribSys || |
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|- |
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| 0x100 || 0x1 || uint8_t || muTopSpeedNormalGUIStat || Junkyard speed stat || |
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|- |
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| 0x101 || 0x1 || uint8_t || muTopSpeedBoostGUIStat || Junkyard boost stat || |
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|- |
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| 0x102 || 0x1 || uint8_t || muColourIndex || Default color index || |
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|- |
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| 0x103 || 0x1 || uint8_t || muPaletteIndex || Default color type index || |
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|- |
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| 0x104 || 0x4 || || || Padding || |
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|} |
|} |
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=== BrnResource::VehicleListEntryGamePlayData === |
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=== GamePlayData === |
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{| class="wikitable" |
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! Offset !! Length !! Type !! Name !! Description !! Comments |
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|- |
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| 0x0 || 0x4 || float32_t || mfDamageLimit || Damage limit || Always 1 |
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|- |
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| 0x4 || 0x4 || uint32_t || mxFlags || Vehicle flags || See [[#BrnResource::VehicleListEntryGamePlayData::EFlags|flags]] |
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|- |
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| 0x8 || 0x1 || uint8_t || Length || Boost bar length || |
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|- |
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| 0x9 || 0x1 || uint8_t || ? || Rank required for unlock || See [[#Rank|rank]] |
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|- |
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| 0xA || 0x1 || uint8_t || Capacity || Boost capacity || The default (0) matches 5 |
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|- |
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| 0xB || 0x1 || uint8_t || ? || Junkyard strength stat || |
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|} |
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=== BrnResource::VehicleListEntryAudioData === |
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{| class="wikitable" |
{| class="wikitable" |
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! Offset !! |
! Offset !! Length !! Type !! Name !! Description !! Comments |
||
|- |
|- |
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| 0x0 || |
| 0x0 || 0x8 || [[CgsID]] || mExhaustName || Exhaust CgsID || Decodes to engine ID, e.g., DRAG_EX |
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|- |
|- |
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| 0x8 || 0x8 || [[#CgsAttribSys::AttribSysCollectionKey|AttribSysCollectionKey]] || mExhaustEntityKey || Exhaust ID || Exhaust vehicleengine collection name (gamedb ID). lookup8 encoded in AttribSys. Used under SoundExhaustAsset and ExhaustEntityKey |
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| 0x4 || 0x4 || uint32_t || mxFlags || 0x00000001 (Bit 0) = IsRaceVehicle || Selectability || |
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|- |
|- |
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| 0x10 || 0x8 || [[#CgsAttribSys::AttribSysCollectionKey|AttribSysCollectionKey]] || mEngineEntityKey || Engine ID || Engine vehicleengine collection name (gamedb ID). lookup8 encoded in AttribSys. Used under SoundEngineAsset and EngineEntityKey |
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| || || || || 0x00000002 (Bit 1) = IsTrafficVehicle? || Always 0 || |
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|- |
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| || || |
| 0x18 || 0x8 || [[CgsID]]|| mEngineName || Engine CgsID || Decodes to engine ID, e.g., DRAG_ENG |
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|- |
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| || || || || |
| 0x20 || 0x4 || Name || mRivalUnlockName || Class unlock stream || See [[#Class unlock stream|class unlock stream]] |
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|- |
|- |
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| || || || || |
| 0x24 || 0x4 || || || Padding || |
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|- |
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| 0x28 || 0x8 || [[#CgsAttribSys::AttribSysCollectionKey|AttribSysCollectionKey]] || mWonCarVoiceOverKey || Car shutdown streams || languagestreamconfiguration collection name in BURNOUTGLOBALDATA. Contains 8 CgsSoundPlaybackHashes to identify CAR_SHUTDOWN streams |
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| || || || || 0x00000020 (Bit 5) = CanTowTrailer || ArticCabs have this set || |
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|- |
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| 0x30 || 0x8 || [[#CgsAttribSys::AttribSysCollectionKey|AttribSysCollectionKey]] || mRivalReleasedVoiceOverKey || Car released streams || languagestreamconfiguration collection name in BURNOUTGLOBALDATA. Contains 8 CgsSoundPlaybackHashes to identify CAR_RELEASED streams |
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| || || || || 0x00000040 (Bit 6) = CanBePainted || Color changeability || |
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|- |
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| 0x38 || 0x4 || uint32_t || muiAIMusicLoopContentSpec || AI music stream || See [[#AI music stream|AI music stream]] |
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|- |
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| || || || || || |
| 0x3C || 0x1 || uint8_t || muiAIExhaustIndex || AI Engine Stream || See [[#AI engine stream|AI engine stream]] |
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| || || || || || |
| 0x3D || 0x1 || uint8_t || muiAIExhaustIndex2ndPick || AI Engine Stream 2 || See [[#AI engine stream|AI engine stream]] |
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| || || || || || |
| 0x3E || 0x1 || uint8_t || muiAIExhaustIndex3rdPick || AI Engine Stream 3 || See [[#AI engine stream|AI engine stream]] |
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| 0x3F || 0x1 || || || Padding || |
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|} |
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=== CgsAttribSys::AttribSysCollectionKey === |
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{| class="wikitable" |
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! Offset !! Length !! Type !! Name !! Description !! Comments |
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| || || || || |
| 0x0 || 0x8 || int64_t || miAssetGuid || || |
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|} |
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= Enumerations = |
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=== Category === |
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{| class="wikitable" |
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! Name !! Value !! Comments |
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|- |
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| ? || 0x1 || Paradise Cars |
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| || || || || || 02 = C Class License || |
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| ? || 0x2 || Paradise Bikes |
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| || || || || || 03 = B Class License || |
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| ? || 0x4 || Online Cars |
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| || || || || || 04 = A Class License || |
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| || || |
| ? || 0x8 || Toy Vehicles |
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| ? || 0x10 || Legendary Cars |
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| 0xA || 0x1 || uint8_t || Capacity || Boost Capacity || "00 = Default (matches 05) Traffic cars use different values" |
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|- |
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| ? || 0x20 || Boost Special Cars |
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| ? || 0x40 || Cop Cars |
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| ? || 0x80 || Big Surf Island Cars |
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|} |
|} |
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=== |
=== Vehicle type === |
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{| class="wikitable" |
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! Name !! Value !! Comments |
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|- |
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| ? || 0 || Car |
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| ? || 1 || Bike |
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| ? || 2 || Plane |
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|} |
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=== BrnResource::ECarType === |
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{| class="wikitable" |
{| class="wikitable" |
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! Name !! Value !! Comments |
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|- |
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| E_CARTYPE_DANGER || 0 || Speed |
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| 0x0 || 0x8 || CgsID || mExhaustName || Exhaust CgsID || Decodes to engine ID e.g. DRAG_EX || Use encdec.rb or BurnoutHasher to decode |
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|- |
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| E_CARTYPE_AGGRESSION || 1 || Aggression |
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| 0x8 || 0x8 || AttribSysCollectionKey || mExhaustEntityKey || Exhaust ID || Exhaust vehicleengine collection name || lookup8 encoded in AttribSys. Used under SoundExhaustAsset and ExhaustEntityKey. |
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|- |
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| E_CARTYPE_STUNTS || 2 || Stunt |
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| 0x10 || 0x8 || AttribSysCollectionKey || mEngineEntityKey || Engine ID || Engine vehicleengine collection name || lookup8 encoded in AttribSys. Used under SoundEngineAsset and EngineEntityKey. |
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|- |
|- |
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| ? || 3 || None |
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| 0x18 || 0x8 || CgsID || mEngineName || Engine CgsID || Decodes to engine ID e.g. DRAG_ENG || Use encdec.rb or BurnoutHasher to decode |
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|- |
|- |
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| ? || 4 || Locked |
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| 0x20 || 0x4 || Name || mRivalUnlockName || Class Unlock Stream Hash || BFA57004 = SuperClassUnlock || |
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|- |
|- |
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| E_CARTYPE_INVALID || 5 || |
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| || || || || || EF6F3448 = MuscleClassUnlock || |
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|- |
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| E_CARTYPE_COUNT || 5 || |
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| || || || || || D9917B81 = F1ClassUnlock || |
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|} |
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=== BrnResource::VehicleListEntry::ELiveryType === |
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{| class="wikitable" |
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! Name !! Value !! Comments |
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|- |
|- |
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| E_LIVERY_DEFAULT || 0 || Primary finish (primary vehicle) |
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| || || || || || C9D8E2A3 = TunerClassUnlock || |
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|- |
|- |
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| E_LIVERY_COLOUR || 1 || Secondary finish |
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| || || || || || 655484B3 = HotRodClassUnlock || |
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|- |
|- |
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| E_LIVERY_PATTERN || 2 || Primary finish (Burning Route vehicle) |
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| || || || || || E99AE3EB = RivalGen || |
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|- |
|- |
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| E_LIVERY_SILVER || 3 || Platinum finish |
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| 0x24 || 0x4 || || || padding || || |
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|- |
|- |
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| E_LIVERY_GOLD || 4 || Gold finish |
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| 0x28 || 0x8 || AttribSysCollectionKey || mWonCarVoiceOverKey || Car Shutdown Streams || languagestreamconfiguration collection name in BURNOUTGLOBALDATA || Contains 8 CgsSoundPlaybackHashes to identify CAR_SHUTDOWN streams. |
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|- |
|- |
||
| ? || 5 || Community finish (excluding Tiger GT/Tempesta Dream) |
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| 0x30 || 0x8 || AttribSysCollectionKey || mRivalReleasedVoiceOverKey || Car Released Streams || languagestreamconfiguration collection name in BURNOUTGLOBALDATA || Contains 8 CgsSoundPlaybackHashes to identify CAR_RELEASED streams. |
|||
|} |
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=== BrnResource::VehicleListEntryGamePlayData::EFlags === |
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{| class="wikitable" |
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! Name !! Value !! Comments |
|||
|- |
|- |
||
| E_FLAG_IS_RACE_VEHICLE || 0x1 || Used to differentiate between player and traffic cars.<br>Allows selecting this vehicle in the junkyard |
|||
| 0x38 || 0x4 || uint32_t || muiAIMusicLoopContentSpec || AI Music Stream Hash Name hash of full gamedb path" || 9D3C81A9 = AI_Muscle_music1 || |
|||
|- |
|- |
||
| E_FLAG_CAN_CHECK_TRAFFIC || 0x2 || Can check traffic.<br>Always 0 |
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| || || || || || A7AE72CB = AI_Truck_music1 || |
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|- |
|- |
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| E_FLAG_CAN_BE_CHECKED || 0x4 || Can be checked like traffic.<br>Always 0 |
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| || || || || || 4B944D28 = AI_Tuner_muisc1 || |
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|- |
|- |
||
| E_FLAG_IS_TRAILER || 0x8 || Is a trailer.<br>Trailers have this set |
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| || || || || || 09235CD9 = AI_Sedan_music1 || |
|||
|- |
|- |
||
| E_FLAG_CAN_TOW_TRAILER || 0x10 || Is an articulated cab that can tow a trailer.<br>ArticCabs have this set |
|||
| || || || || || E9901A8A = AI_Exotic_music1 || |
|||
|- |
|- |
||
| E_FLAG_CAN_BE_PAINTED? || 0x20 || Allows the vehicle to be painted |
|||
| || || || || || DD342AB1 = AI_Super_muisc1 || |
|||
|- |
|- |
||
| ? || 0x40 || Unknown. Always 1 |
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| 0x3C || 0x1 || uint8_t || muiAIExhaustIndex || AI Engine Stream || 01 = AIROD_EX 02 = AI_CIVIC_EX 03 = AI_GT_ENG 04 = AI_MUST_EX 05 = AI_F1_EX" || |
|||
|- |
|- |
||
| ? || 0x80 || Is the first car within a certain speed range |
|||
| 0x3D || 0x1 || uint8_t || muiAIExhaustIndex2ndPick || AI Engine Stream 2 || || |
|||
|- |
|- |
||
| ? || 0x100 || Has switchable boost |
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| 0x3E || 0x1 || uint8_t || muiAIExhaustIndex3rdPick || AI Engine Stream 3 || || |
|||
|- |
|- |
||
| |
| ? || 0x200 || Unknown. Always 0 |
||
|- |
|||
| ? || 0x400 || Versioning. Always 0 |
|||
|- |
|||
| ? || 0x800 || Is WIP/dev |
|||
|- |
|||
| ? || 0x1000 || Is from 1.0. Used on Paradise Cars |
|||
|- |
|||
| ? || 0x2000 || Is from 1.3. Used on Online Cars/Community Cars |
|||
|- |
|||
| ? || 0x4000 || Is from 1.4. Used on Paradise Bikes |
|||
|- |
|||
| ? || 0x8000 || Is from 1.5 |
|||
|- |
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| ? || 0x10000 || Is from 1.6 |
|||
|- |
|||
| ? || 0x20000 || Is from 1.7. Used on Toys/Legendary Cars/Boost Specials |
|||
|- |
|||
| ? || 0x40000 || Is from 1.8. Used on Cop Cars |
|||
|- |
|||
| ? || 0x80000 || Is from 1.9. Used on Island Cars |
|||
|} |
|} |
||
=== |
=== Rank === |
||
{| class="wikitable" |
|||
! Name !! Value !! Comments |
|||
|- |
|||
| ? || 0 || Learner's Permit |
|||
|- |
|||
| ? || 1 || D Class License |
|||
|- |
|||
| ? || 2 || C Class License |
|||
|- |
|||
| ? || 3 || B Class License |
|||
|- |
|||
| ? || 4 || A Class License |
|||
|- |
|||
| ? || 5 || Burnout License |
|||
|} |
|||
=== AI engine stream === |
|||
From <code>BrnSound::Vehicles::KAPC_DEBUG_AI_EXHAUST_NAME</code>. |
|||
{| class="wikitable" |
{| class="wikitable" |
||
! Name !! Value !! Comments |
|||
! || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 |
|||
|- |
|||
| AIROD_EX || 1 || |
|||
|- |
|||
| AI_CIVIC_EX || 2 || |
|||
|- |
|||
| AI_GT_ENG || 3 || |
|||
|- |
|||
| AI_MUST_EX || 4 || |
|||
|- |
|||
| AI_F1_EX || 5 || |
|||
|- |
|||
| AI_BIKE_EX || 6 || |
|||
|} |
|||
= Streams = |
|||
=== Class unlock stream === |
|||
{| class="wikitable" |
|||
! Name !! Hash !! Comments |
|||
|- |
|||
| SuperClassUnlock || 0xBFA57004 || |
|||
|- |
|||
| MuscleClassUnlock || 0xEF6F3448 || |
|||
|- |
|||
| F1ClassUnlock || 0xD9917B81 || |
|||
|- |
|||
| TunerClassUnlock || 0xC9D8E2A3 || |
|||
|- |
|||
| HotRodClassUnlock || 0x655484B3 || |
|||
|- |
|||
| RivalGen || 0xE99AE3EB || |
|||
|} |
|||
=== AI music stream === |
|||
{| class="wikitable" |
|||
! Name !! Hash !! Comments |
|||
|- |
|||
| AI_Muscle_music1 || 0x9D3C81A9 || |
|||
|- |
|||
| AI_Truck_music1 || 0xA7AE72CB || |
|||
|- |
|||
| AI_Tuner_muisc1 || 0x4B944D28 || |
|||
|- |
|||
| AI_Sedan_music1 || 0x09235CD9 || |
|||
|- |
|- |
||
| AI_Exotic_music1 || 0xE9901A8A || |
|||
| Speed || <140 || 140-144 || 145-149 || 150-154 || 155-159 || 160-164 || 165-169 || 170-174 || 175-179 || ≥180 |
|||
|- |
|- |
||
| AI_Super_muisc1 || 0xDD342AB1 || |
|||
| Boost || <160 || 160-164 || 165-169 || 170-174 || 175-179 || 180-184 || 185-189 || 190-194 || 195-199 || ≥200 |
|||
|} |
|} |
Latest revision as of 04:41, 15 March 2024
VehicleList | |
---|---|
A VehicleList shown in Bundle Manager. | |
Resource names | B5VehicleList |
Type ID | 0x10005 |
Category | Game-specific (Burnout Paradise) |
Memory distribution |
Main Memory only |
Editor available? |
Yes Use Bundle Manager |
Previous versions Description of the Vehicle List changes since the first version of the game. |
Development Description of the Vehicle List changes during development of the game. |
The Vehicle List resource contains most high-level information on vehicles in Burnout Paradise, such as their ID, junkyard stats, sound IDs and more. It is stored in VEHICLES/VEHICLELIST.BUNDLE.
Junkyard stats
All junkyard stats are controlled via the Vehicle List's GUI stat fields.
Speed/boost
Speed stats are based on vehicles' top speeds when not boosting; similarly, boost stats are based on the top speeds while using boost. Both use the same system for calculating stats. While the numbers are liable to vary, they are generally accurate to Paradise Cars.
Stat | Top speed |
---|---|
1 | <121 mph (<195 km/h) |
2 | 121-132 mph (195-212 km/h) |
3 | 133-144 mph (214-232 km/h) |
4 | 145-155 mph (233-249 km/h) |
5 | 156-167 mph (251-269 km/h) |
6 | 168-178 mph (270-286 km/h) |
7 | 179-187 mph (288-301 km/h) |
8 | 188-194 mph (303-312 km/h) |
9 | 195-198 mph (314-319 km/h) |
10 | >198 mph (>319 km/h) |
Strength
Unlike the Speed and Boost stats, the Strength stat is not based on any vehicle attribute(s). Instead, it is used as the determining value for how many times a vehicle has to wreck to lose a Marked Man or Road Rage event. It has no bearing on the actual strength of the vehicle in crashes or takedowns and appears to have been chosen arbitrarily by Criterion.
Stat | Crashes to lose event |
---|---|
1 | 2 crashes |
2 | 2 crashes |
3 | 3 crashes |
4 | 4 crashes |
5 | 4 crashes |
6 | 4 crashes |
7 | 4 crashes |
8 | 5 crashes |
9 | 5 crashes |
10 | 5 crashes |
Structures
BrnResource::VehicleListResource
32-bit
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x4 | uint32_t | muNumVehicles | Number of vehicles | |
0x4 | 0x4 | VehicleListEntry* | mpEntries | Vehicles | |
0x8 | 0x8 | uint64_t | mu16BytePad | Padding |
64-bit
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x8 | VehicleListEntry* | mpEntries | Vehicles | |
0x8 | 0x4 | uint32_t | muNumVehicles | Number of vehicles | |
0xC | 0x4 | uint32_t | mu16BytePad | Padding |
BrnResource::VehicleListEntry
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x8 | CgsID | mId | Vehicle ID | Decodes to car ID, e.g., XASBSCB1 |
0x8 | 0x8 | CgsID | mParentId | Parent vehicle ID | Decodes to car ID, e.g., PASBSC01 |
0x10 | 0x20 | char[32] | mDefaultWheelName | Wheel name | |
0x30 | 0x40 | char[64] | macVehicleName | Vehicle name | |
0x70 | 0x20 | char[32] | macManufacturerName | Manufacturer name | |
0x90 | 0xC | VehicleListEntryGamePlayData | mGamePlayData | ||
0x9C | 0x4 | Padding | |||
0xA0 | 0x8 | AttribSysCollectionKey | mAttribCollectionKey | burnoutcarasset collection name (gamedb ID) | lookup8 encoded in vehicle AttribSys |
0xA8 | 0x40 | VehicleListEntryAudioData | mAudioData | ||
0xE8 | 0x10 | ? | ? | Plane-related? | Always null |
0xF8 | 0x4 | uint32_t | ? | Junkyard category | By default, only WIP secondary finishes have no category. Primary finishes with no category disappear from the Junkyard. See category |
0xFC | 0x1 | uint8_t | muCarType | Vehicle and boost type | High nibble is vehicle type, low nibble is boost type. Switchable boost is set by the vehicle flags but will default to the type selected here. See vehicle type and ECarType |
0xFD | 0x1 | uint8_t | muLiveryType | Finish type | See ELiveryType |
0xFE | 0x1 | uint8_t | muTopSpeedNormal | MaxSpeed from AttribSys | |
0xFF | 0x1 | uint8_t | muTopSpeedBoost | MaxBoostSpeed from AttribSys | |
0x100 | 0x1 | uint8_t | muTopSpeedNormalGUIStat | Junkyard speed stat | |
0x101 | 0x1 | uint8_t | muTopSpeedBoostGUIStat | Junkyard boost stat | |
0x102 | 0x1 | uint8_t | muColourIndex | Default color index | |
0x103 | 0x1 | uint8_t | muPaletteIndex | Default color type index | |
0x104 | 0x4 | Padding |
BrnResource::VehicleListEntryGamePlayData
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x4 | float32_t | mfDamageLimit | Damage limit | Always 1 |
0x4 | 0x4 | uint32_t | mxFlags | Vehicle flags | See flags |
0x8 | 0x1 | uint8_t | Length | Boost bar length | |
0x9 | 0x1 | uint8_t | ? | Rank required for unlock | See rank |
0xA | 0x1 | uint8_t | Capacity | Boost capacity | The default (0) matches 5 |
0xB | 0x1 | uint8_t | ? | Junkyard strength stat |
BrnResource::VehicleListEntryAudioData
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x8 | CgsID | mExhaustName | Exhaust CgsID | Decodes to engine ID, e.g., DRAG_EX |
0x8 | 0x8 | AttribSysCollectionKey | mExhaustEntityKey | Exhaust ID | Exhaust vehicleengine collection name (gamedb ID). lookup8 encoded in AttribSys. Used under SoundExhaustAsset and ExhaustEntityKey |
0x10 | 0x8 | AttribSysCollectionKey | mEngineEntityKey | Engine ID | Engine vehicleengine collection name (gamedb ID). lookup8 encoded in AttribSys. Used under SoundEngineAsset and EngineEntityKey |
0x18 | 0x8 | CgsID | mEngineName | Engine CgsID | Decodes to engine ID, e.g., DRAG_ENG |
0x20 | 0x4 | Name | mRivalUnlockName | Class unlock stream | See class unlock stream |
0x24 | 0x4 | Padding | |||
0x28 | 0x8 | AttribSysCollectionKey | mWonCarVoiceOverKey | Car shutdown streams | languagestreamconfiguration collection name in BURNOUTGLOBALDATA. Contains 8 CgsSoundPlaybackHashes to identify CAR_SHUTDOWN streams |
0x30 | 0x8 | AttribSysCollectionKey | mRivalReleasedVoiceOverKey | Car released streams | languagestreamconfiguration collection name in BURNOUTGLOBALDATA. Contains 8 CgsSoundPlaybackHashes to identify CAR_RELEASED streams |
0x38 | 0x4 | uint32_t | muiAIMusicLoopContentSpec | AI music stream | See AI music stream |
0x3C | 0x1 | uint8_t | muiAIExhaustIndex | AI Engine Stream | See AI engine stream |
0x3D | 0x1 | uint8_t | muiAIExhaustIndex2ndPick | AI Engine Stream 2 | See AI engine stream |
0x3E | 0x1 | uint8_t | muiAIExhaustIndex3rdPick | AI Engine Stream 3 | See AI engine stream |
0x3F | 0x1 | Padding |
CgsAttribSys::AttribSysCollectionKey
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x8 | int64_t | miAssetGuid |
Enumerations
Category
Name | Value | Comments |
---|---|---|
? | 0x1 | Paradise Cars |
? | 0x2 | Paradise Bikes |
? | 0x4 | Online Cars |
? | 0x8 | Toy Vehicles |
? | 0x10 | Legendary Cars |
? | 0x20 | Boost Special Cars |
? | 0x40 | Cop Cars |
? | 0x80 | Big Surf Island Cars |
Vehicle type
Name | Value | Comments |
---|---|---|
? | 0 | Car |
? | 1 | Bike |
? | 2 | Plane |
BrnResource::ECarType
Name | Value | Comments |
---|---|---|
E_CARTYPE_DANGER | 0 | Speed |
E_CARTYPE_AGGRESSION | 1 | Aggression |
E_CARTYPE_STUNTS | 2 | Stunt |
? | 3 | None |
? | 4 | Locked |
E_CARTYPE_INVALID | 5 | |
E_CARTYPE_COUNT | 5 |
BrnResource::VehicleListEntry::ELiveryType
Name | Value | Comments |
---|---|---|
E_LIVERY_DEFAULT | 0 | Primary finish (primary vehicle) |
E_LIVERY_COLOUR | 1 | Secondary finish |
E_LIVERY_PATTERN | 2 | Primary finish (Burning Route vehicle) |
E_LIVERY_SILVER | 3 | Platinum finish |
E_LIVERY_GOLD | 4 | Gold finish |
? | 5 | Community finish (excluding Tiger GT/Tempesta Dream) |
BrnResource::VehicleListEntryGamePlayData::EFlags
Name | Value | Comments |
---|---|---|
E_FLAG_IS_RACE_VEHICLE | 0x1 | Used to differentiate between player and traffic cars. Allows selecting this vehicle in the junkyard |
E_FLAG_CAN_CHECK_TRAFFIC | 0x2 | Can check traffic. Always 0 |
E_FLAG_CAN_BE_CHECKED | 0x4 | Can be checked like traffic. Always 0 |
E_FLAG_IS_TRAILER | 0x8 | Is a trailer. Trailers have this set |
E_FLAG_CAN_TOW_TRAILER | 0x10 | Is an articulated cab that can tow a trailer. ArticCabs have this set |
E_FLAG_CAN_BE_PAINTED? | 0x20 | Allows the vehicle to be painted |
? | 0x40 | Unknown. Always 1 |
? | 0x80 | Is the first car within a certain speed range |
? | 0x100 | Has switchable boost |
? | 0x200 | Unknown. Always 0 |
? | 0x400 | Versioning. Always 0 |
? | 0x800 | Is WIP/dev |
? | 0x1000 | Is from 1.0. Used on Paradise Cars |
? | 0x2000 | Is from 1.3. Used on Online Cars/Community Cars |
? | 0x4000 | Is from 1.4. Used on Paradise Bikes |
? | 0x8000 | Is from 1.5 |
? | 0x10000 | Is from 1.6 |
? | 0x20000 | Is from 1.7. Used on Toys/Legendary Cars/Boost Specials |
? | 0x40000 | Is from 1.8. Used on Cop Cars |
? | 0x80000 | Is from 1.9. Used on Island Cars |
Rank
Name | Value | Comments |
---|---|---|
? | 0 | Learner's Permit |
? | 1 | D Class License |
? | 2 | C Class License |
? | 3 | B Class License |
? | 4 | A Class License |
? | 5 | Burnout License |
AI engine stream
From BrnSound::Vehicles::KAPC_DEBUG_AI_EXHAUST_NAME
.
Name | Value | Comments |
---|---|---|
AIROD_EX | 1 | |
AI_CIVIC_EX | 2 | |
AI_GT_ENG | 3 | |
AI_MUST_EX | 4 | |
AI_F1_EX | 5 | |
AI_BIKE_EX | 6 |
Streams
Class unlock stream
Name | Hash | Comments |
---|---|---|
SuperClassUnlock | 0xBFA57004 | |
MuscleClassUnlock | 0xEF6F3448 | |
F1ClassUnlock | 0xD9917B81 | |
TunerClassUnlock | 0xC9D8E2A3 | |
HotRodClassUnlock | 0x655484B3 | |
RivalGen | 0xE99AE3EB |
AI music stream
Name | Hash | Comments |
---|---|---|
AI_Muscle_music1 | 0x9D3C81A9 | |
AI_Truck_music1 | 0xA7AE72CB | |
AI_Tuner_muisc1 | 0x4B944D28 | |
AI_Sedan_music1 | 0x09235CD9 | |
AI_Exotic_music1 | 0xE9901A8A | |
AI_Super_muisc1 | 0xDD342AB1 |