Vehicle List/Burnout Paradise/Development: Difference between revisions

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Line 21:
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x4 || uint32_t[3] || ?muCrashScore || Per-type crash scores || 10See on Classic Muscle[[#BrnResource::VehicleListEntryGamePlayData::ECrashScoreType|type]]
|-
| 0x40xC || 0x4 || uint32_t || ?mxFlags || Vehicle flags || 20See on Classic Muscle[[#BrnResource::VehicleListEntryGamePlayData::EFlags|flags]]
|}
 
= Structures =
=== BrnResource::VehicleListEntryGamePlayData::ECrashScoreType ===
==== 2007-02-22 ====
{| class="wikitable"
! Name !! Value !! Comments
|-
| E_CRASHSCORE_CRASH || 0 ||
| 0x8 || 0x4 || uint32_t || ? || || 30 on Classic Muscle
|-
| E_CRASHSCORE_FIRE || 1 ||
| 0xC || 0x4 || uint32_t || mxFlags || Vehicle flags || See [[#Vehicle flags|flags]]
|-
| E_CRASHSCORE_EXPLODE || 2 ||
|-
| E_CRASHSCORE_MAX || 3 ||
|-
| E_CRASHSCORE_FORCE_DWORD || 0xFFFFFFFF ||
|}
 
=== BrnResource::VehicleListEntryGamePlayData::EFlags ===
= Structures =
=== Vehicle flags ===
==== 2007-02-22 ====
{| class="wikitable"
! Name !! Value !! Comments
|-
| E_FLAG_IS_RACE_VEHICLE || 0x1 || Used to differentiate between player and traffic cars.
| ? || 0x1 || Is race vehicle?
|-
| E_FLAG_CAN_CHECK_TRAFFIC || 0x4 || Can check traffic.
| ? || 0x2 ||
|-
| E_FLAG_CAN_BE_CHECKED || 0x8 || Can be checked like traffic.
| ? || 0x4 ||
|-
| ?E_FLAG_IS_TRAILER || 0x80x10 || Traffic-related?Is a trailer.
|-
| E_FLAG_CAN_TOW_TRAILER || 0x20 || Is an articulated cab that can tow a trailer.
| ? || 0x10 || Trailer-related
|-
| ?E_FLAG_MAX || 0x200x21 || Trailer-related
|-
| E_FLAG_FORCE_DWORD || 0xFFFFFFFF ||
|}
 
Note that flag value 2 does not exist in this version.
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