Development Information on development versions of the Vehicle Graphics resource.
The Graphics resource is the central part of vehicle graphics bundles, superseded only by the GraphicsStub resource in the event a GraphicsStub exists. Its primary purpose is to import Model resources and set them up as vehicle parts.
Although the version number remains 3
in all known variants of the resource, it was updated at least once between February and October 2007.
Structures
32-bit
BrnVehicle::GraphicsSpec
Offset
Length
Type
Name
Description
Comments
0x0
0x4
uint32_t
muVersion
Spec version
3
0x4
0x4
uint32_t
muPartsCount
0x8
0x4
Model **
mppPartsModels
Imports indices
8-bit integers aligned 4
0xC
0x4
uint32_t
muShatteredGlassPartsCount
0x10
0x4
ShatteredGlassPart *
mpShatteredGlassParts
Imports indices
0x14
0x4
Matrix44Affine *
mpPartLocators
0x18
0x4
uint8_t*
mpPartVolumeIDs
0x1C
0x4
uint8_t*
mpNumRigidBodiesForPart
0x20
0x4
Matrix44Affine **
mppRigidBodyToSkinMatrixTransforms
BrnVehicle::ShatteredGlassPart
Offset
Length
Type
Name
Description
Comments
0x0
0x4
Model *
mpModel
0x4
0x4
uint32_t
muBodyPartIndex
0x8
0x4
uint32_t
muBodyPartType
64-bit
BrnVehicle::GraphicsSpec
Offset
Length
Type
Name
Description
Comments
0x0
0x4
uint32_t
muVersion
Spec version
3
0x4
0x4
uint32_t
muPartsCount
0x8
0x8
Model **
mppPartsModels
Imports indices
8-bit integers aligned 8
0x10
0x4
uint32_t
muShatteredGlassPartsCount
0x14
0x4
padding
0x18
0x8
ShatteredGlassPart *
mpShatteredGlassParts
Imports indices
0x20
0x8
Matrix44Affine *
mpPartLocators
0x28
0x8
uint8_t*
mpPartVolumeIDs
0x30
0x8
uint8_t*
mpNumRigidBodiesForPart
0x38
0x8
Matrix44Affine **
mppRigidBodyToSkinMatrixTransforms
BrnVehicle::ShatteredGlassPart
Offset
Length
Type
Name
Description
Comments
0x0
0x8
Model *
mpModel
0x8
0x4
uint32_t
muBodyPartIndex
0xC
0x4
uint32_t
muBodyPartType